August 24th-27th 2012 :: Theme: Evolution

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Evoltus

by tlaine - 48 Hour Compo Entry

My second Ludum Dare entry. I ran out of time like last time, but at least I got something together. I wished to include enemies and more species, and I will probably continue this project a while longer.

Evoltus:
Increase your jumping and running skills by running and jumping. Try and find the exit door to proceed to next levels. Increase your skills, and then leave this world to next generation species.

Source included in download.

Downloads and Links


Ratings

#356Audio2.46
#394Theme2.86
#515Fun2.50
#600Graphics2.29
#631Innovation2.21
#634Overall2.43
#932Coolness26%

Comments

patrickgh3 says ...
Aug 28, 2012 @ 10:16pm

The game was pretty fun. I liked the last few levels with the evolved character much better though because you had so much more mobility, and the levels were more interesting. The first few were very repetitive. Like you said, yeah enemies would make the game more interesting, but it was pretty fun.

Mach60KAS says ...
Aug 28, 2012 @ 10:20pm

The base concept behind the game was pretty neat, but I feel the game would benefit greatly from more fluidity in the character's movements. Also, The music could do with a little work I think. Still, good effort! :)

Daisuke909 says ...
Aug 28, 2012 @ 10:34pm

It was fun enough... but probably could have benefited from being a jam entry, and having more time.

tlaine says ...
Aug 28, 2012 @ 11:03pm

I wouldn't have had that extra time anyway since I had to work on monday. The music was pretty much a joke made in 15 minutes. I guess I could work on it a bit ^^

bitlit says ...
Aug 29, 2012 @ 7:57am

Kick ass music. Quirky game mechanics.

feyleaf says ...
Aug 29, 2012 @ 8:57pm

This was pretty fun. I liked the victory road map. The whole bit with evolving the character and getting better the more you perform actions was a good mechanic. Well done. Thank you for giving the option to turn off music.

Cosmologicon says ...
Aug 31, 2012 @ 3:27am

The level design is not too bad. I like the exploration aspect of the game. I just think the levels need something - anything - to spice them up. Maybe scenery or signs or enemies. Thanks for sharing!

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