August 24th-27th 2012 :: Theme: Evolution

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green & purple

by Brian Crick - 48 Hour Compo Entry

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kirbytails7 says ...
Aug 27, 2012 @ 2:13am

Not entirely sure what was going on, but it's very pretty. =]

Karel says ...
Aug 27, 2012 @ 2:20am

I really really love the graphics and atmosphere, but I don't get the gameplay. Too bad :(

jwin says ...
Aug 27, 2012 @ 2:24am

I thought the path selection was an interesting mechanic. The music was good as well.

I have no idea what the colored tiles mean, or why there were sometimes spikes. It seemed like the only thing to do was select for a path the the other ball. Pretty cool concept, but not much of a game.

Matt Rix says ...
Aug 27, 2012 @ 3:08pm

Great looking game, love how you did the titles.

I managed to complete the game, I didn't understand exactly how my choices would change the future choices, but the shattering destruction of the unpicked choice was a neat effect.

Brian Crick says ...
Aug 27, 2012 @ 6:22pm

Thanks for the comments! I totally agree; the biggest problem is communication. I've got a postmortem at if anybody's interested.

Fritzendugan says ...
Aug 28, 2012 @ 12:22am

read the postmortem, very nice read

vigrid says ...
Aug 28, 2012 @ 12:38am

I love the interpretation of the theme - the evolution of the path is apparent.

samoojamies says ...
Aug 28, 2012 @ 2:42pm

Was a bit easy. Good idea anyhow. :)

Peax says ...
Aug 28, 2012 @ 2:51pm

The graphics and the audio are very cool! A good looking game.

pardue says ...
Aug 28, 2012 @ 11:52pm

After playing the game and reading your postmortem, I think your initial concept was very interesting but didn't fully make it into the final game. Of course, 48 hours is a short amount of time, but I do hope you continue to explore the idea as the atmosphere of the game is very interesting.

Aug 30, 2012 @ 12:22am

Live take! Really like the menu-titles, and the shattering is interestingly done.

Teknik says ...
Sep 10, 2012 @ 12:29am

really cool graphics and effects. i think this would be really cool expanded into a longer game, great concepts here.

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