August 24th-27th 2012 :: Theme: Evolution

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Volver

by rhysvdw - 48 Hour Compo Entry

Volver is an advanced aircraft capable of mutating its weapons to imitate enemy technology. Destroy your enemies and use their firepower against them!

Arrows and Z

(reload page to restart)


Notes:
This is my first foray into web programming. I only tested it under Chrome and it seems to fail to run properly under some versions of Firefox and IE.

Downloads and Links


Ratings

#224Graphics3.32
#523Mood2.33
#554Overall2.65
#587Fun2.30
#610Theme2.26
#659Innovation2.11
#706Coolness41%

Comments

pknowles says ...
Aug 27, 2012 @ 3:38am

is it just me or do the good weapons always spawn on the left

JokerDen says ...
Aug 27, 2012 @ 12:06pm

Easy and clean. Nice.

Aug 27, 2012 @ 12:12pm

The web version goes all white and wonky when your own bullets hit enemies. Some bullets like green ones are hard to see from the background.

hirsch says ...
Aug 27, 2012 @ 12:24pm

The game runs smoothly and is really nice to play. Something i didn't figured outwhile playing. Do the weapons have different power or only differnet graphics? - I always needed three hits to destroy the enemy.

FoxFiesta says ...
Aug 27, 2012 @ 12:50pm

I don't like "slippery" movement in shmups (I hope I speak well) but it's a matter of taste I guess.
The graphics are very good.
It seems that the game is infinite, so a score would be a good idea. Here we have no objective.

Andrew says ...
Aug 27, 2012 @ 7:14pm

Some of the differences in weapons seem to be subtle but all in all the more stuff i picked up the poorer my weapon became. Must be bad luck.

rhysvdw says ...
Aug 28, 2012 @ 3:24am

Hi everyone, thanks for playing.

@AdventureIslands unfortunately I only tested this in Chrome over the weekend. It seems it doesn't work very well in other browsers.

@hirsh No, every bullet does the same damage. In retrospect I should have made the damage change with the size.

@Andrew Your weapon just becomes "more like" the weapon you pick up. So if you have a fast weapon and pick up a slow one your weapon will slow down.

Shmarah says ...
Aug 29, 2012 @ 1:40am

I loove shoot-em-up games. My only complaint is that the bullets are a bit fast, and a couple of sound effects would've been cool.

Aug 29, 2012 @ 2:00am

It was simple, but I enjoyed the look and feel of the game. I liked that no explanation was needed to play, you press z to play, immediately see that it shoots, and you already know how to play. That seems insignificant, but after playing a lot entries with several page long tutorials, you start to see that that is an underrated quality.

raarlac says ...
Aug 29, 2012 @ 2:01am

The graphics are great!

lurkingshadow says ...
Aug 29, 2012 @ 4:01am

do the weapons evolve or just the graphics? as it fells as if it is just the graphics.

rhysvdw says ...
Aug 29, 2012 @ 4:35am

@lurkingshadow
The bullet size, speed, acceleration, spread and firerate all change. But the damage does not. So the effectiveness of weapons does change. I wanted to do more but time didn't permit.

Aug 29, 2012 @ 1:06pm

A nice little game. However, I can't tell how the pickups will change me so I just keep on picking them up and hope for a better weapon. A little indication as to what the pickups are might give me an informed decision and alter my playstyle. :D

rhysvdw says ...
Aug 31, 2012 @ 4:02am

@Accidental Rebel
At first I thought that was a strange comment, but I guess it is not clear enough. I will consider how to communicate more information through the behavior and appearance of the pickup when I work on this again. At the moment you have to look at the weapon of the enemy before you kill them to gauge how its powerup will mutate your weapon.

vilya says ...
Sep 4, 2012 @ 1:13am

Great work on the graphics! The gameplay could be better though: there's no real feeling of progression, it's not clear how many times you can be hit before you die and there doesn't seem to be a way to restart when you do (apart from reloading the page). I'd suggest starting the player with the same initial weapon each time and only releasing the more powerful ones after certain milestones have been reached. A score counter and a high-score table would be an easy way of adding some feeling of progression too. I do think there's the seed of a good game in there though & would love to see a post-compo version.

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