August 24th-27th 2012 :: Theme: Evolution

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by aquasheep - 48 Hour Compo Entry

Hello, thank you for coming, and I hope you enjoy my first LD compo game: Static.

The goal is simple: Create a work of art using a tv with random static as your canvas and remote control buttons as your tools.

Static is all about seeing how ideas, creativity, and chaos come together in a primordial ooze that provides a basis from which art evolves.

Static: Create, Evolve, Enjoy!

The controls are all in game, but the basics are:

Mouse - apply tool (left - positive, right - negative)
Shift - switch tool
Mousewheel or Up/Down arrows - increase/decrease tool size

Simply download the .jar file and run it in java. That's it!

Please let me know what you think/how it could be improved and especially if there are any bugs you find. Also, please feel free to share your art and achievements in the comments section!

Resizing: Static can be resized; the tv frame will disappear, but everything still works!

NOW ON THE INTERWEB!!! (Use Chrome for best experience; Java will ask you for permission to run, and you have to click okay; I'm sorry, but I don't know anyway around that inconvenience. Java Plug-in JRE 7 is tested and works. IcedTea will not work (sorry fellow penguinz)).


1) Artiste - Make an image using at least 3 different color sets.
2) Classiciste - Make a black-and-white image.
3) Moderniste - Make an image using the "All Colors" color set.
4) Hidden Message - Broadcast a hidden message to a friend using static.
5) Time Master - Make an animation using the fast-forward,rewind and pause tools.

All assets and screenshots are under CC BY-NC-SA 3.0, and all code is public domain. Whatever you make with the game, you are free to use in any way you wish, as long you credit me and this game (a la CC BY 3.0).

Thanks to Github, Eclipse, LibGDX, MuseScore, Audacity, GIMP, my family, Mitch and Mary, and everyone who helped to make this possible, including the entire LD Community, and especially fpMiguel who helped a wayward soul on irc.
Special thanks to Thotep for his tutorial on LibGDX and applets, which made the new web version possible (

Downloads and Links




onehappygiant says ...
Aug 27, 2012 @ 1:07pm

For some reason there were red scan lines across my image. No bugs beyond that. Solid creation tool and I enjoy the music a lot.

It might've been nicer to have icon buttons for all the controls instead of having that huge list of controls at the bottom, but other than that I enjoyed Static.

aquasheep says ...
Aug 27, 2012 @ 6:37pm

Cool. Thanks for the feedback! Yeah, if I had known a good way to do buttons, I do think that would be nicer; glad you liked the music! Sometimes, the reticle's lines get in the picture, but they should always be replaced, so that's weird... but I guess that adds to the chaotic element of the game, right ;)

My Milked Eek says ...
Aug 27, 2012 @ 7:39pm

A good drawing program, but I don't consider it a game.

Other than that, cool music, graphics were interesting (in a good way :) ). But yeah, not a game.

Also, maximizing the window and pressing shift a few times (5 at most) messed up the graphics for me. (Win7 64bit)

aquasheep says ...
Aug 27, 2012 @ 8:43pm


Thanks for the compliments! It was hard to come up with a way to game-ify the concept, so it is very sandboxy. It doesn't co-operate with maximizing. I'll know more about LibGDX next time, but for now, scaling and performance are pretty big issues for me.

levelbylevel says ...
Aug 27, 2012 @ 8:47pm

Fun little app :) would make a cool toy mobile app

kevincorrigan says ...
Aug 27, 2012 @ 10:18pm

Cool program, I like the background music

vilya says ...
Aug 27, 2012 @ 10:20pm

It's a nice idea, but not really a game.

WonderBoy55 says ...
Aug 27, 2012 @ 11:30pm


aquasheep says ...
Aug 28, 2012 @ 3:28am

Thanks for the compliments and criticisms all!

@levelbylevel - I really want to get it on Android; it's totally a phone app kind of a thing; once I work out the performance issues (i.e. learn shaders) this will happen, but unfortunately, that will take some time. I'll make a post when I get there, though!

@kevincorrigan - Thanks. The music was very Sims Soundtrack inspired because I love listening to that music when I make things. I'm glad it worked out.

TinyPlatypus says ...
Aug 30, 2012 @ 12:22pm

For some reason I couldn't hear the music. I also found the painting quite clunky and had the weird lines bug with my cursor (red circle) also getting painted on to the static. Interesting but not much of a game.

Spelchan says ...
Aug 30, 2012 @ 10:02pm

Not really a game and the link with the evolution theme is lacking but it was entertaining to play with.

whilefun says ...
Aug 31, 2012 @ 12:47am

very original idea. I didn't really know how to reach the goals of the game, but it was fun to just play around and make colours and shapes. Music was kind of fun too :)

NateNaterson says ...
Aug 31, 2012 @ 1:08am

Pretty weird, but I found it interesting.

Zelen3d says ...
Aug 31, 2012 @ 1:41am

trippy stuff when playing with the rewind tool.
Me too full screen messes stuff up.
I wished I could play with the Tv switches to watch my static turn into something weird! :)

tastive says ...
Aug 31, 2012 @ 1:41am

If there were something to discover here -- something simple but deep -- this would be lauded alongside the best. As is, I had fun, but this isn't a game. (Cue long discussion about what is and is not a game..) Still, thank you for submitting this. Lovely.

goffmog says ...
Aug 31, 2012 @ 9:49pm

It would have been cool if you had come up with an idea for how to gameify it. It's a very nice tool otherwise.

aquasheep says ...
Aug 31, 2012 @ 10:31pm

Thanks all for the compliments and suggestions. I'll be puzzling over how to gameify this because I do want to refresh the project with a better UI and better performance for Android in the future. And, as several have suggested, the beauty of a game is indeed that it has more potential than a tool to spark the imagination and create a sense of wonder.

EatThePath says ...
Aug 31, 2012 @ 11:28pm

Weird and wacky! Neat little toy.

Capro says ...
Sep 2, 2012 @ 2:51pm


mohammad says ...
Sep 2, 2012 @ 4:54pm

the music was GREAT!!! :D
plus i liked the graphical design, but isn't that was java was built for? anyway you got my vote!

mohammad says ...
Sep 2, 2012 @ 4:55pm

not bad, but where was the "evolution" part?

Sep 5, 2012 @ 7:30pm

Interesting app; I enjoyed the brightness tool the most, thought you got some good effects with that. I drew a lot of flowers for some reason...

aquasheep says ...
Sep 6, 2012 @ 1:48am

Thanks for the compliments all! I'm glad you're having fun with it! I'm currently working on a few ideas to turn into more of a game while of course keeping and improving on the original sandbox experience. It will take some time now that I'm back in school, but it shall happen!

@mohammad -personality #1
I'm REALLY glad you loved the music; I didn't have that much time to do it, but I felt very inspired at the time, and I think moving in the Sims soundtrack direction was a good move for me, and I'll probably start composing more pieces like that in the future. My other stuff is here:

@mohammad -personality #2
The intended but not very obvious link to evolution is that from chaos (static) comes art (what you do with it). Even though you can only work with and through static, you can evolve these primitive materials to make art.

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