August 24th-27th 2012 :: Theme: Evolution

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by DaveDobson - 48 Hour Compo Entry

Written in JavaScript using the CraftyJS library for sprite management, sounds, and game functions (i.e. an HTML5 game).

The object of the game is to hatch creatures from the eggs and then get one of them to the nest to carry on the next generation. Some levels include mutations you can apply to your creatures in case you need them to evolve more useful traits. Some of the mutations need to be activated by clicking on the creatures. The rest of the rules and behaviors are left for you to discover.

The game includes ten levels; I wish I had more time to make more of them. All levels are solvable.

Tested in Chrome and IE9 on Windows 7 and Chrome on Mac OSX. The sound was a little unreliable in Windows Firefox, but it worked OK otherwise.

HINT: Some folks are having trouble with the fourth level, the first one with the unicorn guys. There's a very hard way to do this level and also a fairly easy one. If you think the timing is close to impossible here, you're doing the very hard way. I have a spoiler video linked above that shows the "right" way.

POST COMPO BUG FIX: I figured out why the sound wasn't working in Firefox (also Opera) - I hadn't connected the .ogg files I made to the source so that they loaded. This was a 31-character-long one line addition - otherwise I've changed nothing. If you use Firefox or Opera and want to hear the sounds, please use the Post-Compo link above.

Downloads and Links




K1NET1K says ...
Aug 27, 2012 @ 3:32am

The graphics are quite sharp :)

zakchaos says ...
Aug 27, 2012 @ 3:36am

An Excellent mechanic, the way you teach by doing in the first few levels is inspired. Your graphics and sounds were very excellent, and polished, and the mechanics were cool and fun. i got stuck on the first unicorn mutation, i could figure out the logic of it, just couldnt get the timing done. all in all, I think you could really make something excellent out of this with a bit of time, it feels like it has been built for touch controls which is an excellent idea!

Senekis says ...
Aug 27, 2012 @ 4:05am

Really nice job! I think this has a lot of potential. The difficulty curve is good. My only complain would be that timing plays a huge factor in the game and that's not good for a puzzle, where brain should beat reactions.

But yeah, great job!

Datw says ...
Aug 27, 2012 @ 4:30pm

Yeah, timing is an issue if you want a puzzle game. Personally, I didn't quite like the sound effects, but that might just be me.

LogGiant says ...
Aug 27, 2012 @ 5:46pm

I thought it was a lot of fun. Unfortunately I use Firefox, so I didn't get any music or sounds. But I was too busy playing to notice until after I finished.

jplur says ...
Aug 27, 2012 @ 5:56pm

Solid game with a lot of thought put in to the level design, appreciate it!

sfernald says ...
Aug 28, 2012 @ 5:25am

Wow, I bookmarked this baby! Fantastic game: quirky, original concept, fun as hell, deceptively tricky. You have a winner here. I don't know if there are other games out there like it but if not you should do a version for the app stores. I think it might do well.

sev_inf says ...
Aug 28, 2012 @ 5:29am

Awesome idea. 5 overall, fun, innovation and theme. But some background music will be nice. You should really make a sequel/post compo version, I will play it with a great pleasure.

DaveDobson says ...
Aug 28, 2012 @ 5:41am

Thanks for the nice comments, everybody. I think I've identified where the timing complaints are coming from - it's level 4, the first one with the unicorn guys. There's a very hard way to do this level and also a fairly easy one. If you think the timing is nearly impossible, you're probably trying to do it the very hard way. I've made a spoiler video which shows the easy way here: <a href=""></a>

DaveDobson says ...
Aug 28, 2012 @ 5:41am

That was messy. It's here:

sanojian says ...
Aug 28, 2012 @ 5:51am

Great puzzle game! One of the most fun games I have played so far. I like the quirky sounds too.

nseward says ...
Aug 28, 2012 @ 6:49am

You named yours the same as mind. I feel bad because yours is way cooler. Everything is good in this game. The sound, graphics, and game play. You rock!

Aug 28, 2012 @ 6:52am

Pretty fun! Reminds me of Lemmings quite a bit. I think this is a pretty solid puzzle mechanic - I feel like you could make a lot of levels out of this. Good work!

The Jahn says ...
Aug 28, 2012 @ 10:00am

The screen transitions are great, and I like that you opted to teach the player via level design at first. That's something I've seen in surprisingly few entries so far.

The different variations probably could have been introduced a bit better, however - as you realized from the comments the unicorn guys' function wasn't an intuitive one. Beyond that, it's an all around great game.

zachstronaut says ...
Aug 29, 2012 @ 3:00pm

Holy crap, you made like a real game with a great progression of levels and depth of gameplay. The whole unicorn thing is hilarious.

Sergey Mohov says ...
Aug 29, 2012 @ 9:19pm

Really nice. Also it's funny how your game is everything mine's not. It looks like it could use some polish, but you have plenty of levels with real progression and explore the mechanic pretty deeply, while mine looks more or less polished, but doesn't have enough content in it. Well, that's what you get in 48 hours, I guess. Anyway, nice entry!

gnx says ...
Aug 29, 2012 @ 9:52pm

Clever and really playable puzzle game.
There are lots of puzzle games in LDs usually and only few are fun to play. This is one of them.

Tempest says ...
Aug 30, 2012 @ 7:38am

+ Excellent! Love how many different levels there were!
+ Very cute characters
+ Great mechanic/puzzle of hatching specific mutations. Very lemming-ish.

Enjoy it immensely.

Skulls says ...
Aug 30, 2012 @ 8:50am

I really enjoyed that game, the puzzles were fun and innovative and the characters were cute. My advice to improve the game would be to

juaxix says ...
Aug 30, 2012 @ 11:29am

I love this kind of puzzles, you nailed it, now you only need to improve the graphics and add some fx, music,etc.

Aug 31, 2012 @ 6:00am

Great graphics, great introductory sequence, good puzzles. Funny use of unicorns. I didn't hear any sound; apparently that's some sort of glitch as they are mentioned in comments and in your description.

Maxium says ...
Aug 31, 2012 @ 7:21am

Nice game I thought the progression of the mechanics were great and your instruction page was clear and concise :)

pknowles says ...
Sep 1, 2012 @ 5:15am

An interesting and fun game. Great puzzle design!

Fadobo says ...
Sep 1, 2012 @ 6:47pm

Everything I wanted to say is already said in the other comments. So I just leave my: GREAT GAME here :)

Jorjon says ...
Sep 1, 2012 @ 7:04pm

Excellent game! Very polished. Although I'm not a big fan of puzzles, this was incredibly solid. Good job.

repstyle says ...
Sep 2, 2012 @ 12:08am

Nice puzzle game here. I don't feel the theme in but it's enjoyable.

DaveDobson says ...
Sep 2, 2012 @ 6:39pm

Thanks for all the very nice and helpful comments. For people who had the sound problem in Firefox or Opera, I've posted a fix above (post-competition). I hadn't connected the .ogg files I made to the source so that they loaded. This was a 31-character-long one line addition - otherwise I've changed nothing. If you use Firefox or Opera and want to hear the sounds, please use the Post-Compo link above

Jacic says ...
Sep 3, 2012 @ 3:04am

The first 3 levels were basically "click all the eggs". I didn't really need that much tutorial I guess. The rest is nice, especially the graphics.

Sep 3, 2012 @ 4:04am

I couldn't get the timing on the unicorn level, but I think it's got a lot of potential, and great start on a puzzle game :)

Zelen3d says ...
Sep 4, 2012 @ 5:36pm

I love the absurdity of your game! The flying sound, and the way that the unicorn thing spears other creatures so they can pass to the next height, I rofled. This is really well polished, to the slightlest animation of the level appearing and the TADAM and NEW LEVEL sounds.
You should ABSOLUTELY make this into a full game and try to get some profit.

caranha says ...
Sep 4, 2012 @ 10:24pm

The game was fairly challenging, and I found the puzzles to be innovative. I didn't like the "flying" mutation too much - the timing was hard to get, but that might have been just me.

The walking beanies looked kind of mean :-)

Misfit says ...
Sep 7, 2012 @ 2:25pm

Cool puzzle game. Level design and gameplay were my favorites. Good job!

infernet89 says ...
Sep 7, 2012 @ 9:50pm

Nice mechanic, but use timing for a puzzle game is a thing that i don't like so much..

Teknik says ...
Sep 9, 2012 @ 1:27am

very fun game. love the unicorns skewering the other creatures to transport them. great game for the compo!!

evilseanbot says ...
Sep 12, 2012 @ 11:12pm

Really fun, espicially liked the unicorn mechanic. I think the main problem is the difficulty spike on level 4: what was originally "Click on eggs to pass the level" becomes this rather tricky thing with a new mechanic. I think changing one of the preceding levels to use the unicorn power and hint at level 4's solution would've done the game a lot of favors.

Lacutis says ...
Sep 14, 2012 @ 9:21pm

Wow, really liked this game. I liked the mechanics although it would be interesting to see where you could take it.
The timing and pace could be adjusted, but given the constraints it was made under I think its great. Only thing that bit me is that I accidentally clicked skip at one point and there is no way to go back or go to a level select screen.

airdeck says ...
Sep 15, 2012 @ 3:09pm

Really fun, puzzles were good. I wish there were more levels so I could keep playing!

Canyon says ...
Sep 17, 2012 @ 3:48am

I like the graphics and the sound.
This game is reliant on action mechanics when it is really a puzzle game. So even after you know how to solve a level, you have to have quick reflexes to actually beat it.
I think it would be stronger if it focused on one or the other.

I love the spawning sound.

tcstyle says ...
Sep 17, 2012 @ 7:36pm

Very interesting puzzle concept. Getting the right timing is pretty dificult.

DaveDobson says ...
Sep 19, 2012 @ 4:40pm

Thanks to everybody for playing and rating and for all the good suggestions. I'm inspired to keep working on this; I hope I can get some better art and more levels.

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