April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Good Cell, Bad Cell

by KhaoTom - 48 Hour Compo Entry

Identify and eliminate the bad cells.

Destroy all bad cells to win.
-1 point when bad cells eat a good cell.
-1 point if you destroy a good cell.
You lose if you have -50 points.

Move: WASD, Arrows, or Left stick on controller
Fire: Space, Left mouse button, or A button on controller
Pause: Tab, Escape, Start button on controller

Tools Used:
Unity 3d and some standard assets

Downloads and Links




RandomOutput says ...
Apr 23, 2012 @ 4:15am

C-130 Gunship on a micro scale! Enjoy the controls. Not really sure which cells are good and which are bad.

liger13 says ...
Apr 23, 2012 @ 4:16am

Nice style, but wasn't really sure (until some trial and error) what cells were bad and which ones were good.

fingerflinger says ...
Apr 23, 2012 @ 4:25am

Man, I really enjoyed this. I would love to see expand on it in the future.

The core mechanic is just so satisfying!

robcozzens says ...
Apr 23, 2012 @ 8:40am

Downloaded OSX version. When I unzip it and try to run the app, it says I can't run it because it might be damaged or incomplete.

tequibo says ...
Apr 24, 2012 @ 9:14am

I did't understood which cells are "good" and which are "bad" too.
Camera movement a bit slow in my opinion. Interesting mechanics, anyway.

csanyk says ...
Apr 24, 2012 @ 10:41pm

Couldn't tell good from bad, and had a hard time targeting the faster moving cells. Took me a few seconds to figure out that the black circles I was "shooting" was actually the shadow of the actual projectile.

R3ason says ...
Apr 26, 2012 @ 7:38am

Apparently I can't tell my good sells from the bad ones D: I do, however, like the graphics style, and the shooting mechanics. Thanks for sharing!

dukope says ...
Apr 26, 2012 @ 9:09am

Like others, I had no idea who was good or bad and couldn't quite work out what was happening with the cells. The firing delay was interesting, but the cells move so slowly I didn't need to compensate. Ran fine on OSX Lion.

KhaoTom says ...
Apr 27, 2012 @ 6:07am

Hint about the cells: The cell type is the shape, the color doesn't mean anything. There is one bad cell type per game. I haven't actually won either. Thanks for playing!

j_peeba says ...
Apr 27, 2012 @ 6:32am

The concept has a lot of promise. With a little more accessibility and gameplay polish it could be a pretty nice game. Don't get me wrong, I did enjoy the game, it just required maybe a little more patience than most players probably have.

Apr 28, 2012 @ 3:50am

Not sure which cells were good and which were bad. I totally dug the blasting particle effects though.

Spiridios says ...
Apr 28, 2012 @ 4:59am

Not to be redundant, but I couldn't tell... Maybe make the bad cell more obvious? I had one game that the only cells that were dying were the ones I killed trying to find the bad cells, so I'm guessing there were no bad cells?

KhaoTom says ...
Apr 28, 2012 @ 5:03am

There is always one bad cell type. I agree though, all too often the patient dies from lack of treatment or improper treatment!

Raptor85 says ...
Apr 30, 2012 @ 11:25pm

no idea what's going on....on the bright side though it does work on wine and unlike pretty much every other unity game for some reaosn the sound DOES work in this one. No clue how to tell the cells apart though so I lost pretty quickly.

Aardvark says ...
May 3, 2012 @ 10:23pm

Graphics and Idea are cool. Had also problems identifing the bad cells

Jiddo says ...
May 7, 2012 @ 9:59pm

Overall I enjoyed the game. No idea how to tell good from bad cells. And the projectiles were a bit slow for my taste.

maxman43 says ...
May 13, 2012 @ 5:16am

I would play this if there were a web version. You should consider doing a web version for future games.

May 13, 2012 @ 11:06am

the explosions are beautiful! As someone has already said, i could not distinguish well which cells are good and which are evil.

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