August 24th-27th 2012 :: Theme: Evolution

Back to Browse Entries

Clever Blocks

by Cthulhu - Jam Entry

*You need OpenGL >= 2.0*

About the Game:

How to explain this game? Well, you've got a block, and you can capture some other blocks to grow. But take care of the color of the blocks because each one gives you special ability (see Intro section of the menu). And you can get killed by bigger/stronger combinations.
If you manage to grow enough, a boss will spawn.
He is easy to kill because i didn't have time to implement everything (see section bellow).

What's next?
- Web version: there's one but I've got performance issues at this time.
- Android version: it's working but there's huge performance issues. I'm working on it.
- Multiplayer: I just need a little bit of motivation (tell me if you'd like it!)

<SPOILER>
I like to make people understand things by playing but if you can't find out the logic of this game, read the next lines.
Ok so you die and you don't understand why. There are 3 main kind of blocks (red, yellow, green).
- Red gives 3 of power, but no speed
- Yellow gives 1 of power, but 10 speed
- Green is your protection against insta kills, but if the enemy is far (x3) too stronger than you, it won't protect you.
Your blue block is 2 of attack, so you can kill yellow and green, but get killed by red. If you have 1 yellow, red won't kill you. If you have 2 yellow, you can kill a red.

If you can't find the boss, just go up when the message appears.
Have fun.
</SPOILER>

A web version will be available soon. Maybe android too.

I hope you will have fun!
If you liked it, please leave me a comment. And if you found my game sucks please don't tell because it would break my heart! I put too much of myself in the making of this game :D (just kidding, don't hesitate to point out some problems)

About the making of this game:

Hi everyone!
This is my second LD and this time I am a very happy with my work because it is far better than my last game! Plus, I learned to use some cool tools like libgdx and bfxr.
I also learned some tips about java during this LD, so my programming skills have been improved too.

The bad thing is that i spent 48 hours working on a primary idea and i had to throw everything away because my first project was far too complex to be made by me in 48/72h (My first project was to make a game where each level reprensented a different kind of game... Too many bugs...). You can take a look at the source code of my first project there: https://github.com/eoj/Evolution
So i made this game alone and in 24 hours (minus 3 hours of sleeptime!). I really killed myself making it because I didn't want to drop the LD, or send a game I wouldn't be proud of.

I feel so happy and tired now :)

About Evolution:

I voted for Evolution because I though this theme was good to make some new gameplays but finally it was hard to find an idea both feasible and interesting.
Maybe 1000 kittens would have been better. I had some good ideas about parallel world.

Credits for the font: Yuji Hochimoto
Credits for the music: Ozzed http://ozzed.net/

Twitter: @DaMightyCthulhu

Downloads and Links


Ratings

Fun(Jam)4.03
Coolness65%
#15Overall(Jam)3.84
#15Innovation(Jam)3.84
#27Theme(Jam)3.69
#46Audio(Jam)3.53
#66Mood(Jam)3.22
#141Graphics(Jam)3.16
#158Humor(Jam)2.00

Comments

clavicarius says ...
Aug 28, 2012 @ 8:13pm

Wow, seriously impressed for 24 hours worth of work. Very polished, and has all the necessary components to make it a "game" and not just an idea. Actually saw a similar idea in someone else's project, but wasn't executed nearly as well as this so it wasn't any fun. (Elegant solution for the background to show movement, btw)

The scaling up and seeing that the other blocks had been grouping up surprised me, and it was pretty terrifying seeing a huge, super-fast block zooming around!

Only problem I encountered was that when the boss appeared, I ran away to power up more and then couldn't find the boss again (eventually ran into one of his bullets and died instantly).

Well done!

rab236 says ...
Aug 29, 2012 @ 2:14am

It's fun, but it's incredibly easy to win. It looks nicely polished. Great job for only 24 hours!

tigerj says ...
Aug 29, 2012 @ 2:27am

My favorite so far. NICE!

tastive says ...
Aug 29, 2012 @ 2:29am

Loved the tunes. Good job!

Cipher says ...
Aug 29, 2012 @ 2:51am

AWESOME entry! but i kinda had a problem finding other blocks late game...maybe tweak the spawning a little bit? Overall one
of my favourites!

Rabbits... says ...
Aug 29, 2012 @ 3:15am

Yeah i won! Really fun game, can't believe it was just a 24-hourer...It would really help if you put the power of the enemies above them so i wouldn't die by way of red thing eight time before i understood, but overall great quick game

Cthulhu says ...
Aug 29, 2012 @ 3:47am

@Cipher: Yeah it's a problem I've noticed but I hadn't enough time to fix it. The problem is that I didn't want to spawn too many blocks because the game could become too hard (huge super fast blocks are dangerous!). I would like to change the spawing time but I don't know if this kind of fix is allowed.

@Rabbits
Yeah that's a good idea but I like to make players guess if they are stronger or not than another block! Also I like to make people understand the logic of the game by myself. The red color is giving a little indication.

mipi says ...
Aug 29, 2012 @ 12:33pm

Hi! This is about my game: You did everything just the way it should be done on my game. But I didn't manage to create on time the damage taken indicator, so that's just my fault and that's why you didn't get it.. + it takes pretty many hits to kill one ghost.

VAMflax says ...
Aug 29, 2012 @ 12:54pm

I liked the slower absorbing of a block that's just a bit smaller than you, and I loved the building pace. You really fly around just before the boss turns up!

Nice one!

Gidaio says ...
Aug 29, 2012 @ 7:41pm

Fun game. It's a little easy, but a very interesting idea, and I like that the other blocks do things.

Yakka says ...
Aug 29, 2012 @ 9:57pm

Music and gameplay are very good. I loved the idea of blocks which custom your avatar.
Oh, and multiplayer is... perfect :-)

RARoadkill says ...
Aug 29, 2012 @ 9:58pm

Very cool game. I enjoyed it. Probably play it some more

Shmarah says ...
Aug 29, 2012 @ 10:01pm

Super fun! I loved it!

wlad says ...
Aug 29, 2012 @ 10:08pm

really nice game! great concept. colisson-sound is kinda annoying and the boss is kinda easy.
the first game i tested for ld24 which i played over and over again;)

Zelen3d says ...
Aug 30, 2012 @ 2:09am

I use linux and I get this error:
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: Texture width and height must be powers of two: 800x480
at com.badlogic.gdx.graphics.Texture.uploadImageData(Texture.java:197)
at com.badlogic.gdx.graphics.Texture.load(Texture.java:179)
at com.badlogic.gdx.graphics.Texture.create(Texture.java:159)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:133)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:122)
at com.me.snakevolution.SplashScreen.<init>(SplashScreen.java:13)
at com.me.snakevolution.MyGame.getScreen(MyGame.java:54)
at com.me.snakevolution.MyGame.create(MyGame.java:44)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:144)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:131)
AL lib: ReleaseALC: 1 device not closed

Cthulhu says ...
Aug 30, 2012 @ 2:23am

@Zelen3d: I'm using linux too and this is working fine. This error means that you don't have OpenGL 2.x installed. Try to install openGL 2 and tell me if it works.

Try this to print your OpenGL version:
glxinfo | grep "OpenGL version"

If it doesn't work, try to update your JRE (java).

McFunkypants says ...
Aug 30, 2012 @ 3:10am

At first I didn't get it, but once I gave the block colours some thought I started to GROW and GORW and was pleasantly surprised and impressed by the zooming out effect. Pretty darn cool! Great, original, fresh, interesting game!

mipi says ...
Aug 30, 2012 @ 1:40pm

Thanks for beating my game!

At first the screenshots didn't promise that much, but in the end I was really surprised, I think this was the best game I've rated thus far. It's simple, but it made me feel like I would have wanted to make this game. I felt inspired.

dector says ...
Aug 31, 2012 @ 6:31pm

Has same as Zelen3d. My GPU don't support OpenGL 2.0. And OpenGL 1.0 requires textures with size, which is power of two.

Cthulhu says ...
Sep 1, 2012 @ 4:12am

Sorry but at this time I'm not planning to make an OpenGL 1.0 compatible version (currently fully working on the android version) :/

But next time I won't forget this problem!

timtipgames says ...
Sep 1, 2012 @ 1:21pm

Fun to play! Some things that I thought while playing: Maybe it would be nice if the blocks that get "consumed" would not be integrated into a rectangular layout but keep their form and the players block would form some "weird" shape after a while. Maybe that would look interesting :) Hope you get what I mean :) This would also make it more difficult to dodge the death blocks. Nice game for 24h!

dector says ...
Sep 1, 2012 @ 1:55pm

Hey! Check github.

Cthulhu says ...
Sep 1, 2012 @ 2:39pm

@dector Wow! Thanks a lot! I'm gonna update the jar.

Cthulhu says ...
Sep 1, 2012 @ 3:34pm

@timtipgames Yeah it's what I did at first but I didn't like it a lot because the "creatures" looked so weird! But I'm thinking about implementing different templates so I would be a bit better. The main reason why I choosed the rectangular layout is that this is giving me oppotunities for a lot of optimizations (like for collision detection). And I need a lot of optimizations to make my game run on Android devices!

Moops says ...
Sep 2, 2012 @ 12:29am

Nice! Love the music, fun gameplay.

TastyOrange says ...
Sep 2, 2012 @ 3:16am

That was ridiculously fun! Not much to say about the graphics except that they lent themselves well to the concept. The music was very fitting too. It was relatively short though. I can imagine that it could be stretched out further if you create several stages and layer on the elements each stage or something like that. Very cool concept. Wow, just wow.

Rialgar says ...
Sep 2, 2012 @ 6:25pm

Nice Twist on "Eat everything smaller then yourself"

Cthulhu says ...
Sep 5, 2012 @ 2:04am

Thanks a lot to everyone for the feedback! It's giving me a huge boost at my motivation to work on my post-compo version! :)

@TastyOrange: Yeah I'm currently thinking about implementing a game mode with several levels. Each level will teach a simple thing about the gameplay (like "capture a red block"). After the "learning" levels, some new gameplays could be implemented (like a level where you've got to grow enough to kill an enemy but you will have to loose some blocks to go through a tiny passage...)

cobrajs says ...
Sep 8, 2012 @ 10:17am

Very awesome game! Reminded me a bit of Osmos, but a lot faster paced.

hgcummings says ...
Sep 8, 2012 @ 3:58pm

This was quite fun to play, although it felt a bit easy and you didn't really have to think much about the different types of block. The graphics and sound werequite good and I'd be interested in playing a more challenging/balanced version. Multiplayer could be very good.

goerp says ...
Sep 12, 2012 @ 4:07pm

Nice idea of the different strengths that can be combined. Could use some tweaking, but for 24 hours that is still impressive! I'm looking forward to future releases

pansapiens says ...
Sep 15, 2012 @ 6:30am

Great chip tune soundtrack ! Didn't quite get the rules (although actually reading them here now I kinda get it) .... it's a bit like a 'captain forever' mechanic and could make an interesting game with some refinement. I played the post-compo Android version: performance was just fine on Galaxy Nexus.

You must sign in to comment.


[cache: storing page]