August 24th-27th 2012 :: Theme: Evolution
rEVOLution is a roguelike game created in under 72 hours by our two-man team. The music is generated via WolframTones.
The game features:
-Six Classes
-Six Enemy Types
-Many Items
-Infinite Levels and Randomly Generated Stages
-Ability to evolve your character via Augments and Souls
Controls:
Arrow Keys- Movement. Hold down the arrow keys to keep moving in that direction.
T-Shoot (Requires ranged weapon)
Number and Letter Keys- Inventory/Augments/Abilities/etc.
F4- Fullscreen
Downloads and Links
Ratings
![]() | Coolness | 100% |
#54 | Humor(Jam) | 3.09 |
#60 | Fun(Jam) | 3.33 |
#60 | Overall(Jam) | 3.40 |
#73 | Mood(Jam) | 3.15 |
#127 | Audio(Jam) | 2.77 |
#176 | Innovation(Jam) | 2.59 |
#176 | Graphics(Jam) | 2.87 |
#191 | Theme(Jam) | 2.29 |
Comments
Nice to see a rouguelike, though I would've liked to see a little more area variation. Nice progression for such quick work.
Definitely an impressive amount of content. I laughed at the Gentleman having "too much money".
Like Geti mentioned, it's nice to see a roguelike pop up on here. Great job for not being familiar with the genre and only having 48 hours to do it... it's quite fun to play, there's a good selection of classes, and the monster variations are pretty interesting. With the size of the floors and the way they branch out, I do feel like the game could really benefit from an auto-explore function like DCSS has.
A roguelike! Awesome! Mashing the arrowkeys was a little tedious (would be nice to keep moving until you saw something), but this is pretty cool. Lots of content.
I had a hard time connecting the theme to the game, and a less circuitous map generator would have been nice (although I am of the single-screen roguelike persuasion).
Nifty game, i'm impressed it's in GM!
It really lags when you kill something, but very cool game!
I couldn't test all features and items, but as far as i went , pretty cool game. Congrats!
I enjoyed it. It plays quite well and was really fun overall. Some of the art could've done with a little bit more polish (the chest and the apple stand out in particular) but overall, well done.
Roguelike - love it. Although I can't see much relation to the theme.
I love roguelikes, and I enjoyed this. My one major complaint is how widely the graphics differ in resolution and overall feel.
This was pretty impressive. Making a roguelike for a game jam is a pretty ambitious feat. Good job :)
> I wasn't able to play it since you didn't have a web or a Mac version.
Same here =(
I'm the fan of rougelike and this game is a great example of the genre. I will definatly keep on my HDD and will replay it many times. Also, does there an OSX version planned?
Not a bad little roguelike for under 72 hours. I really like the simple inventory system. I felt the levels were a pretty nice size, maybe just slightly too big.
Protip for other players: Don't press ESC to cancel (T)hrow. It exits the game!
Cool! I'm not a big fan of roguelikes but it was fun to play this :) Fun writing, nice musics and lots of content too!
I really enjoyed playing this game. Great one. I think I'll ruturn this game again and again.
I want some minimap here. Also one little bug: for the second and so on game-sessions character is placed in the wrong place on the starting map.
First impression: finally a roguelike I don't die in after 10 seconds! Great job, I would love to see a bit more progression in difficulty though - somewhere after level 5 or 6 it got ridiculously easy. Can't see the theme in it though...
Wow this game is huge, remind me of chrono trigger! I would love to have some savepoints XD
And love this RPG
Every time I went to run it, I got 'unexpected error while running the game'. :(
Fun game! I like that you can choose a class at the beginning. The game froze when i died.
I quite liked the LOS lighting used as well as the augments system. Nice subtle humour in the starting inventory of the gentleman. The graphics could use some work and the level generation could do with fewer "corridors" and more "rooms". Nice work for the short space of time though. A good amount of content.
Very complex game, for a 72 hour one! It's normal that the gameover is tinyer than the game itself?
I had fun with this. If you polished this up a bit, I think it would have a lot of potential.
Roguelikes are always great. Maybe traditional ASCII-graphics would fit better. .. but good job!
Wow this is entertaining! I love the music and the random generation. Nice game, good work! Better graphics needed though for the levels, but it's ok, it's playable like this. The only thing I don't understand is the money. What's it for?
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I wasn't able to play it since you didn't have a web or a Mac version.