August 24th-27th 2012 :: Theme: Evolution

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EvolutionWar

by Spouwny - 48 Hour Compo Entry

So here is my entry!

It is a strategy game, where you don't control your units.
You can make workers who will gather ressources and attackers who will get directly to the enemy base.

The main point is that you can tweak their genome.

This is done with the three columns to the right.
The right most column represents your current genome.
The left column represents the pool from which you can pick modificators you want.
The result is represented at the middle.

The pool appears progressively and you can make any change you want before it is reset.

When it disapears, you pass a generation and the new units you will build will use the new genome.



It may be a little confusing... so just give it a try... or two...




Some details:

- workers will die after a time equivalent to a generation.
- when generation increases, workers will have more difficulties to gather ressources
- when generation increases, modificators gets more powerful.


that's all i can think of right now! Have fun!



Updates:

- IA tries to defend itself
- Attackers can be spawned only after a while
- Units in the build queue can be cancelled
- WorkSpeed reworked a little
- Added the sources!

Downloads and Links


Ratings

Coolness55%
#15Innovation4.04
#49Theme3.89
#94Overall3.56
#199Fun3.14
#269Mood2.84
#577Humor1.46
#703Graphics1.93

Comments

Wan says ...
Aug 27, 2012 @ 7:14am

Additional explanations for other players: If I get it well, you just have to click on parts of the "genome" on the "Pool" column, and wait until your modifications apply (happens once the pool fully appeared). Then build some workers/attackers to strengthen your forces :)

While the game feels a bit confusing at first indeed, the idea of setting genome parts to tweak the units strength is very cool. The only downside is the balance of the game: usually the first player to send some attackers will win the round, so it doesn't leave much time to strategy.

PapyGaragos says ...
Aug 27, 2012 @ 8:40am

Very cool mechanics indeed, and a good take on the theme!

Once you understand how the interface works, the game is pretty simple to play. And despite this simplicity the player is faced with tough decisions, has to choose between multiples strategies and can also change his strategy on the fly!

Even if I disagree with "the first player to send some attackers will win the round", I must admit the game could use some balancing.
I guess this kind of game must be a pain to balance :)

Good job!

Vurb says ...
Aug 28, 2012 @ 3:07am

cool idea i didnt play to long but the colums on the right seamed a little confusing.

darkshadow says ...
Aug 28, 2012 @ 10:27am

Once you understand what the genome columns are they are a really good feature. You can see your populations current gene and what the next one will be from any genes you've selected from the pool. This makes it quite innovative for a RTS and fits the competition theme really well.

What I didn't notice at first was the more positive traits you at the more a unit costs and I ran out of money and then the workers died and I was stuck. The game is very quick, though if you want to build up your workers make sure you have enough spare money to send a wave or two or fighters to stop incoming waves or you will lose very quickly.

The game is a fun little death match, though I'm not sure if the game lasts long enough for you to modify your units too much. What would be cool if you could write a 2-player version.

Its a shame you don't have much in the way of graphics, audio or humour so I can't rate those categories more than 1, but the game rates well in all the other areas.

One fix I'd like would be able to remove units from the queue.

J00nzu says ...
Aug 28, 2012 @ 1:07pm

If this would be developed into a full game, i think it could actually be very fun and interesting to play. The idea is very nice and fits the theme well. But at it's current state it's really confusing and unbalanced. Still, i think this is very nice for 48 hours :D

NickTheNick says ...
Aug 28, 2012 @ 11:57pm

Very interesting game. I loved the strategy behind picking your traits for the next generation from the gene pool and having to balance the negative effects of some traits with the positive effects of others. However, I really did not like the colour theme, and it really strained my eyes just to play and to read the numbers. That could've used a lot of improvement.

whilefun says ...
Aug 29, 2012 @ 12:39am

I liked it! However, some audio would have been nice. I found the balance of resources hard to manage, and I usually ran out of resources or workers after a few minutes. The idea of a tiny micro battle is neat though. You should expand on this game :)

stoo says ...
Aug 30, 2012 @ 4:47pm

Very hard to figure out what's going on but an incredibly interesting and original idea. I'd like to see a fully developed version with some polish and more than 48 hours behind it.

golex says ...
Aug 30, 2012 @ 7:20pm

Absolutely loved this entry, would love to play more in the future.

pereubu says ...
Aug 30, 2012 @ 7:21pm

very neat and deep gameplay mechanics, want to see moar D:

infinitedog says ...
Aug 31, 2012 @ 11:47am

Nice RTS game :D! I love the simple graphics and the Genome system!

ncannasse says ...
Aug 31, 2012 @ 11:51am

Took me a bit of time to figure it out, but it was interesting +funny when done. Couln't beat the IA though.

mdkess says ...
Sep 3, 2012 @ 5:46pm

Cool. I really like the core idea, and the gameplay. It's pretty tricky to get the hang of. I couldn't always figure out why my workers were dying, and I don't understand why sometimes I can't build new units even though I had enough resources. Really though, I like the idea and execution - with a bit more explanation, and maybe some nicer graphics, I could see this being something really cool.

Excellent entry!

Mago says ...
Sep 6, 2012 @ 7:42am

Interesting RTS idea. At first I didn't know what I was doing but when you understand how genome columns work fun begins.

superjoebob says ...
Sep 11, 2012 @ 12:17am

Really cool idea for an RTS, I had quite a bit of fun with it. I'd really like to see it taken further, maybe with more than just individual pixels for graphics ^^.

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