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August 24th-27th 2012 :: Theme: Evolution

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Super Evolver Boy: Turbo SD - BenW - 48 Hour Compo Entry

Instructions are in game.

View BenW's journal. | View all entries by BenW

Ratings

Coolness53%
#42Theme3.93
#45Innovation3.81
#148Overall3.41
#150Humor2.86
#166Fun3.22
#321Audio2.56
#388Mood2.61
#596Graphics2.30

Comments

Aug 27, 2012 @ 2:47am

Interesting concept. "Devolve Mode" was really satisfying haha. The only issue was the platforming getting caught quite a bit. I got hung on edges a lot, but little problems like that are to be expected in a 48 hour game. Awesome work!

Sestren says ...
Aug 27, 2012 @ 2:50am

"Devolve Mode" was a very neat idea, but I couldn't handle the really loud and jarring sound effect that came with it. I got stuck at the red square part. Very cool idea, however. I think it has definite potential.

BenW says ...
Aug 27, 2012 @ 4:00am

The really loud and jarring sound effect was me yelling at the top of my lungs. I figured it would hurt if parts of him were being torn off.

irl says ...
Aug 28, 2012 @ 4:00am

Great game. Really fun. Sound effects could have been more varied, but other than that I can't really find any faults. Also fits well with the theme.

pardue says ...
Aug 28, 2012 @ 11:39pm

Interesting game, I thought the devolve mode was a nice addition to the gameplay. Good job!

Aug 29, 2012 @ 6:59pm

Great game, the devolve feature is very interesting

Spotline says ...
Aug 30, 2012 @ 3:40am

Great concept, I would love to see it pushed further ! Congrats =)

X-0ut says ...
Aug 30, 2012 @ 8:01pm

Loved the devolve sound effect!

pekuja says ...
Aug 30, 2012 @ 8:43pm

Cool game. Collisions seem pretty glitchy.

BenW says ...
Aug 31, 2012 @ 3:05pm

Collisions are very glitchy.

Lacutis says ...
Sep 16, 2012 @ 5:49pm

This was a fun and interesting game. Devolve mode was hilarious. Got stuck after the weight button. Interesting idea that you should definitely flush out.

mipi says ...
Sep 16, 2012 @ 6:50pm

Great stuff, but couldn't figure out what you need to do with the red block, it didn't move and I couldn' t grab it. I guess I would have needed more weight to lift it, but the place was very hard to reach with a lot of weight. Might try it again.

goerp says ...
Sep 16, 2012 @ 8:07pm

Ooh this is one I REALLY want to see a follow up to. It has the potentional to be the next VVVVV. Good and original puzzles. The devolve is also clever. The different characters are nice. But the gameplay is a the moment somewhat stiff and clumsey (well, you only had 48 hours). Fx that, add some music and you'll be in IndieGamer in no time (maybe change the title).

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