August 24th-27th 2012 :: Theme: Evolution

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EvolBots (not EvilBots)

by vigrid - 48 Hour Compo Entry

The original idea was a lot more complicated:

It was my first attempt at making something that was not a tutorial in Unity. Turns out it's quite a good technology.

The controls and the goal of the game is explained on the webpage. Just read it while it loads.


Downloads and Links




jwin says ...
Aug 27, 2012 @ 2:45am

I thought this was rather fun to play, I played several levels just having fun with the swarm mechanic. I liked the design of the little ball-guys as well.

On the other hand, I never really figured out what was going on besides the swarm/unswarm mechanic. The mutations were supposed to be negative, but I never saw any meanigful effect.

danlthemanl says ...
Aug 27, 2012 @ 3:21am

Really cool swarm effects and fun levels!

Desi Quintans says ...
Aug 27, 2012 @ 3:52am

I think that the evolution theme contributed little to the game. By itself, the rolling-lots-of-balls-at-once mechanic is a really interesting one, and one that I'd be happy to play in a more abstract puzzle game.

Th3dz says ...
Aug 27, 2012 @ 3:21pm

This was really weird, in a good way :) Looked nice too.

agersant says ...
Aug 27, 2012 @ 6:00pm

I liked the swarm mechanic a lot. Camera needs some love =)

cappelnord says ...
Aug 27, 2012 @ 6:03pm

You should redo that in 2D with simpler graphics, 3D is too much to handle for this concept. You easily get kind of lost. But well done!

Dakota says ...
Aug 27, 2012 @ 6:03pm

Nice little game.

(though I do have to say that image looks like a testicle with a face draw on from the thumb nail)

panzermancer says ...
Aug 27, 2012 @ 6:05pm

Is it just me or do the robots look something like golfballs from Hell?

The theme definitely wasn't used very well here; there was no obvious effect the evolution played on the robots. I just kind of roll them around and grab stuff regardless.

Also, one of the bots got stuck in the world on the purple valley level, so I had to quit :C

ElScootro says ...
Aug 27, 2012 @ 6:08pm

Awesome game! The only thing I would note is that the camera zoomed in the swarm so far that it made playing difficult in a few situations.

josefnpat says ...
Aug 27, 2012 @ 6:25pm

Sorry, running on linux :(

Comon' Unity 4.0!

Thanks for playing my game!

vigrid says ...
Aug 27, 2012 @ 6:54pm

@jwin: the mutations are subtle but you can feel them, there's 4 different behaviors a ball can get: avoids other balls, avoids purple thingies, jumps randomly, moves randomly.

@dallthemanl: thanks for playing - the swarming is inspired by... "Swarm" on PS3.

@Desi Quintans: I am planning to develop this game further. Probably even implement from scratch. And the puzzler would be the genre.

Th3dz: Thanks for playing! I wanted the game to feel weird :)

@agersant: I know about the camera. It's kind of tricky to develop camera that will follow dozens of objects and will frame them in a reasonable way.

@cappelnord: I think 3D is fine for this. It's the level design that I messed up.

@Dakota: LOL at the testicle :) You're kinda right, it's similar.

@panzermancer: Golfballs from hell - yep :D. The original plan for the game was a bit more complicated.

@ElScootro: It's tricky to get it right. At least for me.

@josefnpat: I can't wait for Unity 4, too! Sorry about you not being able to play, next time, for sure :)

Zccc says ...
Aug 28, 2012 @ 1:22am

I liked the concept, good game!

Aug 28, 2012 @ 5:56am

Nice textures.

davidllanos22 says ...
Aug 28, 2012 @ 3:11pm

I love it! Nice concept and graphics.

Jacic says ...
Aug 28, 2012 @ 7:21pm

Hard to control, but very fun! An annoyance was that bots sometimes got stuck, but other than that it's a great game. :)

tcstyle says ...
Aug 28, 2012 @ 7:36pm

This is a really interesting concept. The controls and camera takes some time to get used to. I like the idea of controling a swarm.
I couldn't figure out what the mutations were.

Eniko says ...
Aug 28, 2012 @ 8:56pm

Pretty fun trying to control the swarm, it's harder than you'd think! Just that alone is worth playing this. The camera wound up an issue later as more of the bots got separated, was hard to see what was going on. And the delay before picking things up from the ground was a little grating.

BumpkinRich says ...
Aug 28, 2012 @ 9:30pm

I found myself making angry mob noises as I went through the levels. Simple sound but like the 'wub wub wub' noise.

yettatore says ...
Aug 28, 2012 @ 9:35pm

The audio is pretty good! But the sfx volume is very unbalanced.
The game is fun to play!

vigrid says ...
Aug 28, 2012 @ 9:50pm

@Zccc: Thank you!

@Dark Acre Jack: Thanks, I used MaPZone from Allegorithmic to create them.

@davidllanos22: Thanks - the graphics are just what I could do as a programmer, so that means a lot to me.

@Jacic: It was supposed to get harder and harder to control, but I think I may have overdone it.

@tcstyle: The mutations are subtle. You notice them when you actually observe a single bot for a while. They actually affect how hard is it to control the swarm. Tricky to get the camera to frame everything that counts.

@Eniko: Yes, the delay was a bit too challenging, and it is definitely missing feedback. I made the green stuffs quicker to pick up. Camera... Yep, I know...

@BumpkinRich: Haha, angry mob noises? That wub wub is teleport ;)

@yettatore: I'm just learning Unity and had no experience with sound at all. I just made it play. Sure, I could probably spend a couple of minutes on balancing it.

Thanks all for playing!

pjchardt says ...
Aug 28, 2012 @ 10:18pm

Very fun, I enjoyed just rolling haphazardly about as fast as I could.

MurrayL says ...
Aug 29, 2012 @ 12:40pm

Pretty entertaining game! The swarm mechanic is interesting, although it felt quite awkward trying to move around the levels - especially once they got bigger/more complex. It did, however, lead to the camera problems that others have mentioned.

Not sure how you'd fix the camera without changing the gameplay significantly. Still, that's a puzzle for you to work on ;)

I ended up stopping because some of my bots got stuck on canyon walls, and I couldn't finish the level (the first one with lava) :(

brother.byto says ...
Aug 29, 2012 @ 1:26pm

The game mechanic is really cool.

I liked the design of the levels much more than the design of the swarm.

Mago says ...
Aug 29, 2012 @ 7:41pm

Trying to control swarw was very fun, I very much liked level design. There isn't much evolution.

Sergey Mohov says ...
Aug 30, 2012 @ 12:52am

The camera and controls made me feel dizzy, but in a good way :-) Also, welcome to the community, it doesn't get better than Unity3D ;-)

RawBits says ...
Aug 31, 2012 @ 6:55am

Well I played it a couple of times and have beaten it once but man this game made me rage.

It need an onscreen mapview badly to see where are the bots scattered, where are the waste and is the exit open allready. When they are scattered you can see the level but you can't see the wast or if the bot near it is capable of eating it.
One big problem is even with 'Q' pressed they are hovering in the air. You just can't get the wast with them.
And even if the bot can eat and its on the wast it struggles to get it. It may need a bigger hitbox or something.
On the non-boxy levels they can stuck up on the hills.
Swarm mechanic is good and if you did this for the first time than you did really well in 48 hours but why it tends to send them into the air?

Sorry, maybe I don't understand something but in this case you need some ingame hints on the first 2 - probably intented to be tutorial - levels.

galman says ...
Aug 31, 2012 @ 11:49am

Nice concept! It was really fun to play with it, the physics are fun. I would be happy to see it as a full game :-)

matheod says ...
Aug 31, 2012 @ 4:32pm

Nice game ;)

Norgg says ...
Sep 1, 2012 @ 4:57pm

Enjoyed the swarm/unswarm mechanic in this.

Syarahsy says ...
Sep 2, 2012 @ 6:16am

This reminded me of many hours as a kid playing with a beautiful, large wooden labyrinth, except this time the balls went all wonky when I got them to go where I wanted! Nice game.

goerp says ...
Sep 2, 2012 @ 8:23pm

Original game! Some points I found: getting the last bots to the finish can be a drag when you have a lot all over the place. Maybe if can end an level by keystroke (leave some behind)? And when zoomed out, things were not very clear.

Gryxitl says ...
Sep 3, 2012 @ 9:43pm

I had an idea like this a while back but lost it when the napkin got tossed :P

Really liked the swarm/unswarm mechanic.

Sep 4, 2012 @ 9:33pm

Pretty cool, I didn't really notice any difference with the mutations, but rolling around with the swarm mechanic was pretty fun.

Ken Reismann says ...
Sep 10, 2012 @ 7:15pm

It's a sort of Marble Madness style game with swarm mechanics. Very cool.

pardue says ...
Sep 16, 2012 @ 11:53pm

I really liked the swarm and unswarm, makes for some interesting gameplay.

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