August 24th-27th 2012 :: Theme: Evolution

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by fhoenig - Jam Entry

In this game your goal is to evolve a depressed city into a culturally vibrant one by spreading new ideas.

You control the Booster, who can give ideas to fellow citizens. Citizens can also share ideas between each other as they walk the paths in the city.

You win by raising the entire level of personal values and excitement that the citizens hold. You lose if the citizen turn hopelessly negative.

ARROW keys + NUMBERs + SPACE bar for controls.

NOTE: We've tested this in Chrome and Firefox. There are some glitches in Safari and IE-behavior is undefined.

Downloads and Links




Shmarah says ...
Aug 28, 2012 @ 4:05am

Kind of hard to play; I don't entirely understand how to win. It's a fantastic concept, though!

wlad says ...
Aug 28, 2012 @ 4:52pm

The loading bar stops at about 70%. And, well, the versions have all the same link. Can’t download a mac-version. Schade, klingt sehr spannend.

fhoenig says ...
Aug 28, 2012 @ 7:23pm

wlad: thanks for commenting. It's a browser game we only tested it on Chrome and FF. Any chance you could have a look at the javascript console of your browser to see what error it throws?

fhoenig says ...
Aug 28, 2012 @ 7:55pm

Firefox issue is fixed. The hosting webserver did not have a mime type for OGG, which was used in firefox.

kato9 says ...
Aug 29, 2012 @ 3:16am

Hey! Hey! Hey! Dude! Check this out! Yo! Hey! Check this out! Hey! Yo! Check this out! Check this out! Hey! Yo! Hey! Hey! Check this out!

In other words, it was weird and interesting but kind of hard to understand. The rapid fire sound effects were brain melting so I had to quit.

fhoenig says ...
Aug 29, 2012 @ 3:39am

@kato9: Thanks! :) I appreciate that comment very much.

It is a bit hard, admittedly.

gbellgames says ...
Aug 29, 2012 @ 4:28am

You just keep walking around picking up the right ideas for the citizens?

In paper the concept looks great, but in execution the game felt really boring. Don't want to look too negative, the game is very polished, looks good and sounds good... but the gameplay is very "meh".

mes says ...
Aug 29, 2012 @ 6:01am

Interesting concept for sure, but a bit unclear as to how exactly to progress. I didnt see what looked like a progress bar at the top move despite motivating tons of citizens.

I like the pixel art a lot and the sound effects + music were definitely enjoyable as well.

csanyk says ...
Aug 29, 2012 @ 6:03am

What Shmarah said.

eyehawk says ...
Aug 29, 2012 @ 6:43am

Cool graphics, but on the web it seemed to slow down to a crawl

zx81 says ...
Aug 29, 2012 @ 12:42pm

I've been, I've seen, I've played...(firefox)

zx81 says ...
Aug 29, 2012 @ 12:43pm

I've been, I've seen, I've played...(firefox)
Nothing more to add.

wlad says ...
Aug 29, 2012 @ 2:03pm

Yeah thanks for fixing the bug (if it was the one you mention). I'm really enjoying Booster. The citizens should stop walking or give direct feedback. The idea spreading becomes uncontrollable and from a certain point on I do not understand how to influence the whole thing. Nice graphics and colour application. The sound is improvable :)

fhoenig says ...
Aug 29, 2012 @ 7:28pm

Cheers wlad!
Actually they should stop and give feedback. Maybe you need to clear the cache. We had some issues with the mime types in the web server config and some filenames has case problems. When we submitted the game, we did not take into account that the webserver is running FreeBSD and we developed on OSX (case-insensitive FS). I always keep forgetting that part about the mac :)

nseward says ...
Aug 29, 2012 @ 9:18pm

The graphics are top notch. It was hard to figure out. Love the idea.

sebwolf says ...
Aug 30, 2012 @ 7:31am

@nseward Thanks! We're continuing on a post-compo version to iron out the game play

gnx says ...
Aug 30, 2012 @ 8:14am

A fellow impactjs entry :)
Very cool graphics, could say downright beautiful.

The concept is also interesting and would probably flesh out if pursued further.

Also your visual effect is really impressive, I'm guessing it uses webgl?

fhoenig says ...
Aug 30, 2012 @ 7:27pm

@gnx: Thank you.

I think we'll post a more finished version as a separate link soon (outside of ratings).

As for the visual effect, this is canvas, plain vanilla impactjs.
I figured out a way to do a desaturation map with pixel operations that are fast enough. Basically draw into an offscreen canvas (circles around the people), then let the engine render cycle draw tiles and entities. After that go through each pixel and apply a simple desaturation "shader" based on the offscreen canvas. Then put it back into the visible canvas. Done.

Are there any webGL plugins for Impact? I thought of writing one.

Sep 2, 2012 @ 9:38am

Idea was good but I didn't really understand what I was supposed to do, I walk around, give people ideas and uhh, they continue their merry way? This could perhaps be a good game with bit more polishing.

evilseanbot says ...
Sep 4, 2012 @ 4:45am

I like the concept, but I didn't get good enough performance to play it (Chrome)

sev_inf says ...
Sep 7, 2012 @ 5:31am

Cool idea, coll graphics and sound but really slow and quickly becomes boring.

monsieur_nez says ...
Sep 12, 2012 @ 12:06am

Weird, I don't understand, but great visual and the music remind me Dr.Mario!

Adhesion says ...
Sep 13, 2012 @ 2:23am

Great presentation (sound, graphics) but a bit hard to understand - needs more feedback as to whether I'm doing things right or wrong. Also saw some z-order issues (Windows, Firefox 15.0.1)

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