August 24th-27th 2012 :: Theme: Evolution

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by Zaxuhe - 48 Hour Compo Entry

Linux and android builds coming soon (also ios and osx sometime)
This is my project, I couldn't implement everything I wanted but still this is it, an ant farm where you control have to survive from wild bugs

Its inspired by dwarf fortress but much simpler and with graphics :)

About the game:
All the ants (except the queen) perform all tasks (the nearest task), it will go outside not caring about the risks, so you have to take that in mind, if the ant is doing no job and you select an enemy to attack that ant will attack it and if there are jobs to be done attacking will be the priority, the top priorities will be sleep, eat and drink, if the ant can't eat or drink it will die

There are some tasks on the game:
1.- Dig, they will dig a tunnel
2.- Breed, they will grab eggs and bring them to breed zone (if there is no breed zone or if there is no space on it, it will carry the egg until there is an available breed zone)
3.- Food, it will take the food to the food zone (including food outside)
4.- Drink, it will take water to the drink zone (including rain)
5.- Attack, they will attack an outsider bug until it dies or you deselect/select another bug

The ants, if they are doing no job (not attacking or picking things from the outside) will search safeness in the inside of the colony

Game instructions:
The game has some buttons, they make the ants perform actions and set zones for stuff
1.- Pause - will pause / unpause the game
2.- Dig - Marks a zone to be dig (2 clicks, click 1 will make the start of the box, click 2 will set the end of the box)
3.- Breed Zone - Creates a breed zone where ants will put the eggs and eggs will hatch (2 clicks, click 1 will make the start of the box, click 2 will set the end of the box)
4.- Food Zone - Creates a zone where ants will put the food on a safe place (they will not eat on the outside) (2 clicks, click 1 will make the start of the box, click 2 will set the end of the box)
5.- Drink Zone - Creates a zone where ants will put the water on a safe place (they will not drink on the outside) (2 clicks, click 1 will make the start of the box, click 2 will set the end of the box)
6 - Attack - Will make all the ants with no job attack the bug (click on attack then - cancel to deactivate an attack) (Click on the enemy bug to attack)

Features not implemented:
- Enemy bugs change colors on their evolution level (dynamically)
- You can set jobs to the ants (so they will not perform all the tasks)
- Tree enemies (enemies that will live and attack on the trees
- Mushroom farm
- Remove zone
- Heal/Hospital Zone
- Resting Zone

Bugs: A looooooot

Well I hope you enjoy the game :)

Final note: I have decided that I'm going to develop a new a complete post-compo version of the game as soon I have some time!

Downloads and Links




dredlockz says ...
Aug 27, 2012 @ 9:48am

Really neat!
This is a great concept, I think you should work on it further, the Dwarf Fortress concepts translates perfectly to a side-view ant-farm game.

TinyHat says ...
Aug 27, 2012 @ 10:29am

I really enjoyed your game! Too bad more advanced features couldn't be implemented, I've always wanted to play a game in which you control an ant nest :p (the gfx could have been better also ^^)

nuria says ...
Aug 27, 2012 @ 4:21pm

It says it's not a valid Win32 application and won't let me run it. :( (I'm on Windows XP SP3)

Zaxuhe says ...
Aug 27, 2012 @ 5:01pm

I will check that out, it was compiled on vs2012 that might be the problem I will compile with vs 2008 now :)

Zaxuhe says ...
Aug 27, 2012 @ 5:12pm

Updated to a more compatible version :) compiled with vs2008 those having problems please redownload

Chinchilla says ...
Sep 6, 2012 @ 5:20pm

A nice little sim! The ant's pathfinding seemed to work really, really well. Needs a bit more complexity, but great work in the time!

plule says ...
Sep 8, 2012 @ 5:45pm

Fun, but it looks like after a while, ants just stop moving. (well, my ants, enemies still attacking)

Gama11 says ...
Sep 9, 2012 @ 9:40am

Awesome concept, this has lots of potential! The graphics weren't really good and I'm missing sounds, though.
I don't see why you wouldn't allow to just hold and drag when having selected the digging command as long as you'd like.
Currently, if you want to dig longer tunnels, you have to click the DIG button again every two blocks - Wait, actually, I just figured out that you can draw rectangles with those two clicks - it just wasn't intuitve enough for me to notice it immediately, so you might wanna work on that.

fanatiko says ...
Sep 9, 2012 @ 12:15pm

Awesome! I really like the Dwarf Fortress feel of your game. Maybe you should have some kind of option to speed up the game, because there is a lot of downtime. In my game the ants went to sleep and kept that way for a very long time.

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