August 24th-27th 2012 :: Theme: Evolution

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Click Red, Eat Rest

by Beep2Bleep - 48 Hour Compo Entry

Click the Red to stay alive, eat the ghosts to score. You have to click/touch to keep your Character in the center. In addition you much dodge/touch to kill the red while colliding with the rest to score. Growing makes it easier to collide with scoring ghosts, but also red squares.

Now on Google Play for Android.

Downloads and Links


Ratings

#170Audio3.00
#659Innovation2.11
#662Fun2.06
#725Theme1.61
#728Overall2.06
#739Graphics1.67
#904Coolness28%

Comments

Beep2Bleep says ...
Aug 27, 2012 @ 1:20am

Please click the Web link above, it also has the link to the souce.

Beep2Bleep says ...
Aug 27, 2012 @ 1:53am

See if you can beat my best score of 216.

Spaceoff says ...
Aug 27, 2012 @ 9:10am

I won't rate this for now because... is this some kind of joke?

Or did you forget to mention something... or hell maybe it's glitched for me?

Because every time the game starts, some character thing falls off the edge of the screen and you lose... yet you're able to "grow". Before you mention the red squares, note that i lose before even 1 red square appears onscreen. And clicking the ghosts has no effect on the outcome at all (so I assume its a glitched game over screen).

Beep2Bleep says ...
Aug 27, 2012 @ 1:04pm

You have to click/touch to keep your Character in the center. In addition you much dodge/touch to kill the red while colliding with the rest to score. Growing makes it easier to collide with scoring ghosts, but also red squares.

jprogman says ...
Aug 30, 2012 @ 9:50pm

The game works for me I think. I was able to click to keep the character up and down. Although, the game really spams a massive amount of ghosts and red squares that makes it hard to get or dodge.
Personally, I don't see any sense to this game. :/

DaveDobson says ...
Sep 1, 2012 @ 7:19pm

Took me a bit to figure out that the interface was extremely simple - click and hold anywhere seems to make your ghost rise, and click the red things took keep from eating them. Interesting idea, but confusing at first. I liked the music a lot; the game was fun once I understood, and especially when the giant flood starts. Didn't hold my attention for too long though, and I wasn't sure what the connection to evolution was. But interesting and well-programmed. Good work, and a very concise, descriptive title.

MurrayL says ...
Sep 1, 2012 @ 7:49pm

Wow - this gets pretty chaotic pretty quickly!

phren says ...
Sep 1, 2012 @ 7:56pm

Overall the game was pretty basic. Fun to play but there are a lot of things that could be more polished. I didn't really understand what dying actually meant, since you could just grow anyways. Seemed like the spawning code was a bit buggy, since after a couple of seconds of a steady stream of ghosts and squares I got hit with a gazillion things at once. I liked the music you had made, it gave the game a bit of a better mood. :)

You could possibly try setting the import settings for your sprite textures to be GUI, or at least higher resolution, so they're not as scaled and blurry.

Sep 2, 2012 @ 4:27pm

It was okay, took me a moment to figure out, but it works. Perhaps you could have used something than hard scaling on the small ghost because the graphics are so blurry. It plays well but gets much more difficult when the red box and ghost spam starts.

vilya says ...
Sep 3, 2012 @ 12:06am

You really need better instructions for this - if it wasn't for DaveDobson's comment here I wouldn't have been able to figure out how to play! Once I saw that comment, I got a few games in. I think the balance is a bit off (too many things, spawning too quickly) but the tension between staying afloat and protecting yourself is a good mechanic.

hgcummings says ...
Sep 8, 2012 @ 3:37pm

The controls were slightly confusing at first, but I actually quite like that the two actions were combined, since it forced you to think a bit more carefully about when and where you clicked. Sometimes a level seemed to end without me knowing way (still had time remaining, didn't go off the edge of the screen ie hit too many red blocks). Graphics were unapolegetically lo-fi.

jplur says ...
Sep 13, 2012 @ 11:41pm

Really didn't like the controls, which is a shame because once things start spawning hectically it's pretty interesting. Nice that there was an android version ;)

pansapiens says ...
Sep 15, 2012 @ 6:34am

Great music and sound, but what went wrong with the sprites !?! Some weird anti aliasing here. Gameplay is mildly entertaining. On Android, Back button doesn't exit on title screen (hint ... Android Back button is bound to the ESC key in Unity).

KevinWorkman says ...
Sep 16, 2012 @ 11:06pm

You've got a start to a game here, but like others have said, there are issues with gameplay and knowing exactly what to do. I'd recommend spending some time polishing it up and making everything a little more obvious.

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