April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Shattered Universe

by TheMightyComp - 48 Hour Compo Entry

Shattered Universe is a game where you travel to three tiny worlds and complete challenges to bring them back together. By demonstrating your logic, precision, and reflexes, you can reach the surprise ending and win the game.

Movement: Arrow keys or WASD
Quit Challenge: Escape
Advance Conversation: Spacebar (Only used in game opening)

Good luck and have fun!

(Note: However difficult the challenges may seem, they are possible - I've completed them. I guess you could say the whole game is a test of perseverance :D )

Downloads and Links




aeveis says ...
Apr 25, 2012 @ 3:54am

I like the idea and the mini-games, but you can't use the excuse of saying you can complete the challenges... of course you can complete them, you made the game. It's okay if the game is hard, but you need to make the player feel like it's their own fault when they fail. For example the asteroid's hit boxes are big, causing the player to die even though technically, visually the player is not hitting anything. Also because the hit boxes are exact squares around objects when you hit something like the cacti it just doesn't feel right or feel good. You should probably make the hit-boxes smaller than the actual sprite. If that makes the game too easy you can always make it harder (like more asteroids). I was only able to beat the turret world- the others i could see how i could beat it but i didn't feel any motivation to complete them.

caranha says ...
Apr 26, 2012 @ 4:15pm

Hitboxes are Waaaay to big. Interesting concept.

TheMightyComp says ...
Apr 27, 2012 @ 1:09am

Thanks for the feedback - balance and "fairness" are definitely something I'll consider in the future.

Valeour says ...
Apr 28, 2012 @ 5:37pm

The desert level is just plain unfair and does not make good gameplay, the asteroids was annoying because I died instantly when I got to the 'next part' where they got faster. The metal level was very interesting, but annoying that you _have_ to die to reset the challenge if you failed the last two turrets. The premise of the game is good though, you have a good solid idea, but just executed poorly. Everything else was nice though!

kylerhoades says ...
May 3, 2012 @ 2:42am

This looks interesting and I'd love to give it a play, but the 226MB download scared me off. If you can make the download a lot smaller (ideally less than 20MB), I'll give it a play.

edg3 says ...
May 3, 2012 @ 7:21am

Also, it would be nice if there was a version without an installer (I saw the zip file had an installer), will have to come back and review this when I get home tonight.

egerlach says ...
May 13, 2012 @ 2:32am

Good ideas. I have to agree with the other commenters though. if the hitboxes were 5-10% smaller than the sprites, this game would be awesome.

Jedi says ...
May 13, 2012 @ 7:28pm

I feel guilty for downloading this huge file and not being able to review it. I don't have XNA 4.0 or .net 4.0 and don't plan on downloading them until I can't help it. These frameworks weigh-in in the gigabyte range and that's just crazy.

From looking through the games directory, I will say that a lot of this content looks like it's been repeated, especially a large sound file for wave banks at about 36 megs, so you can probably shrink your distribution way down with some work.

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