April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Dr. Biology's Educational Game

by Draknek - 48 Hour Compo Entry

Made in four hours, sorry for the graphics.

Click and drag to split cells.

There is a level editor! Technically done in the jam but still done in considerably less than 48 hours.

Made in FlashPunk, of course.

Downloads and Links




jonbro says ...
Apr 23, 2012 @ 10:35am

I like it! Discovering the multipush rule is a nice touch.

someone says ...
Apr 23, 2012 @ 1:42pm

Took me a while to discover the multipush mechanic.

rik says ...
Apr 23, 2012 @ 3:34pm

Took me absolutely ages to figure out what I was meant to do. Maybe I'm being stupid, but some visual clues might've been useful! (I got to the game from your twitter, so I didn't see the instructions here, but it's still pretty obscure). Good solid puzzle rules otherwise though!

Apr 23, 2012 @ 4:01pm

Fun. Nice mechanic. Aches for a multi-step undo button/key.

Zaxuhe says ...
Apr 23, 2012 @ 4:51pm

Found hard to play, no instructions! but after found it was an ok game :)!

Gremlin says ...
Apr 23, 2012 @ 6:42pm

I actually like how the one multipush level requires you to discover the mechanic to advance, though I mostly discovered it by accident, so that's a bit of a wash. And restarting the whole thing after one wrong move did get a little old, but that's obvious.


dukope says ...
Apr 25, 2012 @ 10:02am

Nice puzzle mechanic. Gets quite hard really fast though.

Ishisoft says ...
Apr 25, 2012 @ 5:43pm

Not bad for four hours! Could do with a *little* polish obviously, but the puzzle mechanic is really nice.

ghRibacki says ...
Apr 26, 2012 @ 3:05am

The sound effects are the best! I love puzzles like this one, would love to see more of it!

Pierrec says ...
Apr 26, 2012 @ 10:54am

Yay biology!

Orni says ...
Apr 26, 2012 @ 8:46pm

you won't win an oscar for graphics/presentation but it's a very solid and enjoyable game, wouldn't expect less from you anyway

so far this is the only educational themed game I've encountered - so you're getting some additional love for creativity :)

evilseanbot says ...
Apr 28, 2012 @ 3:40am

yay biology

23 says ...
Apr 28, 2012 @ 6:12am

Clever mechanic; I had trouble with multipush too, and found it pretty difficult.

RHY3756547 says ...
Apr 28, 2012 @ 4:24pm

Love the concept and gameplay, awesome work!

eburn184 says ...
Apr 28, 2012 @ 4:32pm

Fun game. With some work it could make for a nice little iOS game, like These Robotic Hearts of Mine :)

Tom 7 says ...
Apr 28, 2012 @ 4:34pm

Yay biology! I got stuck on the one that is impossible without multi-push and I was going to come and tell you that it's impossible, but then I read the spoilers. I wish the game had telegraphed that better. But it's a good and creative puzzle with that rule!

racarate says ...
Apr 28, 2012 @ 4:37pm

I love the puzzles, cool concept of filling space in the right order. It would have been nice if there were a button for restart instead of having to use the keyboard since the game itself doesn't require keyboard. Too bad no music... wonder what you would have gone for in that department. Also, big bonus points for included a level editor.

nornagon says ...
Apr 29, 2012 @ 1:08am

It's not working for me :(

netguy204 says ...
Apr 29, 2012 @ 4:41pm

It took me a while to figure out how to make moves but once I did (and once I discovered multi-push) it was fun. I liked the audio. :)

This is a really nice little puzzle game.

schnerble says ...
Apr 29, 2012 @ 4:42pm

Cool! Nice idea. The push thing certainly wasn't obvious to me, but it certainly makes for some creative thinking.

summaky says ...
May 2, 2012 @ 12:54pm

Excellent puzzle game! I wish I knew about the pushing before pulling my hair off, but once I found out I almost became excited :-P

Thotep says ...
May 6, 2012 @ 12:15pm

I like it; can't believe you designed and developed it all in 4 hours! :)

philhassey says ...
May 6, 2012 @ 1:49pm

I would have given up pretty quick, but I read some of these comments and got the multipush tip.

Alexandre says ...
May 6, 2012 @ 4:37pm

Interesting game. It took me some time to realize you can push a whole stack. The editor is a nice touch also!

May 6, 2012 @ 8:48pm

Yay, I beat it! Really clever puzzles with an interesting mechanic. The level editor is an especially nice touch.

ilo says ...
May 6, 2012 @ 8:49pm

I had a few *lightbulb* moments while playing, which was nice.

Dan C says ...
May 6, 2012 @ 10:23pm

Awesome for four hours!

I was too stupid to figure out the multi-push rule on my own but the rest was fun to discover :)

Fun puzzle games always get five innovation stars from me because inventing fun puzzles is hard.

Knighty says ...
May 7, 2012 @ 7:59am

Great game! Simple yet challenging. I managed to make it to the end.

marudziik says ...
May 7, 2012 @ 3:32pm

Yay, biology! Great idea - don't know how innovative it is, but I find it pretty clever and fun to play. I don't see that much connection to the theme, but I find it very entertaining anyway.

May 7, 2012 @ 7:59pm

This idea is awesome.

JonathanG says ...
May 12, 2012 @ 4:20pm

Yay, biology! Your voice acting is, as always, exquisite

Cosmologicon says ...
May 13, 2012 @ 9:51pm

This is my favorite puzzle game of this Ludum Dare. Really really clever and rich puzzle idea. Great work. The first board with a 4 was really tough. I think in general more open boards are harder because there are more possibilities. Finished the whole thing, and glad I did!

Sodaware says ...
May 14, 2012 @ 12:36am

Obviously a little more polish would be nice, but for a 4-hour entry it's extremely playable. Some boards are a little tough, but the underlying mechanic works really well (and makes you feel super-smart when you finally beat a puzzle). Great sounds too ;)

mcc says ...
May 14, 2012 @ 1:06am

Original and interesting puzzle concept here. This game made me think of Q Billion.

This game seems "small" and that's probably a good thing, I liked the efficiently minimalist graphics. I feel like I could play this for a long time when I have more time to devote to it.

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