August 24th-27th 2012 :: Theme: Evolution

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Evo Dash

by Karel - 48 Hour Compo Entry

Evo Dash is a fast-based survival runner in which the game rules themselves evolve randomly, making the game more and more difficult as you progress!

Can you survive the ever evolving onslaught of gameplay mechanics?

This game was written entirely in javascript, and can be played from any modern browser.

Downloads and Links




DavidErosa says ...
Aug 27, 2012 @ 2:06am

Amazing, the controls are sometimes a bit choppy, but a great game!

Blobby101 says ...
Aug 27, 2012 @ 2:07am

Very nice game! Fun to play and pretty hard too!

Split82 says ...
Aug 27, 2012 @ 2:08am

Very nice :)

Nick Knowlson says ...
Aug 27, 2012 @ 2:10am

Very slick!

Zanzlanz says ...
Aug 27, 2012 @ 2:10am

VERY fun game! I love the added rules. Seems like a game that was made in a few weeks, not a few hours.

Aug 27, 2012 @ 2:12am

Very Nice, didn't tought it was made in HTML until I saw the text in the right upper corner.

localcoder says ...
Aug 27, 2012 @ 2:14am

Nice! I love the fast pace and variety, and how I gradually learned how to play the game better each time I tried.

Milo says ...
Aug 27, 2012 @ 2:14am

Really cool game! I like how you interpreted the theme and the game is addictive. Fun and well-executed.

pdyxs says ...
Aug 27, 2012 @ 2:15am

Really nice! I'm not entirely happy with the fact that the best strategy with the shield is to spam the hell out of it...

panda says ...
Aug 27, 2012 @ 2:16am

Very fun game! I love the random evolving rules! It made me play again and again to see how far I could go. Good graphics too! And good job on the game being complete, with a welcome screen, game, conclusion screen, and even random tips! The only thing I'd change is to make it easier to see how charged my shield is.

Stranger087 says ...
Aug 27, 2012 @ 2:16am

weeeird ^)

Stranger087 says ...
Aug 27, 2012 @ 2:16am

weeeird :)

sclark39 says ...
Aug 27, 2012 @ 2:17am

Died really quickly without knowing what was going on. On repeated playthroughs I had a better idea of what was going on, but there's no agency over what ability unlocks and I didn't really find there to be enough time to read the text with black triangles showing up under my feet and stuff all the time.

Great work achieving this in 48 hours.

BenW says ...
Aug 27, 2012 @ 2:19am

Really fun, but I wasn't sure why I was growing. It didn't seem like I could do something to trigger it.

Aug 27, 2012 @ 2:21am

I thought the game was very creative! I love the concept, VERY original! And I kept going back to play more and more! I'll admit that when i first started I kept dying over and over... But once I got the hang of it, I was hooked :)

devwil says ...
Aug 27, 2012 @ 2:24am

that was kinda neat!

jozanovic says ...
Aug 27, 2012 @ 2:32am

Fantastic. Very addicting.

K1NET1K says ...
Aug 27, 2012 @ 2:33am

This was unexpectedly super cool, controls are a bit one dimensional

NedortGames says ...
Aug 27, 2012 @ 2:35am


Yngar says ...
Aug 27, 2012 @ 2:41am

I like it, I bet it would be really good with a gamepad!

Aug 27, 2012 @ 2:58am

Very addictive. Good job.

Peltast says ...
Aug 27, 2012 @ 4:24am

I really liked this idea, actually. I find that indefinite games usually get too repetitive for me; you always have to spend several minutes in every run as it builds up difficulty, before it finally gets interesting. With this game the events are always in different orders, leading to a more interesting beginning/middle/end. Good job!

It got really laggy for me as it progressed though, not sure if that's just me.

Bemmu says ...
Aug 27, 2012 @ 8:24am

Nice feeling of action when you always have to keep moving. The idea to use circles as the walkable area was unique and seems to work well.

Ragzouken says ...
Aug 27, 2012 @ 10:03am

Cool idea :) Felt a bit ambushed and helpless with how quickly the boss killed me :(

Vennril says ...
Aug 27, 2012 @ 5:14pm

Fun little game. I like the fast pacing and high difficulty, very addicting. Also nice visual details everywhere. Great job =)

Maxium says ...
Aug 28, 2012 @ 10:26am

Fun game, good art style. Its a shame there is no sound :/

McFunkypants says ...
Aug 28, 2012 @ 8:51pm

I am BLOWN AWAY by the originality, fun and HTML5 goodness. Very well done! 60fps!

Thurig says ...
Aug 28, 2012 @ 8:59pm

Good game play.

vigrid says ...
Aug 28, 2012 @ 9:00pm

I love it - a lot of gameplay in a neat HTML5 package. I love the dynamism. The only thing it lacks is sound! I need a *thump* when I land.

savethejets1 says ...
Aug 28, 2012 @ 10:48pm


Boss killed me every time though.

Kali Purr says ...
Aug 29, 2012 @ 5:26am

This is the kind of game that you can get good at. Where the player levels up (evolves), along with the avatar on screen. Great use of the theme! I would love to play a super polished version of this. It was also great to see the cause of death, because the life cycles can be pretty rapid. Good Game.

Kali Purr says ...
Aug 29, 2012 @ 5:28am

Also, the map generation is really pretty. It looks like huge paint splotches hitting the ground.

pjchardt says ...
Aug 29, 2012 @ 5:37am

Very fun and frantic. Very challenging but fast paced, so I kept playing it again. The fact that it seemed procedural helped it not to get repetitive either. Great!

gnx says ...
Aug 29, 2012 @ 3:05pm

Woo, quite possibly my favourite game so far. Looks great, plays great and there is really good sense of fast gameplay here.

I also like how you very intuively present all the mechanics and variables during the game. This is the right way of doing a tutorial :)

This would be even more brilliant with some sound and frantic music. You should definitely continue working on it.

amidos2006 says ...
Aug 29, 2012 @ 3:45pm

that's really a nice idea :)

matheod says ...
Aug 30, 2012 @ 4:40pm

I don't know how I died the first time but the concept is funny and the difficulty well dosed, even if have to restart each time is boring. The dynamism of the game make it really funny to play ;-)

leafo says ...
Aug 30, 2012 @ 4:43pm

I really like this idea. The game gets pretty hard too. I played it a few times, which I normally don't do because there are so many games!

Sep 3, 2012 @ 11:59pm

Excellent work on the procedural aspect. It's really fun trying to see more permutations.

alvivar says ...
Sep 4, 2012 @ 2:17pm

Lovely game! Neat idea.

fhoenig says ...
Sep 10, 2012 @ 5:13am

Really nice concept and execution. Would be even better with music!

RawBits says ...
Sep 14, 2012 @ 11:37am

Wow, I love this one! :D

However, you should do something about the end screen because it's easy to start a new game without seeing it.

Add sound to it and some fast music like in Sonic post-compo please! :)

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