August 24th-27th 2012 :: Theme: Evolution
Static - aquasheep - 48 Hour Compo Entry
Hello, thank you for coming, and I hope you enjoy my first LD compo game: Static.
The goal is simple: Create a work of art using a tv with random static as your canvas and remote control buttons as your tools.
Static is all about seeing how ideas, creativity, and chaos come together in a primordial ooze that provides a basis from which art evolves.
Static: Create, Evolve, Enjoy!
The controls are all in game, but the basics are:
Mouse - apply tool (left - positive, right - negative)
Shift - switch tool
Mousewheel or Up/Down arrows - increase/decrease tool size
Simply download the .jar file and run it in java. That's it!
Please let me know what you think/how it could be improved and especially if there are any bugs you find. Also, please feel free to share your art and achievements in the comments section!
Resizing: Static can be resized; the tv frame will disappear, but everything still works!
NOW ON THE INTERWEB!!! (Use Chrome for best experience; Java will ask you for permission to run, and you have to click okay; I'm sorry, but I don't know anyway around that inconvenience. Java Plug-in JRE 7 is tested and works. IcedTea will not work (sorry fellow penguinz)).
1) Artiste - Make an image using at least 3 different color sets.
2) Classiciste - Make a black-and-white image.
3) Moderniste - Make an image using the "All Colors" color set.
4) Hidden Message - Broadcast a hidden message to a friend using static.
5) Time Master - Make an animation using the fast-forward,rewind and pause tools.
All assets and screenshots are under CC BY-NC-SA 3.0, and all code is public domain. Whatever you make with the game, you are free to use in any way you wish, as long you credit me and this game (a la CC BY 3.0).
Thanks to Github, Eclipse, LibGDX, MuseScore, Audacity, GIMP, my family, Mitch and Mary, and everyone who helped to make this possible, including the entire LD Community, and especially fpMiguel who helped a wayward soul on irc.
Special thanks to Thotep for his tutorial on LibGDX and applets, which made the new web version possible (http://www.thesecretpie.com/2011/05/being-like-minecraft-or-how-to-run-your.html)
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