August 24th-27th 2012 :: Theme: Evolution

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Vegetal Evolution

by Toastation - 48 Hour Compo Entry

BUG FIX UPDATE : http://www.mediafire.com/?5aw2cvzu86v5laa
I'm actually working at a new version with more contents like trapped blocks, lava... But after the end of judging

/!\ I'm not sure but the Linux users need to obtain the LWJGL binaries, then add them in your $CLASSPATH and start the game with "java -jar vegetal evolution.jar"

Vegetal Evolution is a 2D platformer.


You're water and you need to cleared and evolve a contaminated world by watering plants. When you water the plants, they grow up. Change the environment for the better.

You need to find a way to go on to the plants. There is a timer, when the timer is over the water evaporates

Left and right keys to move or A & D

Downloads and Links


Ratings

Coolness62%
#274Mood2.82
#278Innovation3.07
#423Audio2.25
#511Fun2.52
#531Overall2.69
#544Graphics2.46
#551Humor1.56
#612Theme2.25

Comments

Ragzouken says ...
Aug 27, 2012 @ 11:06am

Interesting idea. I think you should have just made the game window wider, rather than letting the player go off the edge of the screen.

p.s I think there is a bug - when I started a new game after losing, it still thought my time had run out

bvanschooten says ...
Aug 27, 2012 @ 11:26am

I liked trying to solve the levels within the time, but it would be nice to be able to restart a level. Bug: after game over, it is not possible to start the game again.

Toastation says ...
Aug 27, 2012 @ 5:42pm

I am going to fix this bug

kevincorrigan says ...
Aug 27, 2012 @ 6:33pm

I like the concept but why do you die as soon as you touch the lowest ground? anyways it was fun, good job.

Aug 27, 2012 @ 6:43pm

Interesting and different idea. it was really tough having to go off the screen though.. I couldn't get pas the first level

madpew says ...
Aug 27, 2012 @ 6:49pm

Ran out of time on the 2nd or 3rd level and can't restart because clicking play redirects to the time up screen. Nice gamemechanic.

Zoomyzoom says ...
Aug 28, 2012 @ 1:47pm

Quite frustrating with time time but still fun :)

DevWouter says ...
Aug 28, 2012 @ 7:18pm

Quite enjoyable, but getting off the sides and then back in felt wierd as I was expecting it to wrap around.

Sergey Mohov says ...
Aug 28, 2012 @ 7:30pm

Neither original nor bug fix worked for me :-(

schnerble says ...
Aug 29, 2012 @ 12:24pm

Neither version worked for me either, I'm afraid. I'm on Linux - Ubuntu 10.04. Here's the error message:

Exception in thread "main" java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:616)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Caused by: java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1681)
at java.lang.Runtime.loadLibrary0(Runtime.java:840)
at java.lang.System.loadLibrary(System.java:1047)
at org.lwjgl.Sys$1.run(Sys.java:73)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:95)
at org.lwjgl.Sys.<clinit>(Sys.java:112)
at org.lwjgl.opengl.Display.<clinit>(Display.java:135)
at org.newdawn.slick.AppGameContainer$1.run(AppGameContainer.java:39)
at java.security.AccessController.doPrivileged(Native Method)
at org.newdawn.slick.AppGameContainer.<clinit>(AppGameContainer.java:36)
at com.toastation.ld24.LD24.main(LD24.java:26)
... 5 more

Toastation says ...
Aug 29, 2012 @ 3:02pm

Ok, bugfix don't work on linux. I will solve the problem

KEFIR says ...
Aug 30, 2012 @ 8:14pm

Liked! Very interesting idea!

harusame says ...
Aug 30, 2012 @ 9:24pm

L'idee est interessante ^^ Le jeu est un peu dure au bout de quelques niveaux a cause de la limite de temps. Les graphismes sont pas type top mais ca passe, la musique est un peu trop repetitive.

Longue vie a la creation de jeux en java avec slick2d :)
(ps : je met pas d'accents car ils passent pas ici.)

triliyn says ...
Aug 31, 2012 @ 2:15pm

Very interesting idea! I liked that for the most part it was a game about FALLING. I felt like the rain.
It felt a little sluggish though, except when I went off the screen, in which case it felt too fast. It would be nice if there was some indication of your height when you're offscreen.

pighead10 says ...
Aug 31, 2012 @ 11:09pm

Strangely addicting, but it was very repetitive and very easy once you got the hang of the off screen mechanic. And my bio kitten was too small :(

Toastation says ...
Aug 31, 2012 @ 11:17pm

I'm actually working at a new version with more contents like trapped blocks, lava... But after the end of judging

Walt says ...
Sep 2, 2012 @ 12:51pm

the sideway trick feels like a glitch declared a feature

Sep 7, 2012 @ 3:03am

Still not working on Linux, I'm afraid. Other people have gotten LWJGL games working great with a shell script; you might want to invest in that ;)

ghRibacki says ...
Sep 17, 2012 @ 10:57pm

I like the puzzle idea, but the water is so slow! Also, some levels are really harsh on the player making he/she move a lot in the same direction just to be able to fall on the plants. Maybe a narrow screen would be better so there isn't a lot of horizontal movement.
Talking about the screen, the resolution didn't fit well on mine and I couldn't see the score and the timer (I use 1366 x 768).
The music loop was kind of annoying, it was cut in what seemed the middle of the tune and restarted.

I'm sorry if I'm being hard on you, but I always try to be honest. The idea is very nice and I hope you can improve it in the future. =)

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