August 24th-27th 2012 :: Theme: Evolution

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The Evolution of Time

by jomacel - 48 Hour Compo Entry

Well, It's not finished, but I tried my best. It needs more levels, more different interactions, sounds... but with a bit of imagination you can get the idea. right?

There are many things I wanted to implement but I didn't have the time.

Keys are: Arrows for movement, spacebar to jump. It can also be played with a gamepad, I tested it with the Xbox Controller.

Hope you enjoy, as much as I did while I was creating it.

Downloads and Links




Rose says ...
Aug 27, 2012 @ 3:01am

Cool game. The graphics are really pretty. I noticed some awkward phrasing (like "particles were collapsing each other" - you would normally say "collapsing into each other") so if you care about that, you might want to get someone else to check over the text for you.

panzermancer says ...
Aug 27, 2012 @ 3:06am

I got stuck on the first level where you play as a cube. That platforming bit on the end is absolutely hellish.

jomacel says ...
Aug 29, 2012 @ 9:10pm

Thanks for the comments!

@Rose Thanks for noticing this! It doesn't surprise me that there are typos all over the text. I left the writing for the last hour! I'll do better next time ;)

@panzermancer I'm not sure where you got stuck, but I can imagine it was on the part where you have to jump and stick to the wall and keep jumping while the cube is near the wall so you can reach the top.

joekinley says ...
Aug 31, 2012 @ 2:25pm

Well way to finish the compo. Congratulations on that.
That game was rather weird. I got stuck in the second level. Whatever I tried, I was just not able to jump on top of that ledge?

Well it felt kinda slow paced and hard to have control over the thing. But I liked that attraction between the different squares.

Also I didn't quite get the theme in there. But given, the theme was really hard.

BNeutral says ...
Sep 1, 2012 @ 2:12am

Kind of weird.

hgcummings says ...
Sep 1, 2012 @ 11:32pm

There are some really cool ideas in here. The controls are weird and could be a little bit frustrating, but allowed for some neat gameplay once you got used to them. I liked the way you could stick to surfaces, and being able to 'ride' a trail of positive particles, or use negative particles to your advantage. The game was fiendishly difficult, and I couldn't get past the tumbling white platforms on the first semi-3D level. I agree the English could do with checking over, but it's not a big deal and I got the idea. Would love to see this game developed further and polished up a bit.

thewiseguy99 says ...
Sep 1, 2012 @ 11:38pm

That was original, very refreshing. Good job!

jomacel says ...
Sep 2, 2012 @ 12:30am

Thanks you all for playing it! I made a walkthrough video with one of the possible solutions if someone gets stuck.

Currently there are only 3 levels, thats why I made the last one a bit more difficult.


Sergey Mohov says ...
Sep 2, 2012 @ 1:42am

This was really cool. I enjoyed every second of it. Got some really promising ideas there! I also like the way you manipulate localScales to make it seem like your cube is "drinking" the other ones, really nice touch. Good job!

Beanalby says ...
Sep 2, 2012 @ 3:40am

Had to consult the walkthrough multiple times. Controls can be...unintuitive. "Oh, of course I can float along the ceiling if I mash the jump button." :)

pjchardt says ...
Sep 2, 2012 @ 4:13am

Nice idea, but it was really frustrating. I could not get past the third level. I would like to play it with some tight controls, I want to see where the story and game is heading.

As for finishing levels, I did not realize there was more than one level until I read the comments. Then I played again and sat in the goal area.

monsieur_nez says ...
Sep 2, 2012 @ 1:46pm

Good idea, but really hard for me :)

lekochen says ...
Sep 4, 2012 @ 2:00pm

Very creative but controls are not so good, especially in level 3. I love the "big explosion" effect.

zx81 says ...
Sep 4, 2012 @ 2:02pm

Good effort, and brilliant graphics!!

azurenimbus says ...
Sep 4, 2012 @ 7:25pm

Great game, nice mechanics. It can be a bit confusing at first. I'm gonna play some more of this later.

Good job!

goffmog says ...
Sep 15, 2012 @ 5:13pm

Got stuck on the level where the goal is on a collapsing platform and I can stay near it for long enough. I could only get anywhere in this game by exploiting the jump mechanism to basically fly, and move along ceilings. I think this game is a case where raw physics does not make great gameplay - and it needs a helping hand or two. The interactions may by realistic in terms of the physical model but they're not really as fun as they would be if the platforming mechanics were more traditional.

Jeremy1080 says ...
Sep 15, 2012 @ 5:23pm

Kinda weird, but fun!

Walt says ...
Sep 15, 2012 @ 7:21pm

can't say i understood the game

matheod says ...
Sep 15, 2012 @ 8:52pm

Graphics are good (i love glowing color :D) but feel boring to have to restart level from the start each time.

RawBits says ...
Sep 16, 2012 @ 11:40am

Nice but why are there somany particles on the level with fire? Are they give you abbilities or what? And when it transformed into a cube there is no way to get out under te blue thing. It needs some explanation or a restart option.

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