August 24th-27th 2012 :: Theme: Evolution

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by philomory - Jam Entry

UPDATE: Windows executable uploaded!

Welcome to ADVERSITY
You begin with 20 organisms.
Over time, they eat, reproduce, flee predators, and deal with environmental hazards
Every so often, they have to face Adversity.
That's where you come in...

This is a console interface 'game' where you have only indirect control over the evolution of your organisms. You may manipulate the environment, and then natural selection takes its course.

Unfortunately, even as a Jam entry I only had a few hours to put into this, so there are lots of things I wanted to do that I couldn't get to. See the design.txt file for some tidbits of what I had in mind at various points.


To run from source, you'll need ruby v1.9.3, as well as the highline, faker and require_all gems.

$ ruby ld24.rb

Downloads and Links




Bemmu says ...
Aug 27, 2012 @ 11:14am

Couldn't run and don't know how to fix this error. ld24.rb:1:in `require': no such file to load -- require_all (LoadError)
from ld24.rb:1

Andrei Barsan says ...
Aug 27, 2012 @ 11:50am

You should at least provide a built version or something for people that don't have ruby installed, or can't/don't know how to use the command line.

Also, I get the same error as Bemmu - windows, cygwin ruby 1.8.7

Drabiter says ...
Aug 29, 2012 @ 1:16pm

The game closed itself after some Adversity picks, looks like crash.

DaveDobson says ...
Aug 30, 2012 @ 5:56am

This was old-school, to be sure. Like games I used to play (and write) on Commodore PETs and TRS-80's. It was fun to watch the population grow, and I liked the names. It would be more fun if the simulation was more interactive, and if you could do something positive, instead of only picking how to screw your dudes over. Fun, though, and obviously there's a good bit of math and code behind it.

jovoc says ...
Aug 30, 2012 @ 6:22am

This was pretty neat. I do wish it was more visual, even an ascii-art or curses representation of the ecosystem. I also had trouble understanding what effect my choices were having on the game. Good take on the theme, would love to see this expanded on further.

Qaterknan says ...
Aug 30, 2012 @ 9:06am

The game closed itself after about 10000 ticks. I like the idea, but i had no clue what am i doing :)

localcoder says ...
Aug 30, 2012 @ 9:08am

The idea behind this is very cool, but the most interesting aspects of the simulation are not visible to me when I'm playing.

I can see my creatures dying and escaping, but I don't have much information about their different traits or how they are evolving.

I would like to see the gameplay more strongly linked with the simulation.

mdkess says ...
Sep 3, 2012 @ 4:16pm

Runs fine on Linux, after chasing down the proper gems to install.

Cool game. Very outside the box, I like it - it feels like there is a lot of depth to it. I didn't really figure out how to consistently win - it felt fairly random to me - but I feel that with more time and some digging through your code, I'll figure things out more.

Overall, this is an excellent entry into the contest! Great work!

Yoni says ...
Sep 17, 2012 @ 7:10am

I agree with DaveDobson.

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