August 24th-27th 2012 :: Theme: Evolution
Vol, a first-person block explorer with procedural levels and visuals!
Stop those dastardly hexahedrons before they evolve!
Let me know if you got to level 7+!
Feel free to contact me at:
thomasbowk@gmail.com
www.thomasbowker.com
www.seethroughstudios.com
ANDROID UPDATE:
I made an Android version: www.thomasbowker.com/vol/android
Though for the best experience play it on a PC.
Note: About the theme, about halfway through development I realised my grander ideas for the AI just weren't feasible. So I decided to keep it simple and polish the game, since I prefer to make a more playable game than a worse one that conforms to the theme more. Thanks for playing!
IF YOU WANT TO CHANGE KEY SETTINGS:
Download either the Win or Mac version and change the input settings in the pop-up.
Downloads and Links
Ratings
![]() | Coolness | 87% |
#142 | Fun | 3.29 |
#159 | Audio | 3.07 |
#164 | Overall | 3.38 |
#183 | Mood | 3.00 |
#247 | Graphics | 3.24 |
#368 | Humor | 2.07 |
#454 | Innovation | 2.66 |
#686 | Theme | 1.84 |
Comments
It was fun to run around and hit boxes with my elongated penis, I'm bookmarking it to try and get to the end eventually. Would have been nice to have some way to get my health back.
I think it gave me a bit of an headache with the bright colors passing by the screen so fast :P Other than that, nice little game, especially the effects were cool(when enemy damages you and the transitions in the menu).
@Nat Thanks! I know the theme is loose, I didn't have time to flesh out the enemies to where I wanted them.
@Karel Sorry about that! I've updated the Win and Mac versions to have more Input options. Just change the Rot/Move keys in the popup before the game begins.
@Skulls Sorry for the tease, there is no end :)
@LemonTree Thanks for pointing that out! I don't have a Mac but I'll see what I can do.
@LemonTree If you could give me more details that could help. Were any keys working? Was it the webplayer or the downloadable app? Did you try changing the input setting in the unity pop-up?
Liked the way the enemies were evolving rather than the player. Loved the music choice too.
I liked that laberynthic action! I reached level 7, there is an end or is it just infinite?
Good job!
Very visually appealing! Even the cubes are nicely animated when they run away :D
+ Quite fun, loved the oppressing music/sfx and the flashy mood.
- Don't fit the theme and no azerty support.
@ncannasse As I said with Karel you can download the application and change the key settings yourself. I'll put it in the description.
Great. I don't know if it was me just not noticing, but it would've been better if the cubes attacked and moved every time you attacked or moved, not including changing directions.
Cool game dude! Man I wish I could use Unity, I'd love to make an RPG like Eye of the Beholder or Bard's Tale using this sort of style.
Very old school movement. It was kinda frustrating that the enemies were smart enough not to walk into the hall way when I had my cannon aimed that way.
fantastic job! garish colors, blurring effect on being attacked, rudimentary sun, synth music, merging enemies, the burbling sound enemies make to alert you to their presence, control scheme--love it all.
i took what i thought was a particularly nice shot of one level--http://www.freeindiegam.es/wp-content/uploads/2012/08/vol1.png
Amazing game. Minimum on the evolution side, but a great experience in any other regard. Great music and possibly the best "Low Health Warning Sound" ever created!
Very good visual style, liked it a lot. On the other hand, there isn't much connection to the theme, aside from the "evolving" cubes. Overall, it's a job well done!
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Really good fun, got killed on level 7. Very loosely fitted the theme, but overall amazing fun.