August 24th-27th 2012 :: Theme: Evolution
Pincersby ggiraldez - 48 Hour Compo Entry
PINCERS - Instructions
Use the mouse, arrow keys or WASD to guide your creature. Eat the red and blue pills to regain life and energy. Attack other creatures to destroy them. Evolve your creature by taking the remains of your enemy. Red improves life, green improves speed and blue improves attack strength. Energy is currently unused (didn't have time to add the skill system).
Press Escape to quit or restart the game. Press P to pause.
The game is programmed in Lua using the Love 0.8.0 game framework. Graphics were drawn with the Gimp. The in-game font is Victor-Pixel grabbed from http://www.dafont.com/victors-pixel-font.font. Sound effects were created with sfxr from http://www.drpetter.se/project_sfxr.html. I took inspiration from flOw http://interactive.usc.edu/projects/cloud/flowing/ and threw the progression system of an aRPG to the mix :)
Update: uploaded a new .zip for Windows which should fix a crash from Love with certain ATI cards (this AFAIK https://love2d.org/forums/viewtopic.php?f=4&t=10104).
Update (Aug 28): Fixed a bug where the game would sometimes crash when the player died.
Linux users: running the Windows version through Wine works perfectly (although is a bit slow to start up). Otherwise download the .love file and run with Love 0.8.0 or later.
Downloads and Links
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