August 24th-27th 2012 :: Theme: Evolution

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Adventures of Hermanni

by samoojamies - 48 Hour Compo Entry

This is a small 3D-platformer with puzzle elements. Try to finish it!

Engine: Unity
Graphics: Wings 3D, Paint.NET and GIMP
Sound effects:
Music: with a python script by Ben "GreaseMonkey" Russell

Downloads and Links




superjoebob says ...
Aug 27, 2012 @ 3:48am

I really liked this one, the level design is pretty solid and the music is awesome! The little triangle guy is cute too, good job man.

Thurig says ...
Aug 27, 2012 @ 9:59am

Great game! a shadow would have made jumping a bit easier. Still I enjoyed it.

JaJ says ...
Aug 27, 2012 @ 4:23pm

Very nice concept and a fun game. I'm not a fan of the graphcis, though.

cappelnord says ...
Aug 27, 2012 @ 4:24pm

cute guy!

codesavage says ...
Aug 28, 2012 @ 12:27am

Finished it as requested! ;) Cool idea, it was fun using the various blocks to get past the obstacles.

Jacic says ...
Aug 28, 2012 @ 2:26pm

The controls are decent enough, but jumping without being able to adjust mid-air makes this rather hard. The music is nice, but I didn't really like the graphics too much.

Good game. :)

Cyros says ...
Aug 28, 2012 @ 2:57pm

Probably one of the only games that kept me interested in it. Great level design as well. Simple Cute and Fun as it should be

Zoomyzoom says ...
Aug 28, 2012 @ 2:57pm

Hard to control but overall ok

dekart says ...
Aug 28, 2012 @ 3:11pm

I like it :)

Aug 31, 2012 @ 9:57am

I liked this game until I got to the jumping puzzle where you keep getting bigger. If you're going to play with how fast I can move between the blocks and how far I can jump, please don't make it have a perspective shift as well. I gave up after about 25 attempts, most of the time dying because of how the controls worked. Apart from the controls though, really good idea, simple but effective art style, and decent sound.

BrothersT says ...
Aug 31, 2012 @ 4:51pm

Haha, I really liked this, the controls were a bit unforgiving, not being able to control yourself in the air and such, but it was really fun and the puzzles were well thought out. nice one.

SusanTheCat says ...
Sep 1, 2012 @ 5:01pm

Cool use of puzzles.

MurrayL says ...
Sep 1, 2012 @ 5:03pm

Good concept - a platformer where you have to adjust your stats as you play.
The bit with the spinning blades was really hard, though.

goerp says ...
Sep 2, 2012 @ 7:12pm

This is good. If I didn't have a load of other games to try, I would try to get even further. I like the music, how did you make it with a script, is it by algorhytm? Good puzzles too. Some more work on the controls (responsiveness) might help. And it wasn't always obvious at what height the platforms were.

samoojamies says ...
Sep 2, 2012 @ 7:50pm

@goerp I used this

Lapinou says ...
Sep 3, 2012 @ 6:52am

One of the best LD24 game I've played ! Very nice concept, fun to play (thanks for all the checkpoints :D !). I think that a shadow behind the character could improve a lot the platforms phases (but still like a lot your game).

mohammad says ...
Sep 3, 2012 @ 6:49pm

i started crying.
not because it was good, but because it reminded me of the old days. the days when models had 6 or 7 polygons, when the internet was filled with .GIFs, when...*sigh*....*weeps quietly.*

samoojamies says ...
Sep 4, 2012 @ 2:21pm

@mohammed lol

alvivar says ...
Sep 4, 2012 @ 2:40pm

Awesome! Cool level design.

goffmog says ...
Sep 10, 2012 @ 7:24pm

That was truly great! The only thing I'd have done to improve it (besides making it bigger!) would be to let you change direction in mid air... There were a couple of places where the perspective made it difficult to tell what you were horizontally aligned with - I got stuck on the jump from the ramp because I couldn't tell where exactly that floating platform was, maybe projected shadows would help? Anyway, I had a lot of fun playing this and it was one of those ones I *had* to beat - spinning blades will never get old, and the main character has real personality :)

evilseanbot says ...
Sep 12, 2012 @ 10:30pm

Quite fun

There were a couple of issues with dying, like you kept some inertia and could walk yourself over a cliff again after respawning.

patrickgh3 says ...
Sep 17, 2012 @ 6:03pm

Pretty fun, there was some interesting level design with both jumping challenges and puzzles.

Sep 17, 2012 @ 7:29pm

I found the part when the guy "grows" in size hard to control but it's a solid entry.

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