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    Ludum Dare 24

    August 24th-27th 2012 :: Theme: Evolution

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    The Gift/Curse Of Evolution - HeroesGrave - 48 Hour Compo Entry


    You have been given a gift

    The world around you evolves rapidly.

    But you do not.

    Maybe it it a curse

    Use the world to survive the world.

    The white box is the mouse
    Arrow Keys to move.
    W to make the world update only when you move (not recommended except for bossfight and true roguelike style)
    F5 for full-screen (Sometimes crashes. Use at own risk)
    Esc to unlock the mouse
    Left Click to pick up items on the ground (must be close enough)
    Right click to use items
    0 - 8 to select items in the hotbar
    E to evolve the selected item

    If you stand under a tree long enough you may get a branch. This is a good thing to pick up and evolve. BUT ONLY ONCE.
    Evolve it again at the boss fight

    To summon the boss, make a campfire and stand next to it until he appears

    Don't die
    Kill the other human that evolves before he kills you.
    (Get a sword somehow)
    Beware of lava. Bonus points if you win and clean up all the lava


    Update: DEFEATING THE BOSS IS POSSIBLE. I WORKED IT OUT. JUST STAY NEAR WATER! (I love how I created something that even I could not defeat until just now)
    I will make a video for anyone who struggles if I get 3 decent responses in the comments!

    View HeroesGrave's journal. | View all entries by HeroesGrave




    jprogman says ...
    Aug 29, 2012 @ 4:51am

    I have to be careful not to stomp over the very first tree spout; otherwise, no trees will grow at all. I'm not sure if that happened to be a glitch.
    I love the idea to explore the area and have things change around you.

    Bitspace says ...
    Aug 29, 2012 @ 4:52am

    Would be better if you could actually see which item is currently selected ;)
    Also, why can you walk on water?
    Tried it 5 times (btw F12 doesn't work) now and the fact that no action gives any visual feedback is a real problem.

    HeroesGrave says ...
    Aug 29, 2012 @ 5:09am

    Sorry about those things. Due to school, I ran out of time and was unable to add action feedback. Just remember to check the item equipped before doing something important with it. It is intentional for tree sprouts to be trampled, but I didn't realise how likely people are to trample the sprouts. As for F12, I noticed that too late to fix it. I will put up a video soon on how to defeat the boss so people can see if they have trouble. These bugs have already been fixed for a Post Ludum Dare version.

    Drabiter says ...
    Aug 29, 2012 @ 12:47pm

    "CAUTION: THE GAME WILL CRASH IF YOU NAVIGATE AWAY FROM THE WINDOW" Im kinda scared when playing, try to not click outside ;D

    demonpants says ...
    Aug 30, 2012 @ 7:01am

    Trying on Mac OS X:

    If you're using LWJGL you need to include those libraries and use an sh to launch the jar with those in the classpath.

    8/30/12 12:00:17.372 AM [0x0-0xa44a44].com.apple.JarLauncher: Exception in thread "main" java.lang.NullPointerException
    8/30/12 12:00:17.373 AM [0x0-0xa44a44].com.apple.JarLauncher: at org.lwjgl.opengl.GL11.glEnable(GL11.java:1001)
    8/30/12 12:00:17.373 AM [0x0-0xa44a44].com.apple.JarLauncher: at heroesgrave.evolution.main.Main.init(Main.java:195)
    8/30/12 12:00:17.373 AM [0x0-0xa44a44].com.apple.JarLauncher: at heroesgrave.evolution.main.Main.<init>(Main.java:55)
    8/30/12 12:00:17.373 AM [0x0-0xa44a44].com.apple.JarLauncher: at heroesgrave.evolution.main.Main.main(Main.java:238)

    HeroesGrave says ...
    Aug 31, 2012 @ 6:11am

    Demonpants, as cross-posted on JGO, for the benefit of the people reading this, I say this:

    That was caused by an ignored Exception. It means that the Display could not be created for some reason OUTSIDE of my game. This can not be fixed by me (Apart from notifying the user of the problem so they can sort it out).

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