August 24th-27th 2012 :: Theme: Evolution
In this game you are a seabream and you must kill smaller fishes to survive in the hard sea depths.
Unfortunately, Linux version doesn't have sound yet. I'll have to dive into TinyOAL code to see if I can port it easily to Linux.
Downloads and Links
Ratings
![]() | Coolness | 58% |
#262 | Audio | 2.71 |
#338 | Graphics | 3.03 |
#353 | Humor | 2.10 |
#422 | Mood | 2.54 |
#538 | Theme | 2.46 |
#582 | Fun | 2.32 |
#591 | Innovation | 2.32 |
#634 | Overall | 2.43 |
Comments
Wouldn't run for me! Crashed immediately after starting. I'm running Windows 7 64bit on an i5 2500k and ATI HD5770.
log.txt had
Init SDL
Get Video Info
Screen size 1920x1080
Selected scale 1x
Creating temporal QVGA backbuffer
in it
Me ha petado en Windows 64bits.
Aquí el error:
----------------
Firma con problemas:
Nombre del evento de problema: APPCRASH
Nombre de la aplicación: Besugo.exe
Versión de la aplicación: 0.0.0.0
Marca de tiempo de la aplicación: 503d1b95
Nombre del módulo con errores: TinyOAL.dll
Versión del módulo con errores: 0.0.0.0
Marca de tiempo del módulo con errores: 4ef2f6a2
Código de excepción: c0000005
Desplazamiento de excepción: 0000b472
Versión del sistema operativo: 6.1.7600.2.0.0.256.1
Id. de configuración regional: 3082
Información adicional 1: 0a9e
Información adicional 2: 0a9e372d3b4ad19135b953a78882e789
Información adicional 3: 0a9e
Información adicional 4: 0a9e372d3b4ad19135b953a78882e789
----------------
se podría hacer funcionar en VC++?
@Andrei Barsan thanks for the comments. I discovered during this jam that if I want to keep with the C++/SDL combo, I need to have some base code to manage the UI and the game states, because during the compo I never have the strength to work on this necessary but boring stuff. About the procedural fishes, in fact, they evolve but making the sprites is quite time consuming (that's something I plan to improve also) and didn't have the energy to make more than two.
@iximeow @juaxix it seems some people have problems with TinyOAL. juaxix the source is my full code repository, you should be able to build it from there.
Hola, ya he podido jugarlo, había que instalar OpenAL.
Está wapo, quizás si algún día tienes ganas puedas arreglarlo y añadirle cosas, porque tiene buena pinta, además en C++ , gracias por compartirlo tío, me viene bien recordar conocimientos de programación de juegos en ese lenguaje :)
I was a bit disappointed when I couldn't find bigger fish or changed shapes.
Shame that there is no fish upgrade, but gratz for finished game.
Black screen + failure to start the game when I tried it on Vista 64
Sorry, didn't work on Windows 7 64bit:
Init SDL
Get Video Info
Screen size 1600x900
Selected scale 3x
Creating temporal QVGA backbuffer
Starting music engine
Loading sound/music.ogg
Nothing in stdout or stderr
Surprisingly fun :) I'd like to see you expand it so that the deeper you go, the bigger the other fish get, and so that you can go deeper. Also a score system would really improve replayability.
Wish there was more content to this game. Also, would be nice if pace ramped up at the later stages.
Looks pretty good, but you need more content. Some form of progression apart from just higher damage would be good. Also different types of fish.
It had a very good and consistent retro feel: the graphics, the music, the gameplay. I also didn't realise immediately how to kill other fish.
I hate it when there's no winning.
It'd help if you gave controls next time.
Nice entry, but could use lots of improvements such as better controls and perhaps increasing difficulty.
Always like games set in the ocean, I think it needs a bit more content but the sprites and audio are really good. You get extra points for me being a seabream and not just a generic fish!
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Hey, I played it for a little, and it took me a while to figure out I had to click the other fish to attack them and I didn't eat them automatically (like in other similar games).
It would also be nice to have a little intro screen or something. Also, at the end, I reached max level and got a message, but couldn't read it because I was near the surface and the text was white on a really-light-blue background. :(
It would be nice to see more variation in edible fish - perhaps procedurally-generated ones! :D