August 24th-27th 2012 :: Theme: Evolution

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Acquire Tophat

by SasoriDama - 48 Hour Compo Entry

This is my first Ludum Dare entry and it was very fun to make. In this game you are being chased by a creature who initially is slightly more evolved than you. Can you surpass him?

This game is very short. I wish I had made a level editor.

Controls: left = left, right = right, space = jump.

I fixed the big where you fall through floors. It is a quickfix, but it shouldn't happen anymore. It is included as another runnable jar so there is a buggy and not as buggy version.

EDIT: I added a post compo version that fixes the collision bug once and for all (I think). You now also jump based on how long you hold the space bar. I am working on a level editor too and hopefully more levels.

Downloads and Links




metadept says ...
Aug 27, 2012 @ 5:43pm

Interesting concept. My main sticking point was the jump mechanics. Being able to vary jump height based on how long you hold down the button would add a lot, since getting caught on edges or overshooting pickups can be a disincentive to trying some of the tougher routes. Also, it wasn't clear why IT kept evolving without picking up points, so having to actually compete over them (maybe multiple paths, forcing the player to pick a riskier one for more reward?) would help emphasize the theme.

GFM says ...
Aug 27, 2012 @ 9:52pm

Collision detection fells really buggy, as I keep falling through plataforms... =X

SasoriDama says ...
Aug 27, 2012 @ 10:49pm

Yeah I knew about that, but I didn't have enough time to fix it :(

fantasywiz54 says ...
Aug 28, 2012 @ 12:00am

Besides the collision detection bug it was fun to play, the collect dna sound got a little annoying but it wasn't too bad.

SasoriDama says ...
Aug 28, 2012 @ 12:14am

Thanks! I think I will work on it more for a post compo version.

Vurb says ...
Aug 28, 2012 @ 2:44am

seams like a fun game but also seams buggy to.

LemonTree says ...
Aug 28, 2012 @ 5:13am

Collision works not very good.

juaxix says ...
Aug 28, 2012 @ 8:41am

Collisions could be improved, sounds are beeps? enought for a side scrollers in a few hours no?

Zed says ...
Aug 28, 2012 @ 1:12pm

Good effort. The jumping is kinda iffy, the collision detection's a bit off, BUT! You DO have parallax scrolling and I'm a sucker for that, so well done!

Zombie_Plan says ...
Aug 28, 2012 @ 4:05pm

I have to say I actually found this a pain. My character kept falling through the floor, he couldn't jump on the platforms (He'd either fall through them straight away or hit them at an odd angle). It made the game impossible. To make matters worse the game actually slowed down my computer, which is not old by any stretch.

It sounds like a decent concept, but it's far too buggy to properly judge. Sorry man.

garygreen says ...
Aug 28, 2012 @ 9:02pm

I got the tophat! :-) I enjoyed the game. I'm just thinking that it might be better if it didn't speed up so much towards the end, so that it still feels as if you really need to escape the other creature rather than totally outpace it.

whilefun says ...
Aug 28, 2012 @ 11:59pm

I like the concept of running to catch DNA things and evolving. I found the controls to be a bit sluggish feeling, and I couldn't ever run very far from the dude behind me. :\

raarlac says ...
Aug 29, 2012 @ 3:27pm

GFX are great! but collision is weird after a while

gritfish says ...
Sep 2, 2012 @ 4:01am

Was going good for a while, but hit a wall of spikes and the game crashed out? Great concept though.

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