Ludum Dare 31
December 5th-8th, 2014

Ludum Dare 24

August 24th-27th 2012 :: Theme: Evolution

Back to Browse Entries

Super Darwin - sev_inf - Jam Entry

Meet Charles Darwin.

He wants to prove his evolution theory and he is really a badass. In order to complete his mission he must find 6 skulls of human ancestors and he will do anything to get them: crawl throughout dark caves, punch predators in a face with his cane, dive under the water, robbing ancient graves. No one can stop evolution!

View sev_inf's journal. | View all entries by sev_inf

Ratings

Coolness84%
#64Humor(Jam)2.98
#66Theme(Jam)3.24
#66Graphics(Jam)3.78
#87Overall(Jam)3.30
#89Mood(Jam)3.03
#103Fun(Jam)3.04
#124Audio(Jam)2.82
#215Innovation(Jam)2.24

Comments

Pitzik4 says ...
Aug 28, 2012 @ 12:54am

How do I pick up skulls? I found a skeleton in a cave, but I couldn't take its skull.

Uberi says ...
Aug 28, 2012 @ 12:59am

Lovely graphics and fun to play!

sev_inf says ...
Aug 28, 2012 @ 4:50am

Pitzik4, skeletons are for decoration only. Skulls you need are deeper in the cave.

nseward says ...
Aug 28, 2012 @ 5:48am

Very nice. Lovely design.

johnfn says ...
Aug 28, 2012 @ 5:50am

Beautiful graphics! However the gameplay needed some work. Movement felt very slippery, and jumping was kinda floaty. Fix up those issues and the game will be much better! Lots of points on humor for the concept.

savethejets1 says ...
Aug 28, 2012 @ 6:14am

I saw a few of your mid-jam posts and was looking forwards to this one.
Cool stuff. Love the graphics.
I think its super awesome that you're using cocos2d-x too!

clavicarius says ...
Aug 28, 2012 @ 6:24am

That cane animation sure lasts for an hour.

Zoomyzoom says ...
Aug 28, 2012 @ 5:53pm

Nice graphics! I love how it has rounded corners and cobwebs! nice!

Aug 28, 2012 @ 6:04pm

Fantastic visuals

Kumquat says ...
Aug 28, 2012 @ 6:31pm

So thats how Darwin came up with his theory! Great graphics, fun take on the theme. As others mentioned the controls are not perfect + its difficult on a QWERTZ keyboard. Thanks for reviewing our game!

Sergey Mohov says ...
Aug 28, 2012 @ 7:20pm

One of the best games I've played so far! And I've played a lot :-)

gnx says ...
Aug 28, 2012 @ 11:56pm

Close brush, I called my entry 'Super Charles Darwin' :D

Fortunately though we have taken quite opposite approaches to the subject matter.

I'll get the few criticisms out of the way: the jumping is oddly floaty and it feels very hard to avoid enemies or kill them with the very short ranged cane.

Now the design is wonderful all around. All the environments, enemies and items are absolutely lovely.

The music and sound effects are also totally fitting and the game stays interesting for quite some time.

Great job here!

DaveDobson says ...
Aug 29, 2012 @ 4:53am

Very cute, and a really funny idea. I like the artwork as well - totally cool and thematic, with a nice 8-bit flavor. Very fun. The game was a little hard to succeed with; I would have appreciated some indication of where my attack zone was, like a swoosh behind the cane, and I agree with others here that the jumping mechanism was a little unexpected. I also didn't like that monsters regenerated when you returned to a level, even if you'd killed them seconds before. The sounds, art, and monster variety are great, and I just love the theme - so funny. Great work.

AaronGordon says ...
Aug 29, 2012 @ 9:18pm

Good ideas and the level design flows quite well. However i feel a bit underpowered playing as Darwin. i just held down the attack button and kept running. I think maybe giving him another attack or with a cool down would have helped a lot. I do really like the visual style and the music is quite nice.

ABPositive03 says ...
Aug 30, 2012 @ 1:05am

Wow, well made. The only thing I felt was missing was the ability to crouch... man did I want to duck so many times. Maybe that was deliberate though I don't know. Either way, very well made and I enjoyed it highly!

monomanio says ...
Aug 31, 2012 @ 9:16pm

Nice art, and sound!

berareu says ...
Aug 31, 2012 @ 9:17pm

Awesome idea! Great mood, graphics, audio!
Yeah the gameplay is a bit floaty and a few times I died simply because during the room transition I collided with an enemy that respawned too close but it's still good! Great work :)

rodrigomotta says ...
Sep 2, 2012 @ 1:23am

Oh, nice game. I love the art. Congrats!

tompudding says ...
Sep 3, 2012 @ 7:50pm

I liked the little tip of the hat as he jumps.

zx81 says ...
Sep 4, 2012 @ 10:16am

I have played the game a lot of times, and I am still not bored with it! Man! The game is great, I love it!

goerp says ...
Sep 6, 2012 @ 8:53pm

A lot to like here.
Darwin looks great. Nice touches in the border and a retro Arcade feel (including old fashioned no-save tough gameplay). I like the idea of Darwin as an posh superhero. Maybe could use some more tweaking in movement.

gamblore says ...
Sep 7, 2012 @ 6:24am

I found the combat was a little too hard. Especially bats and your floating jump. I ended up taking a lot of damage and dying. Good work on the theme and story.

JaJ says ...
Sep 8, 2012 @ 2:16pm

While this was pretty solid, especially visually, there were too many problems to make it completely enjoyable. The attack collisions were a bit wonky and the controls a bit slippery. When you go from some rooms to another you can get hit by enemies and there is little you can do about it (I'm talking about that bat above the pit, mainly). But what annoyed me the most were the loud sound effects, especially jumping (or the soft music, depending on how you look at it.) But if those things are fixed this could be really good!

heuermh says ...
Sep 13, 2012 @ 3:45am

Nice theme, very nice sprite art and decorations. So many narrow tunnels reminded me of Kid Icarus on NES, which is a compliment.

Would it possible to scale the game up to 2x or 4x pixel size? I must be getting old, and all these web games with small windows. :)

Puzzlem00n says ...
Sep 18, 2012 @ 12:30am

No saving. Hardcore, man. Well, I'm sure I've seen enough to rate this, other than the ending. Nice art.

You must sign in to comment.


[cache: storing page]