August 24th-27th 2012 :: Theme: Evolution

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Chrysalis Choice

by Rob - 48 Hour Compo Entry

Chrysalis Choice is about growth, through time minor and major mutations add to the growth of the focused specimen.

The key to Chrysalis Choice is part two of its name, Choice. While the core mechanics present choice to the player the context resembles an age long argument.

A time lapse video will be uploaded to my website soon:

Downloads and Links




Dadeyemi says ...
Aug 27, 2012 @ 8:48am

This didn't make any sense to me so I haven't voted, how do your actions make a difference and is there any method to the choice you make?

NatNoBrains says ...
Aug 27, 2012 @ 9:04am

I don't really get what I was supposed to be doing, but the graphics and audio were nice :)

juaxix says ...
Aug 27, 2012 @ 9:33am

Is this a game?

My Milked Eek says ...
Aug 27, 2012 @ 8:58pm

I had no idea what I was doing. Did not rate.

fruitfly says ...
Aug 27, 2012 @ 9:00pm

a very art-like game. i did not know what i was doing, but i continued doing it because it was quiet relaxing and interesting. nice music.

FoxFiesta says ...
Aug 27, 2012 @ 9:11pm

Very abstract. While I was playing I was wondering what was the sense, what represented gauges.
And I think that's your goal. So, yeah. 5/5 for me.

levelbylevel says ...
Aug 27, 2012 @ 9:17pm

Liked the graphics and sound, but didn't really understand it as a game concept.

Nizan says ...
Aug 27, 2012 @ 9:29pm

No real goal for a game, and a bit too random without meaning for an art-piece in my opinion. Well presented, and lovely audio however. Pleasant.

Toby says ...
Aug 27, 2012 @ 9:30pm

At some point I couldn't see where I am going anymore - so many rectangles ...but nice mood

Vordux says ...
Aug 27, 2012 @ 9:33pm

I too like to take acid and make games.

ollie says ...
Aug 27, 2012 @ 10:12pm

I like the idea but there's no real win or lose state. I get the message that you were going for though so it communicated that effectively.

The music set the mood well too, so I carried on 'playing' past the point of 'getting it' just because of that

vilya says ...
Aug 28, 2012 @ 12:28pm

I tried the web link, but unfortunately I'm on a linux machine at the moment and there's no Unity Player available for it. I'll try again from my windows machine when I get home.

Aug 28, 2012 @ 9:10pm

I feel sad to say this, but I don't think I get this game at all.

I collected squares, but I'm not seeing a consequence from my actions. I like the upward branching motion at the start... maybe this needs some text to give everything some ramification.

diki says ...
Aug 29, 2012 @ 12:06am

Not really a game per se, but a very nice approach to the theme. I wonder if a slightly more involved system - with more functions than just 'attaching', putting more weight on player intent, having the growth assemble less randomly - would already remedy the perceived lack of control over the results. But then again, it could also destroy the beautiful simplicity...

cappelnord says ...
Aug 29, 2012 @ 6:01pm

I think it's great

Sergey Mohov says ...
Aug 29, 2012 @ 11:42pm

omg what is going on in this game I don't even—

galman says ...
Aug 30, 2012 @ 8:03pm

Nice something, it's not a game but definitely something.

yettatore says ...
Sep 3, 2012 @ 12:17am

Although the meaning of the game is not understood very clearly, it's nice to play. Good art work.

Cracky says ...
Sep 8, 2012 @ 3:28am

Beuatiful, but as others have said. Not really a game.

deepnight says ...
Sep 8, 2012 @ 8:05pm

I played it for 5 minutes, didn't get the point...

chuchino says ...
Sep 12, 2012 @ 12:38am

The music was pleasant. Initially I didn't see much reason to not just hold down one of the arrow keys, since Darwin was too slow and my choice of path didn't seem to have any meaningful impact on anything. After a while of switching between holding down arrow keys and not pressing anything, I realized the game probably wasn't going to end so I quit.

amidos2006 says ...
Sep 15, 2012 @ 11:28am

Liked the music and graphics and overall mood and the idea but I can't understand what are the bars mean (down bars) and choices what does it change just shape or what but nice I like the mood and idea of choices :) but what I noticed that the game after sometime became very fast and choose random choices if I didnt choose anything which increase the left bar and when I choose it increase the right bar? is that correct :)

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