August 24th-27th 2012 :: Theme: Evolution
Evolving Situationby Tangent128 - Jam Entry
Debugging the scripts pushed this over the timelimit, so submitting to Jam instead.
I chose to interpret the theme as an "evolving situation", and was subsequently inspired by Die Hard 2.
The intent was to make a Grow-style game where you introduce elements to the world that interact in different ways depending on the order you introduce them in. It turned out rather less elaborate than I hoped, but the engine is a promising start for something completely different in the future.
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