August 24th-27th 2012 :: Theme: Evolution

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Where am I?

by AgentParsec - 48 Hour Compo Entry

You have no idea where you are or how you got here. You just know you have to get out... and you definitely have the feeling that something else is lurking around...

Made using Unity. The evolution theme here is in the slowly evolving visuals as you progress further along the hallways of the complex.

Downloads and Links




Aug 27, 2012 @ 1:13am

I jumped. Doesn't really suit the theme at all, but it was still cool.

jsjwooowooo says ...
Aug 27, 2012 @ 5:18am

Really jumped as well. Not too big a fan of end result/story, but it was a tad interesting. Not actually sure if the game did this or not, but it seemed like some walkways disappeared as I looked away. Quite cool, could have perhaps been some weird looking maze mechanic.

Chimera says ...
Aug 27, 2012 @ 6:31am

I ever so slightly jumped, but what I liked more, was the tension, the stress that I felt while walking the hallways. It's hard for me to explain, I didn't feel scared, but something about the disorientation I felt when I would turn to look from where I came, only to see a wall, somehow got to my nerves. Then at the end I slightly jumped, but I was expecting something like that to happen the entire time I was playing.

Haette says ...
Aug 27, 2012 @ 8:12pm

Gah, you got me. The blur alone was kind of annoying, but once the corner-of-your-eye stuff started it all got pretty unsettling, awesome job on that. Really lacking in the theme though.

AgentParsec says ...
Aug 27, 2012 @ 8:59pm

I know it's lacking in the theme. Honestly, out of all the themes that were up for vote, I was hoping out of all of them that Evolution wouldn't be picked, since I didn't have an idea for it. Honestly, I think I was more interested to see if I could make something in 48 hours.

matheod says ...
Aug 28, 2012 @ 11:23am

A little to long but funny :D

Aug 28, 2012 @ 12:49pm

It was fucking creepy :D

lathomas64 says ...
Aug 28, 2012 @ 11:38pm

Very good atmosphere here. It may have to do with the fact that I'm alone in the dark but I had to quit before I could get to the end.

imef says ...
Sep 1, 2012 @ 12:43am

You are so good at making things terrifying!

odrega says ...
Sep 1, 2012 @ 8:22am

Love the audio, its just as(if not more) atmospheric than your slenderman game. Also, there should be more of the corriders disappereaing.

Quentin says ...
Sep 1, 2012 @ 9:50am

Too much like Slender and nothing to do with the theme(unless Slender's theme is evolution). I just ended up getting stuck in a room with no exits that I could see, and not being able to see anything but the light. Good concept, but too much like slender.

TinyPlatypus says ...
Sep 1, 2012 @ 12:06pm

Could have possibly used some sort of evolving underling monster or something, that maybe chased you like the weeping angels or even, Slender Man. Despite this, I still jumped at the end. However, I was more annoyed by the visual, static(y) build up than actually scared.

Robotic says ...
Sep 1, 2012 @ 10:24pm

I love how you create so much with so "little".

Syarahsy says ...
Sep 2, 2012 @ 3:25am

I have a little headache, but still impressed!

Syarahsy says ...
Sep 2, 2012 @ 3:31am

Also, definitely reminiscent of Amnesia and the whole "Where's my light?!"

Sep 2, 2012 @ 10:00pm

Nice work! Although it wasn't really "Fun" per se. It was more of a OH JESUS CHRIST FUCKSHIT WHAT'S GOING ON THE WALLS ARE MOVING OH GOD

Love the subtle audio and the screen-filter, which you don't really notice getting stronger at first.

The rooms changing layout was a bit ... too random. It felt like it was happening "arbitrarily", and there wasn't really a larger plan to the level-design. I once spotted 6-7 rooms in a row, but when I turned the corrdior has turned into a wall. It felt like "proof that it's random" instead of "corridor sth is supposed to happen".

Another important thing is the lack of information. I did not ready your description "something else is here". I'm glad I did not, this little piece of information completely changes how you approach the game.

In that vein "Where am I" on the title is detracting from the atmosphere too. It is, after all, an elements "outside" the game. Is it even necessary? it is the first thing the "player" thinks/says. There is no need for the "character" to voice it too.

Better solution: Have it written on wall in the first room. Just one extra would do SO MUCH. Imagine seeing it there: This place is hidden/weird/etc. Somebody else like me was here before.

Impressive work. I give this 5 stars in mood without hesitation.

Also: Why is everyone comparing this to "Slender"? You do know there are dozens of other horror-titles, many more approriate for a comparison.

Like the excellent (and truly pants-shitting) SCP-087, which has a similar premise. Or similar SCP-games, which often deal with non-euclidian geometry. Or Amnesia.

Sep 2, 2012 @ 11:27pm

Pants: shat

Sep 2, 2012 @ 11:31pm

The one repeating foot step sound did detract from immersion though.

juaxix says ...
Sep 3, 2012 @ 2:55pm

This game is like slender,

but the camera is going dark and dark ,the mood is weird and dark also :D

Sep 3, 2012 @ 8:01pm

Cool, your stuff is really popular, dude, and made with Unity ;) and it's great to see Slender, a Unity Game, so popular, because Unity games normally aren't as successful as Slender.

You did a good job with this game, though once again, the theme isn't really incorporated well. Also, for future first person games, I recommend putting a pause screen and some settings/options such as sensitivity, invert mouse, etc.

TheAwesomeOne says ...
Sep 3, 2012 @ 10:38pm

I was playing this last night.
With Headphones.
In the dark.

azurenimbus says ...
Sep 4, 2012 @ 8:42pm

Interesting concept. It might have worked a bit better if it didn't take so long for something to happen.

keenblaze says ...
Sep 5, 2012 @ 9:47am

Hell yeah!

BurpCreative says ...
Sep 6, 2012 @ 5:16pm

Amazing! I do think, the game hit the topic of LD24 pretty well. While playing it the music, the screen and of course your fear elvoves. Just to argument against people, who think the task hasn't been nailed.

Where am I? is one of the few games I really liked playing. I even made a Let's Play about it:

PapyGaragos says ...
Sep 9, 2012 @ 11:20am

I really liked that one. it's a shame you can't do anything more. I was juste waiting for something to happen since there was nothing else to do. When i got stuck in that room, i was like "i don't know what is comming; but it is coming soon", which ruined it for me.
5/5 mood anyway :)

DalsGames says ...
Sep 9, 2012 @ 2:19pm

Annoying walking sound and not the best use of the theme! Other than that good work for only 48 hours! :D

robcozzens says ...
Sep 9, 2012 @ 6:20pm

I feel like I just lost my mind! Excellent job!
I kept trying, but I could never see the hallways disappear... it would only happen when I looked away. How did you do that!?

Sep 9, 2012 @ 6:50pm

My thoughts:

"Alright, that's some kind of grey room."

"Aaannndd more grey rooms."

"Hey, cool noise effect."

"What the!? Where did that corridor go?"

"This is getting kind of creepy..."

"Sheesh, it's getting dark in here."

"Alright, this room doesn't have any way out, now what?"


*faint sobbing noises*

So yeah, well done.

fruitfly says ...
Sep 9, 2012 @ 7:18pm

I played this in the dark with headsets. this is what I call good horror and suspense! No monsters or anything that; just great sound and suspense!
It is not really close to the theme but this is definitely one of my favorites...

Pierrec says ...
Sep 9, 2012 @ 7:37pm got me.
that was terrifying.

darkshadow says ...
Sep 9, 2012 @ 7:39pm

Freeky, the walking sounds like an ominous ticking clock, the increasing fuzz makes it harder and harder to see. The moving shadows and the corridors that changed were unnerving. Even though I could guess the end it still gave me a jump! Audio works great and the mood is good. Some of the textures could be improved a little but otherwise great!

Zamando says ...
Sep 9, 2012 @ 8:51pm

Holy shit that was awesome! I also just had a conversation about ghosts and paranormal activity, so I was in the best mood possible to this game.

The audio combined with the screen thingy made me really tense and the doorways was just awesome.

Too bad it didn't fit the theme that well. But that was a great experience anyways!

kato9 says ...
Sep 9, 2012 @ 11:14pm

Wonderfully creepy, I LOVE the slowly intensifying noise overlay. Music and audio were good too. I saw the ending coming from a mile away but it still made me jump. Actually the apprehension waiting for it happen probably enhanced the mood overall! The hallways disappearing were very freaky and seemingly a pretty impressive technical feat. Great job!

sfernald says ...
Sep 10, 2012 @ 7:20am

Loved this game. Somehow as I got into this I realized it was going to be the game equivalent of one of those videos that you focus on and then in the end a monster jumps out at you. Especially because it got harder to see so I had to focus so much more to do anything. I'm a sucker for this kind of game. Great job!

Orni says ...
Sep 10, 2012 @ 10:15am

I kind of expected such an ending - but it still got me by surprise

the ever changing hallways were great, very well done, they never disappeared in a way that I would clearly see them disappear (I'm guessing you checked for mouse pointer velocity, so they only change when the screen is moving - which coupled with the noisy effect blurs the changes really well, smart)

the only downside here is the theme, but there are enough other categories for you to score in ;)

eyehawk says ...
Sep 10, 2012 @ 12:41pm

As an interactive experience, I thought the game was great - it was moody and suspenseful. The music and sound fx really contributed to creating an eerie weird world. However, as per some of the comments above, it wasn't much of a game, i.e. no progression, goals, enemies, etc...

samoojamies says ...
Sep 10, 2012 @ 5:36pm

Windows download link didn't work so I had to use the webplayer.
Whole time when I was walking I was hoping that nothing will jump behind the corner and scare shit out of me. Then at the last room I was thinking about there might be a timer that triggers something. But at the spooky moment I was still suprised. I jumped out of my chair and shouted some finnish curse words loudly. Good game!

AgentParsec says ...
Sep 11, 2012 @ 1:22am

samoojamies: Wow, this is the second time I've had download issues with Mediafire. I don't know why people keep recommending it to me.

Maple says ...
Sep 11, 2012 @ 11:00am

Wow. I really, really liked this. I thought the progressive blur felt very genuine, and I liked how unsubtle the room layout changing was -- I could be 15 degrees away from having a corridor in sight, and then it would appear or vanish, but never did I actually see the change happen on-screen. I guess the first thing I can think of in terms of making the experience better, would be to have figures and stuff moving around, when it got blurry (blurry enough for you to not know what the things look like), and then to work on a better ending. Overall though, I really enjoyed this experience.

goerp says ...
Sep 12, 2012 @ 6:29pm

This one certainly rates on mood! It's certainly worth at least one play.
Plays like you're in a movie. Not knowing what will happen is a good thing here.

lekochen says ...
Sep 15, 2012 @ 8:34am

I seldom play horror games. You got me. Wow.

pardue says ...
Sep 15, 2012 @ 6:50pm

So... that was pretty creepy and rather intense. Good job! :)

csanyk says ...
Sep 25, 2012 @ 11:53pm


Kerai says ...
Sep 26, 2012 @ 3:47am

Can'y run this. Unity web player crashes every time and download doesnt work...

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