August 24th-27th 2012 :: Theme: Evolution

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Deep Sea Evolution

by atla - 48 Hour Compo Entry

Deep Sea Evolution, Created by myself in 48 hours :)


Finally I got the android version to the Play Store. It's basically just for the fun of having it! It is not really optimized but should run on high end devices like current gen tablets or phones. Therefore i set minimum SDK to Honeycomb (3.0)

Grab it here:
Feel free to rate it there too :)

There is now also a current updated and slightly fixed version for Windows (now in x86). Hope this will make some of you rejoice :)

You can even see me building it. I streamed almost all the time here:

There's now a second link where you find a much better playable version of the game. And loading times are also reduced!

Downloads and Links




atla says ...
Aug 27, 2012 @ 8:00am

Just some hints on the Gameplay:

You start with a microbe level 1 and need to connect with other creatures/microbes that have the same level as you. If you have at least 5 connected microbes you can evolve to a higher level. Evolve using the button or press space.

Evolving can trigger mutations. If you have more microbes than 5 connected when evolving you have a higher chance to get mutations. Mutations can be either color change, speed change, max feed amount or microbe type change.

If you reach at least level 2 you can start feeding of smaller microbes to lower your starve rate. But be aware of microbes that are bigger than you. If they are only sightly bigger they will eat microbes away from your collected ones. If they are much higher they will instantly feed off you and you die.

If you reach level 20 you win the game.

robcozzens says ...
Aug 27, 2012 @ 9:39am

Well that is just amazing!
Great graphics and gameplay. Hard to believe you only spent 48 hours or less!

KhaoTom says ...
Aug 27, 2012 @ 9:44am

I like the mood of this game, sometimes relaxing, sometimes terrifying. Gameplay is nice, reminiscent of flOw. Downside is that the load/generation time before the game gets going is pretty long :(

atla says ...
Aug 27, 2012 @ 9:55am

Thx for nice comments, yep those where some pretty nifty 48 hours :) (but actually i also had time to BBQ with friends on saturday!)

Yep, the loading time will be the main focus of my followup cleanings (pre LD48). In the end i did really struggle with testing as it took so long all time.
And i also want to try to fix some gameplay issues and add some ideas that i didnt have time for.

Thurig says ...
Aug 27, 2012 @ 10:07am

The loading time is a bit long, still I enjoyed playing it! Nice game with great music.

Lucariatias says ...
Aug 27, 2012 @ 10:08am

Feels really smooth, graphically excellent, and a lot of fun to play. Quite original and very polished.
Music perfectly fits the game and the lighting helps make the mood nearly perfect.
An improvement would be to add sound effects like bubbles.

infernet89 says ...
Aug 27, 2012 @ 10:09am

I don't know why, this crashed on my firefox.
Downloaded that and it says: "not a valid win32 application"
Maybe something wrong with xp/32 bit?

atla says ...
Aug 27, 2012 @ 10:10am

Yes sorry, the Windows version is x64 :( going to provide more builds tonight when i get home from work!

Arkazon says ...
Aug 27, 2012 @ 10:12am

Overall pretty good, I found myself dying randomly though - I guess I was probably in range of a larger microbe but it's not obvious what the range is so that's hard to avoid.

Also as Thurig said, load times are ridiculous!

Dietrich Epp says ...
Aug 27, 2012 @ 10:29am

It's fun, but the one big killer is the loading time -- and it seems to hang sometimes when loading on Windows. At first I thought the loading screen was the game itself! Would love to see a more polished version sometime. The help is great, but one thing missing from the help text is "click on things to move / eat".

shinD says ...
Aug 27, 2012 @ 10:32am

Nice mood and a nice game overall, though there seems to be a problem when dying and starting a new game - it just gets stuck on loading screen for ever. Other than that, nice & chill!

Aug 27, 2012 @ 10:32am

Its quite fun, but the webplayer wouldnt work, and the standalone kept crashing so I wont vote for now

shinD says ...
Aug 27, 2012 @ 10:33am

Also, sometimes it can be a bit unclear which "enemies" are deadly and which you can "recruit"

Aug 27, 2012 @ 11:34am

Lovely presentation!

There are some irritating bugs though:
-The webbuild is way too large. The browser locks up on loading, and it crashed the first two times.
- When the camera clips through a mountain and you click, you end up going backwards

And it is kinda difficult figuring out what to do.

Still, love the optics!

Citiral says ...
Aug 27, 2012 @ 2:48pm

The game kept crashing when I pressed play, so I cant vote. Also, for the webplayer, remove the HTTPS from the link, most browsers disable embedded content in secure connections, that's why the webplayer won't work for many people.

atla says ...
Aug 27, 2012 @ 3:16pm

Oh i see - well its hosted on my Dropbox, that's why it's https. Chrome has a shield showing up in the bar to disable it temporarily so you can load it anyway. But thanks for the hint.

As for the crash it might be related to x86? I'll upload some more builds tonight so ppl can have a look at it.

Aug 28, 2012 @ 2:47am

Firefox did NOT like this Unity game in the browser... long pause, frozen, Task Manager unfroze and the game went by so fast I had no idea what just happened.

The Windows version also froze.

Aug 28, 2012 @ 2:48am

Okay, the after Ludum Dare one is somewhat playable but very laggy in Firefox.

Is there an updated Standalone version available?

atla says ...
Aug 28, 2012 @ 4:47am

I'll upload a new Windows build for x64 and x86 tonight as well as an Android version probably :)

Aug 28, 2012 @ 6:13pm

Lighting & Music = great atmosphere. I generally love games with exploration or a sense of wonder, so swimming off and finding larger creatures was nice. Good work on this

Yakka says ...
Aug 31, 2012 @ 6:53pm

I like the atmosphere!

Qaterknan says ...
Sep 7, 2012 @ 2:50pm

Nice job.

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