August 24th-27th 2012 :: Theme: Evolution

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Foodvolution

by cobrajs - 48 Hour Compo Entry

A basic platformer where eating different types of food instantly evolve your character so that he moves slightly different. Eat a lot of meat, and you'll move faster. Eat a lot of carrots and you'll jump higher. But each item has negative side effects as well...

Stupid tiling collision took way longer than it should (and it's still a little glitchy), so I didn't get as far as I'd hoped. I do wish I had added at least one extra level... it's really just a tech demo at this point.

No sounds or music, so don't turn your speakers up to hear it :P

Downloads and Links


Ratings

Coolness52%
#179Humor2.71
#308Innovation3.00
#412Theme2.81
#495Graphics2.58
#515Fun2.50
#607Mood2.13
#611Overall2.50

Comments

cobrajs says ...
Aug 27, 2012 @ 1:44am

When you click the download link, it will open it up on Google Docs. Just go to the file menu there, and hit Download to download the Windows Zip. The Love file link just goes to a page that has a big download button :P

Desi Quintans says ...
Aug 27, 2012 @ 5:17am

I'm having a heck of a time downloading this. Could you stick it on Dropbox or something and update your description with the link?

jprogman says ...
Aug 27, 2012 @ 6:14am

Boo, logging in to google to download?? Oh well, it was worth it. Very fun game, and -- like my favorite food -- I really wanted more! Good work.

GFM says ...
Aug 27, 2012 @ 10:47pm

Interesting concept! =D

It would have been great if you had been able to make some more stages...

cobrajs says ...
Aug 28, 2012 @ 1:47am

Thanks for the comments! I changed to Dropbox, so now more needing to login to Google to download.

josefnpat says ...
Aug 29, 2012 @ 2:35am

It's a shame you only had one stage!

Cipher says ...
Aug 29, 2012 @ 3:04am

Very nice idea. Keep working on it!

patrickgh3 says ...
Aug 29, 2012 @ 6:01am

Cool concept! It's actually very similar to the one in my game. The difference is that in my game, collecting items upgrades certain stats, and you can only do it 7 times in the level. But in your game, collecting items upgrades certain stats and also downgrades others. Pretty cool concept!

quasist says ...
Aug 29, 2012 @ 9:01pm

Since installing love in linux was not an option - I wined the windows version (worked fine, slow loading time)

This game must not be about food consumption! You should add crapping and shitting as game elements!!! Like you need to shit a pile to jump over obstacle!!!11

Yngar says ...
Aug 29, 2012 @ 11:10pm

I like the mechanic and the engine seems good. I think its worth putting more levels into. I would definitely play through if you do! Good job!

sP0CkEr2 says ...
Aug 29, 2012 @ 11:12pm

Could not jump over the spikes in the level. Got frustrated, sorry.

Aug 30, 2012 @ 1:50am

The spikes were a little too difficult but I did make it to the end. Expanding this to where you had different food choices that affected the paths you could take would be a neat idea.

cobrajs says ...
Aug 30, 2012 @ 2:33am

I think I'll go ahead and try to add a few more levels and polish, and release a post version. I had a few extra ideas for it, so I'll see how it goes.

The spikes aren't that hard! You just gotta time the jump just right. Maybe a bit much for the tutorial level, though :P

zx81 says ...
Aug 30, 2012 @ 11:12am

The mood is oka, but because there's no music, it doesn't help. The graphics of the game are really nice, I liked them.
On your place I would add some sound effects, and the background music, and I would also expand the screen a bit.

Cracky says ...
Aug 31, 2012 @ 1:54am

This seems like it's going places. Needs more levels!

mdkess says ...
Aug 31, 2012 @ 1:54am

Nice! Needs more content, but the idea is fun - I could see you making some interesting puzzles out of this. Great work!

Kayelgee says ...
Aug 31, 2012 @ 10:07am

The concept is interesting I would like to see a real level and what choices I could make.

endermath says ...
Sep 1, 2012 @ 2:12am

cool idea! It just needs a few more levels! :)

Jeremias says ...
Sep 1, 2012 @ 8:49pm

Nice idea, but too short :(
The way you introduce the game mechanics while playing is well done. I had no problems with the tile collision, by the way.

mohammad says ...
Sep 3, 2012 @ 3:21pm

good game.
shame it was so short.
now, if you excuse me, im going to eat chicken and win a race, then eat carrots and jump up to my apartment,then eat cake and jump on my stupid brother.

Puzzlem00n says ...
Sep 6, 2012 @ 9:24pm

Like it, man! If it were longer, it would be excellent. I applaud that walking sprite, too, pretty neat looking.

cobrajs says ...
Sep 7, 2012 @ 2:33am

You know what the funniest part is? That was actually my testing sprite... I had plans to replace it once I got the mechanics worked out, but I ran out of time so I just shaded it a bit, then based the character on the title screen to match that sprite, so it fit a bit better :D

I finally got the tile collision worked out so that it is now perfect, and I added some rendering optimizations, so I'm going to start adding in a few more levels then I'll release a post-comp version.

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