August 24th-27th 2012 :: Theme: Evolution

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The Life Tale

by Griz - 48 Hour Compo Entry

A Game of evolution where you, as an creature, must fight your way through the food chain.

#####Controlls:#####

Tab - shows stat buttons.
Shift - zooms out.
Enter - respawns when dead.
WSAD - movement.
M - mutes the music.

#####Version list#####
V1.1
-Removed automatic fullscreen mode on startup.
-Added new icons to the evolution upgrades UI.
-Rebalanced the gameplay
-Removed impossible to beat enemies from spawning on the start of the game.
-Added animations to fish.

V1.0 Compo Version
-First release

#####Description for testers:#####

The game is pretty hard and requires some farm at the beggining. To have an easier beggining press the sun in the menu to get +2000 life essence on the start. Then make surve to evolve into a fish, as it makes the game more easy, although the regeneration rate at the same beggining gonna be a little slow.

To gather life essence swim into an enemy organism that looks weaker than you. Then you'll notice damage turn's info popping out about how much damage you and your enemy dealed. If the enemy damage looks higher it's probably wiser to try to avoid him for some time.

You can avoid some of the damage by quickly attacking some enemies at once. Damage turn restarts every 0.5 second on every creature, this means that after getting hit you can still hit another creature without you getting harmed.

After the evolution the best way is to upgrade damage one time first, as your base damage is pretty low. Then the best pick would be to upgrade life and armor. The size upgrade is giving you the most advantage later on for a really low price of 100LE each, and it helps out a lot in hitting multiple organism at once, thus lowering your total damage that you receive.

#####Handbook:#####

Upgrades:

Speed - Max spd +20, costs 100LE +25LE per spd level.

Acceleration - Max acc +20, max spd +5, costs 100LE +25LE per acc level.

Armor - Max arm +1, max life +5, armor regen +0.01, costs 125LE + 25LE per armor level.

Danger - Level +2, power* +10, leadership** +1, costs 200LE + 50LE per dng level.

Damage - Power +20, costs 150LE + 25LE per dmg level.

Size - Size + 2.25% base size, max life +5, power +2, costs 100LE.

Life - Max life+20, life regen +0.2, costs 150LE + 25LE per life level.

Form - gives you a new form. Costs 2000LE + 4000LE per form level.

Enemies:
Cell - +5LE
Plankton - +12LE
Fish - +30LE

* - raises the damage output.
** - currently not implemented

Windows bugfix allows you to resize the window. It doesn't change the gameplay, nor the design. Also it's not required to play.

Have fun in conquering the depths!

Downloads and Links


Ratings

Coolness100%
#196Theme3.37
#221Audio2.83
#328Mood2.71
#356Innovation2.88
#460Humor1.84
#461Graphics2.65
#482Overall2.76
#553Fun2.40

Comments

Ramikaze says ...
Aug 27, 2012 @ 3:44am

Nice game

Mamick says ...
Aug 27, 2012 @ 3:46am

Maybe I didn't play it right, but it seemed very slow paced in terms of gaining points and I had to wait around a lot to regenerate. It's was fun though, and a great idea with a good amount of upgrades.

Also, this is nitpicking, but the hitting enemies was a bit awkward and the upgrade text hurt my eyes.

dalbinblue says ...
Aug 27, 2012 @ 3:54am

Interesting ideas. I found it very slow to gain the points needed to an evolution, even with the cheat. The "Mario's Coin" noise for attacking is funny though.

Griz says ...
Aug 27, 2012 @ 5:11am

That's true. I could've made the health regeneration and speed of gathering life essence a lot quicker :). Can't touch it now.

robcozzens says ...
Aug 27, 2012 @ 6:31am

I would try it, but there is no Web version.

Gareth001 says ...
Aug 27, 2012 @ 6:55am

i dont get it

panzermancer says ...
Aug 27, 2012 @ 7:07am

A decent idea, although there definitely is a problem with pacing. It definitely looks like it takes way too long to get anything (I say "looks like" because I didn't play long enough to manage it). The combat system (by which I mean literally just throwing yourself at people and hoping they die before you) seems really counter-intuitive. There are a lot of cool ideas here, but the actual implementation of them is a different story. Still, not that bad, really. Good job, but better luck next time.

nosfer says ...
Aug 27, 2012 @ 7:43am

nice but as someone else already noted - text describing upgrades is painful to read

Dietrich Epp says ...
Aug 27, 2012 @ 8:00am

I had a hard time figuring out what to do, and it's a bit slow. But I like the concept.

SethR says ...
Aug 28, 2012 @ 3:29am

Great mood and mechanics, but needs some re-balancing, in its current form it is as brutal as real evolution and requires as much time!

Frib says ...
Aug 28, 2012 @ 12:34pm

Health regeneration is way too slow. It would be nice if it was increased a bit, or if you regained some health after eating an enemy. Or maybe even random 'health packs' (fitting the theme ofc) would be a good addition.

shinD says ...
Aug 28, 2012 @ 12:56pm

Yeah, it's a good idea but the slow progression kills it a bit for me, especially since the aiming is kinda tough. With that fixed it would be pretty ok!

quill18 says ...
Aug 28, 2012 @ 1:48pm

I love virtually everything going on here. The upgrade system is great!

However, the game is DEFINITELY much too hard. Some of it is due to balance issues, but a lot of it comes down to difficulty of control and how hard it is to attack something. I would love to see a tweaked version of this game!

Zed says ...
Aug 28, 2012 @ 1:50pm

Dunno whether this is intentional, but I couldn't move at the start, so I couldn't actually DO anything to level up and just kept dying, which felt a bit naff. Cool idea, though.

Qaterknan says ...
Aug 28, 2012 @ 2:57pm

Very nice idea but it seems the game needed more testing. It is truly very hard to play and gathering life esence (or regeration) is slow, so slow it is almost not fun. But anyway, great idea and I liked the music a lot. (Quiet, calm, as the depth I started to conquer.) Please, do Post-Ludum dare version with faster gameplay. :-)

tomsik68 says ...
Aug 28, 2012 @ 5:03pm

Perfectly fits to theme. (SUN in the menu!)

Kayelgee says ...
Aug 28, 2012 @ 9:19pm

like many said before me, gaining life essence just takes so damn long that I couldn't afford a upgrade after my initial 3 :/

Griz says ...
Aug 28, 2012 @ 9:22pm

Make sure to use the menu sun cheat for testing. Should make upgrading less painful :).

Aug 29, 2012 @ 9:34am

The damage txt flashes so quickly it was dificult to understand what I should and shouldn't attack, and very slow farm as mentioned.
Nice to see a game actually about evolution though!

BrothersT says ...
Aug 29, 2012 @ 11:28am

Very glad to use the Sun :P Nice game! I wish I could play more of it but I don't have all day. The progression is definitely too slow but if it wasn't, I think I would spend all day on it! Maybe I just can't figure out the right combination of upgrades to speed things along but I spend most of my time regenerating, then when I've taken all the damage I can, I've hardly recieved any exp. I'll have another go later!

Loyalty says ...
Aug 29, 2012 @ 3:03pm

It's very slow but fun
Also fits the theme

Rex Peppers says ...
Aug 29, 2012 @ 4:28pm

Clicking on the Sun on the main menu helped. :-)

Kumquat says ...
Aug 29, 2012 @ 4:58pm

The concept is pretty good, but the mechanics and the goals are difficult to grasp and get familiar with.
Sometimes it feels like the game is a bit slow, it takes ages to collect enough life essence to do something.

Yakka says ...
Aug 29, 2012 @ 9:48pm

I like the ambiance, but the game is very hard for me. Maybe I didn't understand everything... :-(

DevWouter says ...
Aug 29, 2012 @ 9:55pm

It takes too long to get somewhere basically zapping the fun of the game.

Gama11 says ...
Sep 7, 2012 @ 9:50am

It's a bit slow-paced, but I liked the idea. Fish can move out of screen. Don't feel like the "Press-Tab-to-display-upgrades"-thingy is needed at all, it doesn't take up too much spaces and should just be visible all the time. Also feel like those extremely long descriptions of upgrades are unnecessary, few people are actually gonna read them.

Sep 8, 2012 @ 4:41am

A few problems:
- There's no point of reference in the background so there's no way to tell that you're even moving unless there are enemies onscreen.
- Enemies only give 5 LE when killed, but evolving costs 2000 LE. Assuming it takes me 10 seconds to kill an enemy, it would take me over an hour of killing enemies to evolve once.

That aside, I enjoyed the idea of the game and the background music. Good job. :)

Sep 8, 2012 @ 4:43am

Also, the stats for when you hit an enemy disappear far too quickly.

Rabbits... says ...
Sep 16, 2012 @ 8:15pm

It was a fun game to play, but some kind of long distance attack or something would have been nice to keep things rolling

RawBits says ...
Sep 16, 2012 @ 9:19pm

The idea is good but you should do some balancing. Life regenerates very slow I don't have the nervs to just sit and wait. I want to play! The enemies gives too few points - you need hundreds to evolve.

Jedi says ...
Sep 17, 2012 @ 12:53am

Very good, overall!
But you need to get about 20x the amount of LE points for it to be balanced.

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