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    Ludum Dare 24

    August 24th-27th 2012 :: Theme: Evolution

    Back to Browse Entries

    Eden - BumpkinRich - 48 Hour Compo Entry

    Eden is a block pusher, digger, co-op puzzler. With a evolution vs Intelligent Design story.

    Arrow keys to move
    Space to swap characters (when they're introduced)
    Escape to invoke wrath (restart the level)

    [Cheat if you get stuck - hold down 'GOD' to skip]

    This was my first Ludum Dare and what an experience. I'm a little stressed and dazed as I write this but I think I've made one of my best pieces this weekend.

    I had an annoying bug where you would fall through the floor randomly which took a big swathe of my time and cost some content and I would liked to have added more levels. The best mechanic is added on the final level and I wanted to explore that some more so I'll find some time to finish this off.

    That said it feels complete as it is. Small and to the point.

    Coded and built in Unity 3.5 and Mono Develop. Art with Illustrator, Paint.NET and a dash of Substance. Music made with Garage Band.

    Thanks to my family for being soooo supportive this weekend. It's been a long slog and I thank you x.

    Anyone wanted to get hold of me with questions and such can find me at @bumpkinRich or www.bumpkinbrothers.com

    View BumpkinRich's journal. | View all entries by BumpkinRich




    Doft says ...
    Aug 27, 2012 @ 5:26am

    Great game. Only problem is that it's too short. Also I always pressed the wrong keys, because the view is angled 45º >___>

    BumpkinRich says ...
    Aug 27, 2012 @ 7:22am

    Thanks Doft. I wish it could be longer too. Depending on feedback and workload / life I hope to flesh it out a bit. The 45 degree angle, I changed from top down early on as it was hard to see the puzzles. Thanks for the feedback.

    vigrid says ...
    Aug 28, 2012 @ 9:59pm

    I like the visual style, audio style and level design. Everything is great apart from the controls. My brain couldn't switch to isometric. Thanks for sharing the sources, I'll have fun learning from them! :) What does it have to do with evolution anyway? ;)

    Zamando says ...
    Aug 28, 2012 @ 10:19pm

    Nice game!

    Starmen says ...
    Aug 28, 2012 @ 10:25pm

    Really well done. The puzzles are so well designed in this.

    BumpkinRich says ...
    Aug 28, 2012 @ 11:04pm

    @vigrid - I have updated the game slightly to hopefully make the controls easier to use.

    I don't really want to explain the connection to the theme. Think it's fun to let people find out.

    Wan says ...
    Aug 28, 2012 @ 11:59pm

    Awesome, this is one of the best entries I have got to play, and the first 3D game polished enough to make it really enjoyable. It's just humbling to see what you made in 48 hours!

    The only suggestion I have is, rather to put the camera at a perfect 45° angle, setting it to ~50/60 would make the controls way more intuitive, I think. It's just to help the brain figure out when is the front and where are the sides!

    rhysvdw says ...
    Aug 29, 2012 @ 1:21am

    Very attractive and well executed game. I had the same problem with the controls, but got the hang of it after a bit. Nice work.

    hamster_mk_4 says ...
    Aug 29, 2012 @ 3:30am

    The I pressed the wrong key a few times due to the camera angle. Other than that it was a very solid entry.

    Aceria says ...
    Aug 29, 2012 @ 6:20pm

    Pretty well done, cute art style and didn't come across any bugs. The controls were terrible though. If you decide to continue with this you should change those first, it just doesn't feel natural at all.

    michax says ...
    Aug 29, 2012 @ 6:21pm

    Nice level design, didn't bored me for a second!

    BumpkinRich says ...
    Aug 29, 2012 @ 6:46pm

    @Aceria - could you try the updated link (finished after the compo). Would love to get some feedback on if the updated camera angle - see if that solves the problem.

    Zed says ...
    Aug 30, 2012 @ 12:39pm

    Yeah, I got to the end and thought "Man, you can tell this guy ran out of time", which was really kinda sad because what you'd got going was REALLY bloody good. I, too, struggle with the isometric controls, but that's not really your fault - It's just me being a derp.

    I really liked this. Please, continue to make it into something further.

    imef says ...
    Aug 30, 2012 @ 8:53pm

    Wonderful game! A bit short though.

    galman says ...
    Aug 30, 2012 @ 8:55pm

    Awesome game! Great puzzler! Really really liked it! The graphics together with the music and puzzles fits really well :-)

    Vladp995 says ...
    Aug 31, 2012 @ 11:43pm

    Cute puzzle game. Well done :)

    Codexus says ...
    Sep 1, 2012 @ 1:54pm

    Great little puzzler! The graphics are simple but effective, the audio is good, a bit repetitive but fine for a 48h game.
    I really liked the puzzles, they were well designed and made me think.

    Sep 2, 2012 @ 12:46am

    Lovely puzzler! Idea is good, the execution too. Gameplay feels solid and punchy.

    The best thing though is the sound-slider in the menu. It's just /so useful/. No irritations about volume. No reaching to the speakers. Nicely done!

    azurenimbus says ...
    Sep 2, 2012 @ 4:19am

    First Ludum Dare? Very good entry! I really enjoyed it.

    The cubeness reminded me a lot of Edge, have you played it? Nice job with the puzzles, especially in such a short time!

    Brassawiking says ...
    Sep 2, 2012 @ 5:20pm

    Great game! Good variety of puzzles and mechanics. The graphics are so clean and beautiful. It felt however not logical that you cant drop two levels unless you already are standing on something. Other than that, all was straight forward.

    Fadobo says ...
    Sep 3, 2012 @ 7:23am

    Fantastic game. Hard to believe it was created in such a short time. Very funny as well. "Praise a key" :)

    Jeremias says ...
    Sep 3, 2012 @ 8:50pm

    Very nice graphics and audio. Liked the way god is talking to the player between the levels.

    Yumdub says ...
    Sep 3, 2012 @ 9:58pm

    Truly interesting how this game gave me the feeling that it was complete just because of it's polish, even though it was lacking more levels. It must have been a little frustrating to create a game like this but only get in 10 levels... note to self.

    RawBits says ...
    Sep 5, 2012 @ 4:33am

    Good game! I didn't find a bug in it. Pretty nice music and gfx for a puzzle game like this. Puzzles are too easy though. It was 4 am when I played it and I got it beaten on the first try. :)

    BumpkinRich says ...
    Sep 5, 2012 @ 10:21am

    Just want to say thanks for the comments folks :)

    @Zed - I'll be doing some more work on it soon.

    @Yumdub - I wish it was 10 levels. Only managed 9 :( More soon.

    @azurenimbus - yep, played Edge for the first time the day before the compo.

    Sep 10, 2012 @ 5:08am

    This was very refreshing, well done with the visuals & tone.

    I think a 2-block fall could have been OK not to kill the player.

    Great job.

    Sep 13, 2012 @ 8:07am

    Really nice work, levels and graphics were well done, only thing I had trouble with was the controls, I don't know if it was the angle or something, but I had trouble adjusting to the directions :D

    pardue says ...
    Sep 16, 2012 @ 9:22pm

    Great game, well done for 48 hours. I had fun playing, and it felt pretty polished for just the weekend.

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