August 24th-27th 2012 :: Theme: Evolution
The game is about family. Before you go out and kill as many zombies you can before dying, you must make the most important decision. Which lovely girl will have your successor? Your successor will avenge your death by killing as many zombies it can!
Controls:
WASD or the arrow keys for walking. Space bar to confirm.
If you run away from a zombie you must tag another one before the one you left standing can be tag again, but only if there are more zombies on the field.
Why zombies? Because my son wanted me to make a game where you kill zombies and he is allowed to play.
BTW: this is a AS 3 game.
About the stats:
STR and ATT are both used for attacking. I wanted to use STR also to calculate how much stuff you could have on you. I wanted to mix ATT with DEF to calculate the players total defence. "The best defense is a good offense".
Timelapse:
https://t.co/Iok8jgDl
Post Mortem:
http://www.ludumdare.com/compo/2012/08/28/post-mortem-adventurers-evolution-a-family-game/
Downloads and Links
Ratings
![]() | Coolness | 100% |
#90 | Theme | 3.69 |
#193 | Innovation | 3.25 |
#259 | Humor | 2.41 |
#508 | Audio | 1.95 |
#512 | Overall | 2.72 |
#546 | Mood | 2.30 |
#576 | Fun | 2.33 |
#698 | Graphics | 1.95 |
Comments
Cool game concept with the whole generation thing! I was never able to clear an entire floor though): cool game!
Great concept. One of the best use of the theme I've seen in this compo
Nice concept! Could of used a faster movement speed for the character. Also what is the difference between attack and strength? Would of benefited from a combat log and some other gameplay elements but nice job!
Really neat, and I liked being able to choose my "evolutionary path". Some explanation of the stats would help though, particularly strength vs. attack.
Great game! Managed to clear a few floors with one guy then I stopped progressing at all after a bunch of generations.
that's more like breeding than evolution - but who cares, it's a fun concept
liked it, also very cool your son was involved in your design process
Love the concept, but could have been more funny if :
- you could regress by choosing the wrong wife
- you could have choice/rewarding when killing zombies
- understanding how you stats affect fighting
Nice take on the theme. I was going to complain about zombies but I see you had a good reason for it =)
Yes, I agree with the others. The concept of choosing your wife to bear children with certain traits is a good idea. Clearing the level for me was difficult if not impossible. Maybe describing this fighting system would help us but I didn't get it. I think you really aligned the theme. Good Job.
I took some time to understand how it works, but once I did, man, I was really impressed. I loved how you made the "next generation" evolution thing, so before you "pick a wife" you have to think well.
The only thing that frustrated me a lot is the movement of the character... sometimes it just takes too long to walk up to a zombie just to end up getting killed in one button press, you know? character could be faster, or the level smaller! Just an opinion! :)
Awesome job man, I really enjoyed it!!
Er, fighting the zombies isn't much fun? I was expecting something a bit more Robotron-y, where they'd come and get me.
I liked the concept, although the slow movement was annoying. Other than that, I think it's a really nice game.
Good job!
I like the mechanic but it feels a little bit too random. Also the walking around to find zombies is a bit annoying after 13+ generations (to slow) Well done.
Wow, finally managed to get to floor 2, 17 generations in. :) I liked it. It's like Inside a Star-filled Sky meets Desktop Dungeons. The sounds and yellow backdrop made me a bit nostalgic for my ZX Spectrum days.
It was pretty fun, but I can't say I fully understood the fight mechanic and what tagging has anything to do with it, but what the hell :-)
Creative idea, but the mechanics of the zombie-fighting part leave a bit to be desired. Having an option to run away doesn't help at all and just slows things down. I accidentally ran away from the last zombie on floor 1 and then I got stuck!
Really interesting mechanics, I like the idea of getting stronger like that and the concept. A harem selection screen does feel a bit sexist though. >.> "She could bear you this child!" Of course on a strictly game mechanic type, it's fine and thinking too deeply about games is for editorial writers.
I wish I could see the stats on a zombie before fighting it.
It felt a bit random whether I died or killed a zombie, I could see no stats other than what was described at the beginning. Good concept.
Hehe, finally got to floor 2 at generation 14! Of course, I was slaughtered by the second zombie there even with my 16 Hp and 15 Defense. I think this game could benefit so much from simply displaying the stats of the foe after a battle (whether win or lose) just so you can see what you had been fighting against. A full battle sequence would be a lot more work... but a lot more impressive!! Overall, pretty engaging despite the rather frustratingly slow movement xD
Kinda felt too slow after a while when I was strong enough to take out the first floor almost every time but had to slowly walk around to each zombie, but I had a fun time playing. Good job.
I really like the personality and love you put into this game. Reading your post-mortem and description it's nearly impossible to not like it :) The game itself definitely would be much better if it has a combat system. That would bring much more transparency into the stats and as a result dying to a zombie would not feel so random. Making the player a disposable thing that needs to be sacrificed to proceed in the game is something that I haven't come along in this way yet. (In know, seeing the dad as disposable is not your interpretation of your game, but that's what it is like from a game-mechanical point of view). I finaly have to admit that I wished the graphics would be nicer and that there was some sound. But anyway: a great idea.
Nice game.
I do think it would be much better if it felt more alive, more zombies, faster pace, animated etc.
Also, the interactions with the zombies could use some more depth, as mentioned above.
Generations concept is fun, it would be nice little touch if the guy had his mothers hair colour. Movement is a little slow and if you could get zombies to move that would also be great.
Movement are little slow and the game quickly become boring but was funny ;-)
If you had Nazi zombies this would be better. I had fun playing. I wish there was some more skill than picking the right mate.
Concept is really good but would be nice to move a bit faster and have better graphics would help it too
Thank you all for the kind and nice replies. I going to put all the feedback into work. As soon as there is a new version ready to be played I will post about it. Thank you all again for play and replies!
Game felt pretty much entirely random, even getting over 15 in each stat it seemed to be a simple matter of chance as to whether i killed a zombie or it instantly killed me, weaker characters by chance easily cleared 2-3 floors then a stronger character might die on the first zombie. Movement is way too slow and kinda just made it drag on, especially when a zombie spawns way on the other side from where you're at, the combat menu didn't really seem to serve any purpose, and actually hindered a lot, i accidently hit "run away" quite a few times and had to cross the entire map again to fight something else before it would let me fight that zombie again, since you have to kill everything and can't tell zombie stats before the fight run away didnt seem to have a purpose anyways.
The actual evolution part is fine, just would have been nice if the combat was more fun and the stats more relevant to it.
Interesting idea a generational fight against the same enemy.
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Nice concept, Fun too:)