August 24th-27th 2012 :: Theme: Evolution

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Moche

by Ilod - 48 Hour Compo Entry

CONTROLS : UP and DOWN for basic controls. SPACE to split (splitting add a score multiplier - it's a scorring game), ENTER to recover dead screens.

Compo sources are available here: http://ilod.org/ludum/24/Moche-src.7z
Post-compo Mac version: http://ilod.org/ludum/24/postcompo/Moche-mac.tar.gz
Post-compo sources: http://ilod.org/ludum/24/postcompo/Moche-src.7z

If you find the game fun, check the post-compo versoin, with a border between screens, less bug, a leaderboard...

EDIT : Thnaks for the comments. I've added a post compo version.
Improvements includes :
- Performance optimisation - the game should lag or crash way latter now
- Many bugfixes
- Better lisibility
- LEADERBOARD
- KONAMI CODE

There is many way possibles. In order to explore them all, you must reproduce, and mutate.
To accomplish that, Moche will propose you a small collection of minigames, in which you will be able to split multiple times the screen, cloning and mutating your character each time: in the first screen, he will do an action, and on the second, another one. You will then control them simultaneously, with the same keys.

Downloads and Links


Ratings

Coolness100%
#13Innovation4.05
#167Humor2.77
#348Theme2.95
#412Fun2.71
#425Overall2.88
#480Audio2.07
#513Mood2.36
#722Graphics1.77

Comments

everchanger says ...
Aug 27, 2012 @ 2:45pm

Really something different, could not tell what to do half (get it?) of the times, it might me getting older but I could not keep up with all the splitting and different events, really innovative though and it confirms well to the theme!

turnip says ...
Aug 27, 2012 @ 2:46pm

Wow this game is just completely insane! I don't think I really 'got it' but the concept was really cool. Been using Unity for a few years now and I have no idea how you did that!

With a bit more time and thought put into giving the game some objectives this could be great.

cappelnord says ...
Aug 27, 2012 @ 4:00pm

This is actually pretty mind-twisting. The concept is killer but it lacks presentation.

Toby says ...
Aug 27, 2012 @ 4:02pm

I was hitting SPACE too often - my browser crashed :0

Kralle says ...
Aug 27, 2012 @ 4:05pm

Completely insane haha, im not even sure i understand how to play it

shinD says ...
Aug 27, 2012 @ 4:31pm

The concept is nice and weird, my brain hurts.

Spotline says ...
Aug 27, 2012 @ 4:34pm

Haha c'est vraiment excellent, ça manque un peu de clarté mais le concept et la réalisation sont énormes =)

camdensegal says ...
Aug 27, 2012 @ 8:34pm

Whoa what just happened.

mooew says ...
Aug 27, 2012 @ 8:39pm

This game deserves more graphic and sound attention :D Pretty insane, indeed.

madameberry says ...
Aug 27, 2012 @ 9:01pm

Well. That was. That was something. It was pretty insane...

berkano says ...
Aug 27, 2012 @ 9:07pm

Just awesome. Strange, but awesome :-)

sfernald says ...
Aug 28, 2012 @ 12:00am

Seems to be a game about making choices. Some questions are asked and then it looks like a mini game comes on. I've played the platform mini-game and the laser zap mini game. Not sure what to do. I'm not sure I understand the screen splitting/mutating stuff.

johnfn says ...
Aug 28, 2012 @ 12:21am

There's a great idea in here, but the execution needs work! You should be able to select individual screens to send keystrokes to, rather than the whole thing, because otherwise there are points where you're going to die no matter what. Also, on the first game I mashed the 'split screen' button and the amount of processing power required nearly crashed my computer. Probably my own fault, I admit ;-)

Keep it up.

vigrid says ...
Aug 28, 2012 @ 12:21am

Very original idea. You should definitely explore this concept and split mechanic further!

Andy Go says ...
Aug 28, 2012 @ 6:57pm

Psychopathe !

kevincorrigan says ...
Aug 28, 2012 @ 11:33pm

Interesting Idea.

DevoreUK says ...
Aug 28, 2012 @ 11:46pm

Loved the split screen mechanic really cool. Please keep working on this and keep us posted!

Mago says ...
Aug 30, 2012 @ 12:21pm

Mind blowing idea.

Sergey Mohov says ...
Aug 30, 2012 @ 5:26pm

At first I was like "holy shit" and then everything crashed :D Nifty!

Ilod says ...
Sep 1, 2012 @ 12:02am

Thanks for the comments. I've added a post-compo version, which should be way more clear, and less buggy. It was quite hard to do it in 48 hours, so here is the version my crazy mind wanted to create.

recursor says ...
Sep 1, 2012 @ 12:37am

I wasn't sure what to do, but I hit space so much that my browser crashed.

5n4k3 says ...
Sep 1, 2012 @ 12:51am

This is INSANE!! I like this concept very much, it's something original and I would like to see some other games on this same concept, despite it crashed my computer...

Shmarah says ...
Sep 1, 2012 @ 4:12pm

A fantastic concept; I'd love to see a more developed realization.

Eldaryze says ...
Sep 1, 2012 @ 4:53pm

Dammit, Unity bugged cause I split too much. :3
Nice job for the game, he deserves better graphics...

Datw says ...
Sep 1, 2012 @ 5:13pm

Mind = BLOWN.

bobbobowitz says ...
Sep 1, 2012 @ 5:43pm

Wow, this is great! I love the concept, although the game was really hard. I feel that it moved just a tad too slow though.

MurrayL says ...
Sep 1, 2012 @ 7:55pm

My brain hurts so good!

Gaeel says ...
Sep 1, 2012 @ 7:59pm

WTF IS GOING ON!!!

You have a very weird game here. I'm confused, I figured it out, but WOW that's hard to play

phren says ...
Sep 1, 2012 @ 8:03pm

The idea you had for this game is actually quite interesting and fun. It works at times, but on the other hand sometimes you just feel lost. I couldn't understand what the hell the text was in the game with the blue dude. :D Perhaps each minigame would've needed a bit more polish and clarity, and maybe a border around each screen to make the screen more segmented.

90sml says ...
Sep 1, 2012 @ 8:17pm

I came here for the title of the game (i'm french ^^) and i found an interesting game, though hardly playable. Effectivement c'est moche, ya pas de doute mais c'est vraiment original, ça c'est clair.

yosh says ...
Sep 3, 2012 @ 12:16am

French spotted? Anyway, it's a very interesting concept but still a little bit confusing. (Et terriblement moche mais on s'en fiche ahah :D).

Sep 5, 2012 @ 10:31pm

What in the world did I just play? XD Good job!

BMacIntosh says ...
Sep 7, 2012 @ 12:36am

Super trippy idea. Well done! I love it (but I suspect not for playing it...playing it properly is almost impossible!).

Chaoseed says ...
Sep 14, 2012 @ 3:55pm

This is really hard to figure out. Eventually I got the "point" of most of the minigames...I THINK. Still really unsure about them. (Especially the sword and shield one.) Some of them you immediately, but then most of them you have to keep playing until you get to the next one? One thing that would really help is if there was some sort of progress meter for each level, showing whether you were actually making progress. Otherwise you have no idea if you're doing it right.

The other thing is that apparently there's some sort of split screen feature but I had no idea how or when to use it. It's all so unclear.

Benjamin says ...
Sep 14, 2012 @ 4:45pm

Good idea but the execution is a bit crude.It really need a max value for the instances numbers. Your atomic-path engine would work better on non-arcade game : The mechanic was easy to understand with the girl talk, but with the running man I had no idea what was the meaning of splitting scren, ending up with 16x identical situations

Ilod says ...
Sep 14, 2012 @ 5:10pm

@BigMacintosh : Yeah, I have a concept, now I need a game.
@Chaoseed : Progress tracking could be useful, but it takes many place when you split screen (which is with the space key, creating 2 screens for each existing one, one behaving as if you pressed the up arrow key, plus a bonus, the other with the down arrow). Finishing a game is almost instant at first, and takes longer with each level.
@Benjamin: I guess you're right with the arcade game thing: the runner and fighting game are typically the wrong kind of mini-games here. I should have favorized games which procure more distinct situations after each key pressing.
As for limiting the number of instances, it's really depending of the resolution of the screen and power of the computer, so I gave up on that.

goerp says ...
Sep 15, 2012 @ 10:32am

What what what? This was weird! And great! Not always imediately obvious, but fun nonetheless. So very original. Will check out the post compo version, after the compo.

csanyk says ...
Sep 17, 2012 @ 2:56am

Wow, if this doesn't win Innovation, I'd like to see the game that does. I've NEVER played anything like this, and what's so surprising about it is how well it works. The graphics and gameplay of the individual sub-games is crude, but with mutations it becomes necessary to have simple games, and paying attention well enough to all of them to avoid dying is a real challenge. Probably the strangest game I've played in a long time.

thewiseguy99 says ...
Sep 17, 2012 @ 10:22pm

different is the word. overall nice job.

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