April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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by DSidhion - 48 Hour Compo Entry

The last level is ultra hard. That was intentional, since there are only 5 levels :)
Move with WASD/Arrow keys.

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Apr 23, 2012 @ 5:57am

Nice, very neat core mechanic :)

DSidhion says ...
Apr 23, 2012 @ 7:53pm

Thank you! :)

Gremlin says ...
Apr 23, 2012 @ 8:55pm

Very clever mechanic. Surprisingly tricky to work out the best way to edit the level ;)

Cake&Code says ...
Apr 23, 2012 @ 8:56pm

Neat game, and the ability to move the blocks around was cool. I thought moving them around was a little iffy on my mouse. IDK if it was the game or just my mac mouse, but i had to click and drag a few times to get it to where I wanted the platforms. Overall neat idea.

wibblymat says ...
Apr 23, 2012 @ 9:03pm

Nicely done, though it ended just as I was getting into it :)

Tumaini says ...
Apr 23, 2012 @ 9:18pm

Very nice game mechanics!
You really wasn't joking about the 5th level! ;)

DSidhion says ...
Apr 24, 2012 @ 3:14am

Oh gawd... Thanks guys!

You don't know what that means to me. Initially I thought my game had turned into a bunch of nonsense and bad level design. But now I'm really glad and happy with the game, and I'm going to keep working on it and get a proper artist and release a better version!

PS: I still think my level design is crappy :P

jimmypaulin says ...
Apr 24, 2012 @ 8:12pm

Nice puzzles, 5 whole levels as well! The final level was too much for me I must confess; perhaps a more gentle difficulty ramp in a longer release?! Liked the music and the scrolling backgrounds too. Crisp controls, good stuff!

icefallgames says ...
Apr 24, 2012 @ 8:14pm

Neat mechanic once I got it. At first I was confused though, and moving the platforms seemed broken (I didn't realize there was a "life meter" for platform movement).

icefallgames says ...
Apr 24, 2012 @ 8:33pm

I enjoyed it more and more as I played. The last level was hard, but interesting enough for me to push through. I think this has potential with some refinements: (1) drag, rather than select and click again for drag, and (2) drag "life-meter" used maybe should be based on the final distance you drag it to rather than the exact path you take ('cause if you accidentally drag it to the wrong square as you're dragging it, you use up too much).

Terra says ...
Apr 24, 2012 @ 9:54pm

Nice, very enjoyable! I got the last level on my first go though, I don't know what everyone is on about :P

One time on the last level I managed to drag a block offscreen, though.

I for one would certainly be interested in seeing more of this, if you do end up making a longer version.

DSidhion says ...
Apr 25, 2012 @ 12:36am

Hello all, thanks a lot for the replies!

@icefallgames I am already working on a better version of it and I'll release it when I have proper art and music (and levels!). (1) is already added in the new version, (2) is being implemented now!

@Terra thanks for being interested. I'll contact you once I release the final version of the game!

daandruff says ...
Apr 26, 2012 @ 5:01pm

The mechanic was really fun, but I felt that you maybe would have done more with it. Nice game though :)

Drabiter says ...
Apr 28, 2012 @ 6:30am

Gameplay is really great, 5 star innovative!

xBlinkedx says ...
Apr 28, 2012 @ 6:30am

Interesting, I really like the idea of a puzzle platformer with moveable blocks. The controls could have been made a little smoother though, more specifically the jumping. But overall nice job.

kddekadenz says ...
Apr 28, 2012 @ 5:54pm

Dragging the blocks was buggy..

azurenimbus says ...
May 2, 2012 @ 11:10pm

Hey, some very nice ideas and variations going on here. Quite unique and well developed.

Daniel says ...
May 3, 2012 @ 1:33pm

Nice mechanic. Just think the gravity was to strong in my opinion.

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