August 24th-27th 2012 :: Theme: Evolution

Back to Browse Entries

Gene Jumble

by ae12687 - 48 Hour Compo Entry

I started pretty late and found it very hard to get some
ideas to fit this theme, but finally i finished something.
Have fun :)

(If you use Chrome you might have no sound, sorry, couldn't find a way to fix that)

Downloads and Links


Ratings

Coolness54%
#324Innovation2.96
#361Humor2.08
#376Audio2.38
#380Theme2.88
#610Fun2.23
#611Overall2.50
#614Mood2.11
#650Graphics2.15

Comments

onehappygiant says ...
Aug 27, 2012 @ 1:10pm

I matched the first pair but nothing happened. Is it supposed to proceed to the next level?

Aug 27, 2012 @ 1:24pm

Great puzzler concept! It shines through simplicity. However, maybe you have altogether too many operations at your disposal: once you start using horizontal to vertical swaps and such to their full extent, it's a pretty straight path to the finish line. Maybe you could add some limitations?

Aug 27, 2012 @ 1:27pm

By the way, sound and music work in my Chrome (version 21.0.1180.79 on Ubuntu Precise). Some versions might not support Ogg Vorbis, so you'd have to provide MP3s or WAVs for those.

GFM says ...
Aug 28, 2012 @ 4:05pm

It should be clearer which part of the gene I'm selecting... Because I'm just clicking randomly hoping that I can change it the way I want...

Colapsydo says ...
Sep 8, 2012 @ 8:20am

Nice puzzle game, but since we got the mechanics, challenge just disappears.

eli says ...
Sep 8, 2012 @ 8:33am

Nice simple game for the time you gave it. The music felt a little like a 70s science program? Could use a labcoated scientist in big glasses explaining things and a bit of VCR grain to complete the effect.

YSelf Tool says ...
Sep 8, 2012 @ 11:02am

A little bit boring... and it's hard to understand the controls (even if you can).

joekinley says ...
Sep 8, 2012 @ 12:02pm

Oh boy I love that entry. It was hard to get into it at first, but as soon as I figured out what to do I had a blast.
I was kinda expecting to see some wild animals though. Maybe you could have a feature where you get some weird animals depending on the order of the colors the player leaves.

But it was simple and fun. Boy it was fun. I clicked around and clicked around, and had a major blast. I'd love to have this on my mobile phone to play on the train. I'd play it for hours.

Best entry I played yet. This has so gotta be finished. With a bit of polish and maybe different game modes (time trials and what not, maybe even have the player teach how he has to sort the colors to get something, and then he has not only to match the colors, but have them in the right order too) this is gonna be a neat game. Add particle effects and quirky lights, bouncy points and such... or live mutation showing (like the animal changing itself depending on the current setup, like a little puzzle to show the current state...).

Man i love this game. If you won't finish this up, I'll steal it and do it myself :D

Walt says ...
Sep 8, 2012 @ 2:05pm

nice idea. never really got the hang of the interface i must admit

JoeLD48 says ...
Sep 9, 2012 @ 9:00am

A nice start. Suggestions: An example at the beginning (I initially thought I was trying to make two cells match, not make them single-colored), less subtle coloring (at least once I could barely tell yellowish from mustardy yellowish). More of a beginning and end. Limited moves or limited time or both.

Gama11 says ...
Sep 9, 2012 @ 9:04am

Cool puzzle game, but as others have mentioned, the hardest part of the game is understanding the controls initially, after that, it's not that hard anymore. It doesn't fit the theme very well if you ask me. It's not like anything evolves here, it's just the graphics that are "themed".
I feel like the music didn't fit all that well. :(

joekinley says ...
Sep 9, 2012 @ 9:35am

The music was awesome too. I liked it a lot =)

raarlac says ...
Sep 9, 2012 @ 1:20pm

I loved the concept! You could polish it and add time or click counter to increase difficulty. And increase the graphics a little. Then it would be a masterpiece :)

PapyGaragos says ...
Sep 9, 2012 @ 1:24pm

You should add a cap to the number of permutation we can do for each level. I ended up randomly switching the genes, hopping i would stumble on something i could easily solve (oooh the irony)

fruitfly says ...
Sep 9, 2012 @ 1:25pm

had a hard time getting what is the goal of the game.
really liked the music though. did it yourself?

robcozzens says ...
Sep 9, 2012 @ 7:13pm

That was a very cool idea for a puzzler.
I think it has the potential for a full-blown game.
If each puzzle had a limited set of moves you could make... one puzzle could have 3 swaps, 2 flips, and one splice or something.
The you could build up too... start the game with only one type of move and add moves as you progress.

recursor says ...
Sep 9, 2012 @ 10:24pm

Where is the source code?

ae12687 says ...
Sep 10, 2012 @ 3:22pm

It's a HTML5 game, so for the source you just have to press Ctrl+U (then click on evolution.js , that's where the majority of the code is)

mitkus says ...
Sep 12, 2012 @ 4:50pm

I like designing puzzles myself, so I just love this for simplicity and the main mechanic. The bad thing is, controls are not very intuitive at first and it gets boring pretty quickly. Still, a very very decent entry!

You must sign in to comment.


[cache: storing page]