August 24th-27th 2012 :: Theme: Evolution

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Winding of Isaac

by TehSkull - Jam Entry

Super incomplete, sorry. This Android game was inspired by the upcoming Hurricane Isaac, as our team is based in Louisiana.

Your goal is to make a big friggen hurricane and slam it into the Gulf of Mexico.
In yellow is your speed, in blue is your amount of water. As you gather more water, you get larger relative to the map. Hot air and cold air makes you get higher and lower, which lets you gain speed, lose water or lose speed, gain water.

The white arrows manually adjust your course through the map. The blue and red arrows throughout the map are supposed to change your course and height.

It takes a careful balance between water and speed to make a good hurricane. If you get too low to the ground, you'll gain too much water and crash into the water (aka break the game). Go too high, and you'll be ZOOMING FAST, but you won't have any water.

HTML5 version coming soon.

Credits:
Lead Designer - Mitch Orcino
Programmer/Designer - Kyle Bradshaw - @TehSkull
Artist - Dae in Cho - @Haloflooder
Musician - Seth White - @HerbivoreZombie

Downloads and Links


Ratings

#141Innovation(Jam)2.77
#215Graphics(Jam)2.46
#225Theme(Jam)2.00
#257Overall(Jam)2.08
#266Fun(Jam)1.69
#691Coolness42%

Comments

dr_soda says ...
Aug 28, 2012 @ 3:38am

Android developers represent! How did you like working with Corona? Was this your first time with it?

TehSkull says ...
Aug 28, 2012 @ 5:47am

This is the second game I've put out, but neither of them I'm happy with. Corona is like the easiest thing I've ever used for game design.

TehSkull says ...
Aug 28, 2012 @ 5:57am

Let me clarify, I'm not happy with them because they were both for LDs that I ran out of time on.

sev_inf says ...
Aug 28, 2012 @ 7:27pm

QR Code for fellow Droiders: http://goo.gl/Fu3i1
Nice idea, I would be glad to play more polished version.

juaxix says ...
Aug 28, 2012 @ 7:51pm

Dont leave it!

DevWouter says ...
Aug 28, 2012 @ 8:12pm

No android

Will Xyen says ...
Aug 28, 2012 @ 8:38pm

Android?

goerp says ...
Aug 28, 2012 @ 8:49pm

Looked good, and playing on a touchscreen was a change. I did feel uncomfortable bypassing the official app channel and it was buggy. Music was good as w ell. I am curious about corona now.

mohammad says ...
Aug 28, 2012 @ 8:53pm

wwinding of isaac
ps: if this was made for the andriod shouldent you put it in the droid shop?

TehSkull says ...
Aug 28, 2012 @ 8:55pm

To those saying I should put it in the shop, if you want to provide me with the $200 or so to buy Corona SDK and the Google Play fees, I totally will put it in the shop.

pythong says ...
Aug 28, 2012 @ 9:13pm

no android :(

imef says ...
Aug 28, 2012 @ 9:41pm

A shame it's on android. I would have loved playing that!

PaulSB says ...
Aug 28, 2012 @ 9:44pm

Heh - nice idea but I'm not sure how to do good: each time the numbers eventually careered off into oblivion as did my hurricane into the abyss!

Guardian_Bob says ...
Aug 28, 2012 @ 9:48pm

As you said unfinished. Interesting concept.

mottmatt says ...
Aug 28, 2012 @ 11:01pm

No android platform available for testing.

Desi Quintans says ...
Aug 29, 2012 @ 4:37am

I don't own an Android product :(

Crushenator says ...
Aug 30, 2012 @ 12:50am

Can you recommend how one can get stared in Android development? I can program in Java so I wouldn't mind knowing about tutorials, books etc.

cobrajs says ...
Aug 30, 2012 @ 1:44am

Wasn't quite sure what was going on. It would just either get really small or shoot off the screen. Music was great, though.

Aug 30, 2012 @ 10:07am

Can't get it to run

TehSkull says ...
Aug 30, 2012 @ 6:03pm

@Crushenator Honestly, I didn't use any Java in the making of this game. Purely Lua via the Corona SDK. I chose that SDK for its ease of use and crossplatform abilities. I do intend on learning Java for making Android games, but I think I'll keep Corona in my skillset, especially for time-limited events like game jams.

aquasheep says ...
Aug 30, 2012 @ 11:56pm

I like the idea, and the music was really good. The controls, however, were unreliable for me, and before long I would be off the map, even at slow speeds. I think you just need to readjust the map size and make the controls more responsive, and you've got a fun, cool, little game.

hgcummings says ...
Sep 2, 2012 @ 5:33pm

Interesting concept but needs a bit more work to be playable. Having sufficient control to aim for arrows was pretty muble. Pressing the letters H and C seemed to make a difference, but I'm assuming they're a debugging tool rather than part of the gameplay. The music was nice.

DaveDobson says ...
Sep 3, 2012 @ 5:28am

I'd play this, but I don't have an Android phone. If the HTML5 version comes out, I'll give it a whirl - looks cool.

demonpants says ...
Sep 11, 2012 @ 8:00pm

Looks gorgeous! Unfortunately I have no Android device to test on.

davidwparker says ...
Sep 15, 2012 @ 12:25am

For something like this, if you do an Android one, you should also put out a video for people to see the gameplay.

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