August 24th-27th 2012 :: Theme: Evolution

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Devolution

by x3zinja12 - 48 Hour Compo Entry

This was my first Dare and it was pretty fun!

Downloads and Links


Ratings

#1112Coolness10%

Comments

pbdiode says ...
Aug 29, 2012 @ 3:12pm

Good effort, interesting landscape.

Had some trouble with hitting 'R' -- didn't seem to do anything.

Also had some trouble while moving up (with the 'w' key) -- it seems that it would hit a certain point, then I wouldn't move anymore. Had to press and hold 'a' or 'd' then press 'w' in order to move up on the screen.

And, it seems that all monsters on the screen were getting hit when I pressed the space bar.

berkano says ...
Aug 31, 2012 @ 8:02pm

Nice graphics, the characters were cool, it would be great with a bit of sound!

Spelchan says ...
Sep 7, 2012 @ 6:07pm

First couple of attempts at playing the game my character was spawned right on top of some rocks so couldn't move. My third attempt resulted in a monster knocking me onto a rock so I again couldn't move.

Walt says ...
Sep 12, 2012 @ 7:29pm

still a bit rough, lacking feedback makes difficult telling whats going on.

timtipgames says ...
Sep 16, 2012 @ 5:12pm

I liked the idea that they use C4 to destroy the planet, as well as the inverse "stop the evolution" idea ;)

but I had some troubles playing this:
* 'R' doesn't reset the level ;)
* The stones are hard to distinguish from the rest of the ground which, in the beginning, made me wonder why I can't move to "certain directions"
* Any feedback on hitting enemies would have made this much more enjoyable. Even if it had only been a red square being shown at the monsters position for a short duration or sth. alike. As it is now, it's really hard to tell if you are being hit (which is shown by you jumping away for a few px) or if you hit sth. else (which is shown by "sth. else" jumping away for a few px).
* Once you are hit by an enemy it seems there is no way to evade or block the enemy. It just keeps punching, evil thing!
* I don't think anyone will play this for 30 minutes (which is roughly the time that the timer indicates is needed to win the game). Maybe you should have chosen a shorter duration that one has to protect the bomb to give the game an achievable goal.

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