August 24th-27th 2012 :: Theme: Evolution

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by Thomas Bowker - 48 Hour Compo Entry

Vol, a first-person block explorer with procedural levels and visuals!

Stop those dastardly hexahedrons before they evolve!

Let me know if you got to level 7+!

Feel free to contact me at:

I made an Android version:
Though for the best experience play it on a PC.

Note: About the theme, about halfway through development I realised my grander ideas for the AI just weren't feasible. So I decided to keep it simple and polish the game, since I prefer to make a more playable game than a worse one that conforms to the theme more. Thanks for playing!

Download either the Win or Mac version and change the input settings in the pop-up.

Downloads and Links




NatNoBrains says ...
Aug 27, 2012 @ 7:32am

Really good fun, got killed on level 7. Very loosely fitted the theme, but overall amazing fun.

Karel says ...
Aug 27, 2012 @ 7:34am

No AZERTY support :(

Skulls says ...
Aug 27, 2012 @ 7:42am

It was fun to run around and hit boxes with my elongated penis, I'm bookmarking it to try and get to the end eventually. Would have been nice to have some way to get my health back.

hnjslater says ...
Aug 27, 2012 @ 7:53am

The web ling doesn't work on Linux, is that expected?

Baburo says ...
Aug 27, 2012 @ 7:54am

I think it gave me a bit of an headache with the bright colors passing by the screen so fast :P Other than that, nice little game, especially the effects were cool(when enemy damages you and the transitions in the menu).

Thomas Bowker says ...
Aug 27, 2012 @ 7:55am

@Nat Thanks! I know the theme is loose, I didn't have time to flesh out the enemies to where I wanted them.

@Karel Sorry about that! I've updated the Win and Mac versions to have more Input options. Just change the Rot/Move keys in the popup before the game begins.

@Skulls Sorry for the tease, there is no end :)

Thomas Bowker says ...
Aug 27, 2012 @ 7:58am

@hnjslater Unfortunately no, sorry.

NostraDamon says ...
Aug 27, 2012 @ 6:54pm

I like the camera effects, and i like the scary music too!

Zoomyzoom says ...
Aug 28, 2012 @ 2:04pm

Really fun game! loved it!

LemonTree says ...
Aug 28, 2012 @ 2:04pm

Can't play with keqboard on my mac

Thomas Bowker says ...
Aug 28, 2012 @ 2:07pm

@LemonTree Thanks for pointing that out! I don't have a Mac but I'll see what I can do.

Thomas Bowker says ...
Aug 28, 2012 @ 2:21pm

@LemonTree If you could give me more details that could help. Were any keys working? Was it the webplayer or the downloadable app? Did you try changing the input setting in the unity pop-up?

BumpkinRich says ...
Aug 29, 2012 @ 6:13pm

Liked the way the enemies were evolving rather than the player. Loved the music choice too.

GreyShock says ...
Aug 29, 2012 @ 6:22pm

I liked that laberynthic action! I reached level 7, there is an end or is it just infinite?

Good job!

Thomas Bowker says ...
Aug 30, 2012 @ 1:25am

@BumpkinRich Thanks!

@GreyShock It's infinite.

Ragzouken says ...
Aug 30, 2012 @ 1:26pm

Very visually appealing! Even the cubes are nicely animated when they run away :D

ncannasse says ...
Aug 31, 2012 @ 12:00pm

+ Quite fun, loved the oppressing music/sfx and the flashy mood.
- Don't fit the theme and no azerty support.

Thomas Bowker says ...
Aug 31, 2012 @ 3:00pm

@ncannasse As I said with Karel you can download the application and change the key settings yourself. I'll put it in the description.

benderbinary says ...
Sep 1, 2012 @ 8:26am

Really nice visual style!

odrega says ...
Sep 1, 2012 @ 8:27am

Great. I don't know if it was me just not noticing, but it would've been better if the cubes attacked and moved every time you attacked or moved, not including changing directions.

keenblaze says ...
Sep 1, 2012 @ 9:37am

Oh my god! Game on mushrooms :D

bobiniki says ...
Sep 1, 2012 @ 6:50pm

Nice effects and it looks polished :D

eyehawk says ...
Sep 2, 2012 @ 12:42am

Cool game dude! Man I wish I could use Unity, I'd love to make an RPG like Eye of the Beholder or Bard's Tale using this sort of style.

hamster_mk_4 says ...
Sep 2, 2012 @ 4:15am

Very old school movement. It was kinda frustrating that the enemies were smart enough not to walk into the hall way when I had my cannon aimed that way.

Porpentine says ...
Sep 2, 2012 @ 4:57pm

fantastic job! garish colors, blurring effect on being attacked, rudimentary sun, synth music, merging enemies, the burbling sound enemies make to alert you to their presence, control scheme--love it all.

Porpentine says ...
Sep 3, 2012 @ 7:02am

i took what i thought was a particularly nice shot of one level--

Fadobo says ...
Sep 3, 2012 @ 12:43pm

Amazing game. Minimum on the evolution side, but a great experience in any other regard. Great music and possibly the best "Low Health Warning Sound" ever created!

marudziik says ...
Sep 6, 2012 @ 3:22pm

Very good visual style, liked it a lot. On the other hand, there isn't much connection to the theme, aside from the "evolving" cubes. Overall, it's a job well done!

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