August 24th-27th 2012 :: Theme: Evolution
You play as virus 'A'
You can perform a number of actions with infected creature for special points. Kill creature, develop immune from other viruses for this creature and DNA mutation for next generation.
Points are awarded for each successful infection.
Goal: destroy other viruses. There can be only one.
[Spacebar] - pause;
[R] - restart;"
Click on the creature - select creature;
Click + drag - scroll map;
Hold [S] - for time acceleration;
Downloads and Links
Ratings
#156 | Theme | 3.47 |
#220 | Innovation | 3.20 |
#415 | Graphics | 2.81 |
#590 | Overall | 2.56 |
#645 | Fun | 2.13 |
#662 | Mood | 1.83 |
#904 | Coolness | 28% |
Comments
Not sure what to do :) Clicked on creature and waited for results. However game is looking nice.
I enjoyed the simulation side of this, it was quite hard to affect the game enough to win, but I liked the idea of making creatures immune to other strains or killing them etc. High marks for theme and innovation
It's interesting how much better a texture makes simple shapes look; the graphics appear professional with the light gradient and the rough texture. Not really all that fun, but kind of interesting.
Not sure how I affect the game. I liked the presentation though.
Looks great with the textures and all, but there are some gameplay issues. Virus B didn't make it through the first five seconds of the game. I started making all my creatures immune to C, which got me 90% of the way there, but then some remained that were infected with C but immune to A, so I couldn't do anything to get them. Also, I don't see what the point is of killing a creature that is carrying your virus around, and the effect of mutations was also never explained.
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a bit unintuitive, what's the effect of hunger and scent ? do the creatures reproduce somehow ? what does positive/negative mutation do ? (virus or creature?)