August 24th-27th 2012 :: Theme: Evolution

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Defend against Evolution

by scorder - 48 Hour Compo Entry

Here is the result out of my first Ludum Dare.

This is a "tower defense" game where you have a limited number of tower to place.
Enemies are bred from a generation to the next (at least those that survived...) and you have to adapt your strategy to counter their improvement.

At least that was the original idea.
This was my first time creating a flash game, first time with Haxe and HaxePunk.
Definitely not the best way to be productive...

At least, I reach my goals of learning hands-on and having something to show at the end, even if I feel bad about what I end up with.

This was a great and humbling experience!

Downloads and Links




Spunkmeyer says ...
Aug 27, 2012 @ 1:20pm

nice mechanics. I want more towers :-)

Datw says ...
Aug 27, 2012 @ 6:05pm

The idea is pretty good, and I had fun, but the game seemd a little "raw", you know?

josefnpat says ...
Aug 27, 2012 @ 6:24pm

Also want more towers. The instructions made for easy playing.

MattTyson says ...
Aug 27, 2012 @ 9:23pm

it seems well coded, speaking of pathfinding.

However, we can not see the type of turret we're building and graphics are weak.

rwos says ...
Aug 27, 2012 @ 11:24pm

The general feeling (enemy behaviour, the guided bullets/missiles) is pretty cool. It could use some sprites and/or game-play, though... :-)

YopSolo says ...
Aug 28, 2012 @ 12:54am

no display :(

LemonTree says ...
Aug 28, 2012 @ 5:28am

Good mechanics!

Aug 28, 2012 @ 6:19pm

Simple game well implemented, if it had graphics it'd be really good

scorder says ...
Aug 28, 2012 @ 10:29pm

Thanks for all your comments!
Still deciding if I should keep working on it or move on. Balancing this seems like it will be real tough...

Zelen3d says ...
Aug 29, 2012 @ 8:49pm

Well made game for a start. We want more towers! and a money system. Some polish, what.

DaveDobson says ...
Aug 29, 2012 @ 8:51pm

I like it; it's neat that you had multiple sources and multiple pathways for enemies, and I like that the generations adapt to your weaponry - nice use of the theme. I found myself wishing my weaponry would also upgrade (or that I'd get more towers); it's kind of frustrating having so many guys get through, and then it just gets worse as they get stronger. Nice concept, cool, functional execution; could use a bit more polish in graphics, balance, interface and sound. Good work!

Spelchan says ...
Aug 29, 2012 @ 8:57pm

Fun game. Once you add real graphics, sound, and more levels it will be a really good game.

AMSmirnov says ...
Aug 29, 2012 @ 9:15pm

Why I cannot build more towers? Why only three?

scorder says ...
Aug 30, 2012 @ 6:02pm

It's (supposed to be) about how you organize your defense, and how you will adapt it to the enemies strengths.

In this respect, I think that having a limited amount of resources (the towers) puts the focus on how the player sets up its defenses, rather than how he will upgrade it.
That's also why destroying towers does not penalize the player.

Regarding this, I tried with 5, and it was way too easy to kill everything. So I went with 3. I could have put 4. I guess it should be part of the level-design.

dector says ...
Aug 31, 2012 @ 7:08pm

Simple graphics but nice mechanic.

savethejets1 says ...
Sep 3, 2012 @ 9:03pm

Cool Stuff, I got a little confused at first because I kept trying to put the towers on the black tiles. Overall not bad.

ishav says ...
Sep 6, 2012 @ 5:01pm

I really like the mechanic of evolving enemies.

Teknik says ...
Sep 9, 2012 @ 5:17pm

i think it has to be balanced better but the mechanics are really awesome. it was a pretty fun game!!

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