August 24th-27th 2012 :: Theme: Evolution

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Artificial Selection

by Quentin - 48 Hour Compo Entry

I thought this was going to be a good game, but I give up. Sucking at art and lack of practice makes games suck, so I'm just going to keep learning and trying to draw until next LD and hopefully I'll have a decent game.
This is one of the first games I've ever made, aswell, I've made a warmup game for this LD and that's about it.

The game:
You're a ball(from lack of drawing abilities) and there's a bunch of slime things, bananas and bat things chasing you(first "AI" I've ever created, as well). You can shoot(Arrow Keys) and move around(WASD). The only gameplay happens when you die, which is when you gain a random mutation. That's the evolution of it, wow.

If you do the Konami Code, you get a speed boost, shot speed boost and a damage boost. I was going to keep that a secret but it's not really worth it :P

Sorry for not being able to make an Applet, I'll try to make one next time so it's easier to play my monstrosity.

Timelapse(I did a whole lot of nothing, as you can see): http://youtu.be/Y2saNLn5AK0

Downloads and Links


Ratings

Coolness51%
#335Audio2.52
#377Humor2.06
#510Theme2.54
#647Fun2.12
#667Mood1.82
#677Overall2.31
#695Graphics1.96
#717Innovation1.92

Comments

Gareth001 says ...
Aug 26, 2012 @ 5:03am

I like the artwork and thats some nice AI.

Mamick says ...
Aug 27, 2012 @ 6:46am

Interesting concept of evolution and nice music. It could be better, yes, but I can see where you were trying to go.

This is my first LD (though I've been programming for a long white), and I found that using GameMaker really made things easier, so maybe consider using something other than java?

Gareth001 says ...
Aug 27, 2012 @ 6:50am

This is a good game!

Dietrich Epp says ...
Aug 27, 2012 @ 8:09am

But.. nothing happens when I win...

Mjiig says ...
Aug 27, 2012 @ 9:48am

I don't know if I was doing something wrong, but I had to major problems. Firstly shooting didn't seem to do anything for me, except very rarely (like once a minute a bullet would appear). Secondly, when I died and muated (-5 health), nothing actually happened.

I'm on Ubuntu 21.04 Java 1.6.0_24

Markavian says ...
Aug 27, 2012 @ 9:50am

I win, I win! Death to the purple bats and the bananas!

I was expecting, maybe, to evolve as I killed stuff. I like the different drops that you get, and that the monsters drop stuff before they die, so you can sort of harvest the banana for the <-> powerups.

madpew says ...
Aug 27, 2012 @ 11:19am

Needs more sound effects and some way of winning. animations would have been nice as well. Anyways. Well done. It's your first attempt after all.

Shmarah says ...
Aug 29, 2012 @ 9:44pm

I think you have great potential; try working with sprites if your art really bothers you, because making pixel art doesn't essentially require drawing skill to look great. That said, I think that it was relatively great, and I love this music!

Mach60KAS says ...
Aug 29, 2012 @ 9:45pm

Took me a second to get the controls, but the game itself is quite nice. :) I like the music, too! :D

wlad says ...
Aug 29, 2012 @ 9:55pm

nice game! i cant see why you beat yourself up about it, its playable and the concept works. i liked the controls.

Thurig says ...
Aug 30, 2012 @ 10:04am

Too bad the enemies don't respawn after killing them all. Nice idea!

X-0ut says ...
Aug 30, 2012 @ 10:29am

You put yourself down too much, the art isnt that bad. The music is very good too.

Kmad says ...
Sep 1, 2012 @ 11:12am

Good effort, I think you're a little hard on yourself - LD is tough and you've got something out there that you can build on. I had a bit of trouble with the shooting, the bullets only appeared infrequently but other than that it could work well. I liked the idea of evolving when you die.

Quentin says ...
Sep 2, 2012 @ 3:16am

The bullet speed depends on your framerate, I didn't really realize that until I tried it on my Macbook :/

harusame says ...
Sep 4, 2012 @ 2:16pm

Nice music and your game is fun :) But enemis don't respawn, it's finish when we kill all ?

Gama11 says ...
Sep 7, 2012 @ 9:29am

Cool idea, but lacks polish. The gameplay isn't interesting enough right, enemies are all the same bascially, just different images. I was able to defeat all of them within 3 or so deaths - not Try Again or anything from there.
Don't force the player to pick up his mouse for restarting in a keyboard-based game.
More sfx would be nice, music was good. The graphics, however, are rather poor. Hit detection should be pixel-perfect, but all the hitboxes seem to be squares.

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