August 24th-27th 2012 :: Theme: Evolution

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by GIB3D - 48 Hour Compo Entry

Evoluball is a small game where you transform the ball you control as you gain points. It's not a ground-breaking feature but it would be nice to see something like this in games.


Side Note: I don't have anyway of doing this, but if I could have morphed the ball into another ball then that would've been great. But sadly I don't have that kind of technology.

Downloads and Links




Follett says ...
Aug 26, 2012 @ 11:28am

I really like the physics in this. Although I felt the player levels to slow.

xk says ...
Aug 27, 2012 @ 7:44am

Controls are way too unresponsive, also skybox would be appreciated.

Mayto says ...
Aug 27, 2012 @ 7:46am

It's awesome! I'm pretty you could make a great little multiplayer game out of this - the feelings are great, and the gameplay is fun.

Aug 27, 2012 @ 9:09am

Nice touch using unity-terrain as a dungeon. Haven't seen that before :)

GIB3D says ...
Aug 27, 2012 @ 1:05pm

@Follett - The physics seem to be a bit buggy in Unity when it comes to the terrain. If you try rolling up some of the steep hills you may notice that you don't roll back down all that fast. It might have something to do with me using Torque to move the player rather than pushing it using Forces. I tried not to make the player level too fast but not too slow because there are so few enemies.

@xk - How exactly are the controls unresponsive? There is a skybox when the arena sphere is destroyed.

@Mayto - Multiplayer would be fun but I tend to stay away from it when coding, at least until I've got every single feature in the game worked out.

@matthias_zarzecki - I was trying to give it a linear-path sort of feel without taking TOO much time doing it.

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