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    Ludum Dare 24

    August 24th-27th 2012 :: Theme: Evolution

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    Moustache & Mukset - Follett - 48 Hour Compo Entry

    Moustache & Mukset is a rts game that involves a you commanding a small army of line infantry equipped with muskets and two cannons. You must defend the field and not lose more than 65 men while attempting to either kill or route the AI.

    The theme evolution was incorporated by an AI that is meant to follow your moves and learn from them and evolve to be smarter. Unfortunately that is really hard to do. So...its not quite there.

    Each package contains the normal game and then the version which will run better on slower pc's and macs. Source code is also uploaded.

    Coded in c# using unity3d indie.

    View Follett's journal. | View all entries by Follett




    jozanovic says ...
    Aug 27, 2012 @ 2:20am

    Nice job. A little difficult to control, but looks great.

    geekygenius says ...
    Aug 27, 2012 @ 6:13am

    How the hell did you get Mr. Bean to voice act?!?

    Follett says ...
    Aug 27, 2012 @ 11:37am

    Ha cheers. No effects on that either btw.

    Dakota says ...
    Aug 27, 2012 @ 1:03pm

    I think I ended up killing my own men haha. Was fun game liked the voice acting.

    hungyg says ...
    Aug 27, 2012 @ 1:12pm

    very hard to control indeed

    5parrowhawk says ...
    Aug 27, 2012 @ 1:14pm

    Unity crashed halfway through.
    I like how there's friendly fire though.
    But I still don't understand how to fire the cannons... do they fire automatically? I don't see any effects coming from them.

    iandioch says ...
    Aug 27, 2012 @ 1:22pm

    D: My inner Grammar Nazi exploded at the start screen...
    The game is a nice idea, but even on the 'Low' version, it didn't run very well on my PC.
    The controls weren't quite optimal. Aiming was very difficult, because the units simply didn't do what you wanted.
    I liked the graphics style though :D
    The highlight was definitely the Mister Bean voice-acting.

    5parrowhawk says ...
    Aug 27, 2012 @ 1:28pm

    OK, now I've figured out the cannons.
    I almost think this would work better with a gamepad interface - shoulder buttons to select a unit, left stick to move it, right stick to choose its facing, trigger to fire.
    Still, it was quite good fun despite the control issues. Not very thematic, but fun nonetheless.
    You should rename it "Hats: Total War". Or "Empire: Total Hats". Or something.

    pardue says ...
    Aug 27, 2012 @ 9:19pm

    The concept is cool, I think if you continue to refine the AI you'll have a nice game. I might tweak the camera controls a little bit too, maybe set a max zoom out. But overall I think the gameplay is fun.

    Follett says ...
    Aug 28, 2012 @ 5:46am

    Thanks everyone. Hats: total made me lol. Sorry about the grammar it was almost 3 in the morning when I did it.

    I decided to continue making this into more of a proper game and am working on controlling in. I personally feel lots of the fun come from how hard it is to control and accidentally shooting your own men in the process.

    nseward says ...
    Aug 28, 2012 @ 7:21am

    Straight forward and fun. Great work.

    levelbylevel says ...
    Aug 28, 2012 @ 11:54am

    I died, lots :p Fun stuff

    Devaki says ...
    Aug 28, 2012 @ 11:58am

    Shaders are nice. The voices sounded kind of disturbing to me. But overall, fine work for 48 hours !

    Btw, why didn't you used GUI.Label instead of GUI.Button for instructions? :D

    chamberlainpi says ...
    Aug 28, 2012 @ 12:21pm

    Interesting looking troops! The "Mr.Bean"-like voices were a little funny. Controls were difficult though, wasn't sure what to do (yeah... I'm bad at reading instructions lol). Nice little blood effects and cool to watch all the soldiers shoot at the same time.

    Not sure if it's because of the Toon Shader, but it runs quite slow.

    Follett says ...
    Aug 28, 2012 @ 12:49pm

    Devaki, I used button entirely because it was late and I was insanely tired. I know its bad design but I just couldnt stand being up any later. I got lazy!

    Follett says ...
    Aug 28, 2012 @ 12:53pm

    chamberlainpi, The shaders dont help but the slowdown is a mix of a few things. Really bad design on my part to be honest. The way I did sounds was very bad and should be frowned, Ill write it all up in my post mortem in a few days.

    pjchardt says ...
    Aug 28, 2012 @ 9:10pm

    Very nice RTS style game in 48 hours. I did not seem to have any slowdown, but I am playing on a pretty nice machine.

    Jedi says ...
    Sep 17, 2012 @ 3:44am

    It's pretty impressive to see an RTS entry!
    I could stand the somewhat bad controls but I never could figure out how to fire the canons with any regularity and that was frustrating.

    Overall, though, good job!

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