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Ludum Dare 31 — Coming December 5th-8th 2014!

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    Ludum Dare 24

    August 24th-27th 2012 :: Theme: Evolution

    Back to Browse Entries

    Rise of the Morbels - Cosmologicon - 48 Hour Compo Entry

    If the web link doesn't work for some reason, download the backup, unzip it, and open game.html.

    Watch the entire evolution of a species from single-celled organisms through intelligent life, through the eyes of a hapless terraformer. This game is a little too slow-paced. If you've had enough of the current stage, press F1 to skip it.

    Chrome is preferred. Firefox is okay, but it has some problems with the audio. Sorry if you can't understand the voiceover, it's my first time recording stuff!

    View Cosmologicon's journal. | View all entries by Cosmologicon

    Ratings

    #20Mood3.85
    #54Overall3.71
    #56Audio3.50
    #79Innovation3.62
    #83Theme3.71
    #224Humor2.53
    #247Graphics3.24
    #541Fun2.43
    #719Coolness40%

    Comments

    SteelRaven7 says ...
    Aug 27, 2012 @ 9:25am

    The game was cool, something unexpected that simply worked, however, it's frustrating to have to wait around for the morbles to move into certain positions before you can interact with them to complete your objective. It would be cool if there was some kind of pushing system or something similar that would facilitate that.

    I like how you see the world evolve around you though, and I must say the audio was excellent! I would've liked to hear some different music than just that one track though.

    By the way, you should consider uploading the game on something similar to dropbox so that people are able to access it easier, I think this could result in more plays and comments which your game deserves.

    johnfn says ...
    Aug 27, 2012 @ 11:34pm

    Oh, very very VERY nice game! The story was A++ for Ludum Dare. Like SteelRaven said, corralling the morbles was kind of tedious and the mechanics there could be worked on, but I like the concept a lot.

    Also. The thing that happens at the end. I mean, RIGHT at the end. I don't want to spoil, but: PERFECT.

    robcozzens says ...
    Aug 28, 2012 @ 1:17am

    Well that was fantastic!
    I agree with the other comments about speeding up the gameplay, but still, I am very impressed!

    Zombie_Plan says ...
    Aug 28, 2012 @ 9:03am

    Fantastic game. I thoroughly enjoyed playing what I did, and as I said on Reddit I expect I'll be going into it at least once more in an attempt to finish it.

    Everything felt very polished and the narrative was pretty nice.

    I posted it on Reddit too, but I made a video of myself playing it, as I've done/am doing for all the LD24 games I manage to play. http://www.youtube.com/watch?v=MHF3VwsVru0, if you're interested.

    Ragzouken says ...
    Aug 28, 2012 @ 11:18am

    You pulled off a full story - great, especially the voice over! The gameplay is fun, and something new :) A voice over for the talking morble cutscene is the only thing that feels like it's missing. Well done!

    FrozenCow says ...
    Aug 28, 2012 @ 11:27am

    Hmm, somehow opendns doesn't find your domain name (christophernight.net). Any idea?

    Aceria says ...
    Aug 28, 2012 @ 12:08pm

    So simple, yet so much fun. Audio was amazingly well done, graphics are charming as well.

    The gameplay was simple, but very effective (although maybe a bit too simple?). Best submission I've played so far.

    FrozenCow says ...
    Aug 28, 2012 @ 12:11pm

    Oh crap! Haha, awesome game! Changed to Google's dns server and it worked. You can see that opendns different IP addresses here: http://www.opendns.com/support/cache/

    Anyway, the voiceover made the story fun to follow and it was fun to explore what new creatures each time. Very nicely done!

    wibblymat says ...
    Aug 28, 2012 @ 1:30pm

    Loved it, though as already mentioned there was a certain amount of waiting around for the right alignment. On the later levels crossing water was tricky too because whenever I tried to activate the carriers I would usually activate 10 other things instead. Great story, great voiceover.

    tcstyle says ...
    Aug 28, 2012 @ 8:13pm

    Awesome mood, great game. I really liked the voiceover and the game mechanics that evolve during the game.

    sfernald says ...
    Aug 29, 2012 @ 5:33am

    Loved the story and the narration. The voice reminded me of Edward Norton. Did a good job with setting and mood. Great game.

    gnx says ...
    Aug 29, 2012 @ 9:38pm

    Wonderful. This kept me playing for a lot longer than I anticipated. Story is deliciously mysterious and the mechanics and aesthetics feel otherwordly and original.

    Gameplay is not quite as perfect, but it works well enough to make this a very recommendable and full experience.

    Great job.

    DaveDobson says ...
    Aug 31, 2012 @ 3:32am

    Great story - compelling, well written, fun. The art style is simple but also really cool, and it's incorporated into how the game plays as well - I love how the terraforming items shift when nudged by the red Morbels. As far as game play, it seemed like sometimes the levels were a bit too long to hold interest, especially with the flying guys, where you had very little control over what was going on. I sometimes felt like I'd gotten, mastered, and grown tired of the concept, and was just waiting for the random number generator to cut me some slack. I also wished for a bit more complexity in the gameplay even as I was being blown away by the storyline, the sounds, and the artwork - very impressive. I really liked this one. Nice work.

    Cyboot says ...
    Aug 31, 2012 @ 7:23pm

    i really like the Idea and the Story
    i also like the graphics, simple but fitting

    great game, nice job!

    Puzzlem00n says ...
    Sep 16, 2012 @ 5:47pm

    Wow. This game is beautiful. The morbels felt so alive... and on that last level, I felt awful that I was about to kill them off. The one that asked me if I was God really made me stop and feel awful. These people looked to me as a creator, and I was killing them to reach my own ends.

    At first, the ending sequence with all the "Oh, Crap"s was a slight of that, I thought, "Oh, no, he's just turned it into a cliche alien takeover story." But then, the last voiceover cleared it up. You're really good at voice actinf, by the way.

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