August 24th-27th 2012 :: Theme: Evolution

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by Kralle - 48 Hour Compo Entry

Eve is a game/simulator where you create a species.
Try experimenting with different setting and see how your species evolve.

When the action timer finishes a loop the lifeforms will try to make an action. If they are next to another lifeform they will either try to fight, mate or do nothing. This depends on they preferences, which can be seen by holding the mouse over a lifeform. The preferences change when the lifeforms succeed in fighting or mating or by changing the preferences of the simulation in the create world screen.

Programming: Flixel
Music: Acoustic guitar
Boost: Pizzas,beers and coffee

Downloads and Links




Jeremy1080 says ...
Aug 27, 2012 @ 2:56am

Very nice concept! A little confusing, but went great with the theme! And I loved the audio, did you play it yourself?

Kralle says ...
Aug 27, 2012 @ 2:59am

Yea i played it myself :)

sclark39 says ...
Aug 27, 2012 @ 3:03am

I like the idea, but in practice I found it too difficult to get my guys to the other species before they all died out. There also wasn't a very strong visual difference between them. This seemed more like a meta-style game (more sim-like) than a hands-on one. Could be a good pick-up-and-play type game for the ipad.

vilya says ...
Aug 27, 2012 @ 12:39pm

I don't really get it. All the blue creatures seemed to just kill one another & I couldn't figure out how to make them do anything else (I did read the instructions, FWIW). Loved the acoustic guitar though!

turnip says ...
Aug 27, 2012 @ 12:43pm

Didn't really understand what I was supposed to be doing. A clear goal would have been nice.

Kuulog says ...
Aug 27, 2012 @ 12:44pm

I'm not entirely sure how to keep my lifeforms alive, I've tried digging to expose food blocks, but my creatures still die out anyway.

scorder says ...
Aug 27, 2012 @ 12:50pm

Well done, that's interesting!
But I really struggle to get them to survive. It feels like I'm missing a bit of control somewhere.

panzermancer says ...
Aug 27, 2012 @ 5:02pm

Between the acoustic music, the mining, and the whimsical graphics, this reminded me of Dwarf Fortress, very much in a good way.

I wish I knew more about how the game worked, though - am I supposed to dig out the green blocks (which I assume are food), or leave them there for the creatures to eat them? I tried both methods, and everyone died of hunger really fast, regardless of what I did.

I feel like besides that, this game is quite interesting, for something made in 48 hours. Definitely do something with it post-comp; I'd love to see this idea further fleshed out.

Datw says ...
Aug 27, 2012 @ 5:29pm

The idea seems good, but I couldn't figure out how to make 'em not starve to death :(.

Barry Abrams says ...
Aug 28, 2012 @ 12:52pm

Loved the music. Not quite sure I understood the game.

PapyGaragos says ...
Sep 1, 2012 @ 10:06am

So basically, you dig tunnels between your colonies and kill the aggressives one?

Mago says ...
Sep 5, 2012 @ 9:15am

Well done, that's very interesting game but I'm not really sure understand what I was supposed to be doing

Wan says ...
Sep 6, 2012 @ 8:52am

You seem to have put various good ideas into this game, unfortunately either I didn't get how it works, or the gameplay lacks some active interactions and feedback on their consequences.

Too bad, since the game seems to be an interesting blend of things like Dungeon Keeper, The Sims or Dwarf Fortress. Also it seems like you have produced a quite impressive amount of work in here, given the minimap, etc. So what you came with in 48hrs is pretty cool, only the game is not very fun to play overall.

For the next LD you'll join, my advice would be to take some time to put yourself a bit more in the shoes of the player - and maybe make some friends test the game before the 48 hours end - and I'm pretty sure you will come up with an awesome game.

pjchardt says ...
Sep 11, 2012 @ 1:46am

Appreciate the idea and having to create a path for my species to follow could be really interesting. Seems like it has some nice potential!

Kralle says ...
Sep 14, 2012 @ 2:40pm

simply didnt have enough time, and also my goal with the game wasnt that clear

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