August 24th-27th 2012 :: Theme: Evolution
Magna Systems Inc. - recursor - 48 Hour Compo Entry
Magna Systems Inc. is proud to present our state of the art robotic tank.The deluxe mechanical relay-based brain is easily configurable for maximum productivity on the job site.
The Magna Systems Robotic tank has built-in memory cells allowing you to program actions into the tank for different situations. There is also a parameter panel that allows modification of several key tank parameters. With these and many other features, we're sure you'll find that it is a joy to evolve your SLT-2200R Robo-Tank into the workhorse you'll love.
The goal in this training simulation is to retrieve all gold boxes from each level and spend as little time in "Manual Mode" as possible. If you spend more time in manual mode than the level's par time, you will have to play the level again.
When a level loads it is recommended that you press the spacebar and put the tank in auto pilot mode. When a condition occurs that requires your attention, the tank will switch back into manual mode. Check the Action text at the bottom of the screen. If it is visible, it will tell you if an action needs to be recorder. To record an action, simply press 'R' until the "Mode" indicator indicates record mode. Perform the desired action, then either hit spacebar, or 'R' again to return. When an action is recorded for a condition, anytime the autopilot encounters that condition again, it will playback your recorded moves. Note: Recording an action counts towards your Manual mode time.
<Spacebar> Toggles between manual mode and auto pilot
E: Erase a previously-recorded action. (This can be done
in either mode.)
<ESC>: Returns to intro screen
S: Restarts a level
P: Pause the game and access the tanks configurable parameters (these changes persist across levels)
In Manual mode:
Arrow Keys: Movement
F: Fire (you can kill turrets with 3 shots)
R: Record a control sequence for the currently shown action (if no action is shown, record mode cannot be entered)
Remember, each level (except the last) has a maximum par time that you must be under in order to advance.
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