August 24th-27th 2012 :: Theme: Evolution

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Fend off waves of zombies with your evolving gun DELUXE

by Ezzam - 48 Hour Compo Entry

Here's my first game made for LD.

It's a tragic story about a girl whose OH WAIT
You're a brave red square who is surprised to see zombies raining from the sky. So you grab an evolving gun and procceed to kill as many undead squares as you can.

Arrow keys for moving, R for reloading, mouse to aim and shoot. Collect cash monies to evolve yourself and your gun.

Features 16 weapons and even more square zombies!

Weapon guide:

Tier 0:
Default gun.

Tier 1:
Top: Light revolver (leads to rifles)
Middle: Heavy pistol (leads to shotguns)
Bottom: Light pistol (leads to autofire)

Tier 2:
Rifles: Heavy revolver (not quite a rifle)
Shotguns: Double-barrel
Autofire: Machine pistol

Rifle tier 3:
Top: Sniper rifle
Middle: Rifle
Bottom: Carbine

Shotgun tier 3:
Top: Full-auto shotgun
Middle: Semi-auto shotgun
Bottom: Pump-action shotgun

Autofire tier 3:
Top: Submachine gun
Middle: Assault rifle
Bottom: SAW

Downloads and Links




jprogman says ...
Aug 27, 2012 @ 5:26am

While paying somethin' to get somethin' is nothing new regarding evolution, the game is more free to allow you to upgrade at any time. Only problem is the waiting until the next batch of "zombies" raining down when I quickly defeated the zombies. The game's simple, direct, and enjoyable.

Spaceoff says ...
Aug 27, 2012 @ 8:23am

Conceptually its not that imaginative. But its pretty solid and is addicting and fun to play.

However... I'll be bluntly honest. There were some missing controls that really should have existed, such as a key to force the next wave (the wait between waves at the beginning is waaaay too long), a key to restart the game after game over (rather than closing and reopening the game), WASD keys as well as just arrow keys to move, and perhaps something to toggle autofire while the mouse is held down... as clicking the mouse constantly was a bit tiring over time.

Graphically rather flat... the colours worked together so it was fine, and it works for this kind of game perfectly well. It's very hard to tell what the different guns in the evolution tab are supposed to be, which is something of an annoyance since you don't know what you're picking.

The sounds were okay, but a game like this could really have benefited from some fast paced, adrenaline pumping music later on, and slower music earlier on perhaps.

Overall I'd call this good, but it could've done with some music, better controls, and clearer weapon evolution graphics.

Finally, a standalone file would've been better than an installer, but I won't change your rating over that.

Ezzam says ...
Aug 27, 2012 @ 8:30am

Yep, i should've added descriptions of weapons as well as expanded on the controls. As for autofire - it's only available for certain weapons. I'll put a weapon guide in game description, hope it helps future players.

phren says ...
Aug 27, 2012 @ 11:51am

Holy scheitmonster! Installing this game was an adventure in itself!

The theme felt kinda tacked on. Overall the playability was ok, albeit nothing new. I wish the character graphics were finished. :P I had trouble understanding what some of the icons meant, perhaps you could've just written the descriptions next to them (especially so I shouldn't go back to your post to see which weapon does what). I was really missing WASD, which is really a must for right-handed people while using the mouse.

surreal_whale says ...
Aug 27, 2012 @ 12:26pm

The bullet effect is nice, rest of the graphics are a bit too minimal for me. Gameplay is ok, it would have been nice to be able to force the next wave. Also there seemed very little point in being able to aim up and down at all, maybe some platforms to stand on would be an improvement?

Ezzam says ...
Aug 27, 2012 @ 12:44pm

"Also there seemed very little point in being able to aim up and down at all, maybe some platforms to stand on would be an improvement?"
I originally wanted to add jumping/flying enemies. Also, if you upgrade your jump height a bit, aiming below you becomes useful ;)

Ragzouken says ...
Aug 27, 2012 @ 2:07pm

I enjoyed this, but the time between waves is way too long. IMO the jump should be more powerful to begin with, seems just a token ability at the start.

Yann says ...
Aug 28, 2012 @ 2:58pm

Not a bad game but yeah I'd like to know what the third player enhancement icons mean. As the first two are "speed" and "jump strength", I would guess the last one is recovery rate or resistance but I didn't really noticed much change.
As for the theme, yeah every leveling system could fit the concept of evolution, but I think the theme were an invitation to try to add something else to that. Like maybe you could get some of the zombies abilities and make them your own ; maybe fast/jumpy/strong zoombies could spawn some pickups and by getting these pickups you'd evolve into a faster/jumpier/stronger being.

Anyway, it was fun (:

vilya says ...
Aug 28, 2012 @ 10:28pm

Pretty decent game. Minimal, but it kind of works. It could do with some kind of indication when you're getting hit by the zombies.

Oh and please don't make an installer next time - especially one which then goes and downloads the game. It's a nuisance having to uninstall afterwards & it gets in the way of me running my virus checker over the files before they launch. A plain executable is much more friendly. :-)

KHANanaphone says ...
Aug 30, 2012 @ 8:28am

Plays fine, but I got sick of waiting.

Desi Quintans says ...
Sep 1, 2012 @ 10:55am

Please don't make an installer next time.

Ezzam says ...
Sep 1, 2012 @ 11:00am

I won't.

Rabbits... says ...
Sep 1, 2012 @ 11:36pm

Possibly the best Compo game i've played so far, it had simplicity and replay value...Now im gonna go play it again...

Rabbits... says ...
Sep 2, 2012 @ 8:01pm

Just so you know the source zip file is empty...

Ezzam says ...
Sep 3, 2012 @ 10:27am

Thanks for the heads-up. I'm uploading it right away.

Ezzam says ...
Sep 3, 2012 @ 10:29am

Ok, source uploaded. I can't believe how did i forget about that xD

Rabbits... says ...
Sep 3, 2012 @ 9:42pm

K thanks, I might start XNAing and wanted to see what something completed looks like...

YSelf Tool says ...
Sep 6, 2012 @ 6:06pm

That game is addicting!
Ok, the graphics are kinda retro, but really good.
The sound... there is some, and that's enough.
The gameplay is not new (and once I buy a weapon I die), but addicting.
The installer does not work (as always with ClickOnce), but compiling the source is no problem (XNA ftw!).
The controls are crappy (left hand on the right side, Right hand on the mouse), but changing the source of this part is not problem in VS.
I always die (You've been killed by: a green square.), but that's _fun_!
At the beginning the countdown is too long, at the end it makes it hard to survive (did I say I always die?).
Really nice game!

RARoadkill says ...
Sep 10, 2012 @ 5:44pm

Really enjoyed this one. Started off a bit slow because of the wait times, a "Start Next Wave" button would be helpful. Liked the upgrades. A very well put together game

Gabriel says ...
Sep 15, 2012 @ 8:45pm

Nice little game! I like the minimalistic approach, it really is all about evolution. :D
Audio and visual feedback for core events such as being hit, hitting enemies and having different graphics for evolved weapons would help (it took me a while to even know I was being hit when I jumped over the zombies).
Also, The way it plays right now, mouse aiming is irrelevant for the gameplay and could be simplified to a 'go left to shoot left, go right to shoot right' scheme. Or, even better, to add some emerging complexity, make the zombies fall from the sky real slow, like if parachutting, so that the directional aiming system can be useful, and the player would tend to try creating 'holes' in the zombies formation before they hit the ground, so that they could them jump between them. Anyway, good entry, best of luck! ;)

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