April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Dessert Planet

by Darien - 48 Hour Compo Entry

A pretty straightforward arcade-y item collection game. Pretty proud of this one -- whole thing came together nice and smooth, and well under the deadline. :-D

I didn't do a preloader, but it's so small it doesn't really need one.

Update: I've made a projector, so if you want a Windows standalone, it's all yours. I've toyed with making an Android version, but can't quite get it working. We'll see if I can solve it.

Downloads and Links




m4c0 says ...
Apr 22, 2012 @ 4:08am

Quite fun, indeed!

marvin says ...
Apr 22, 2012 @ 10:25am

was fun to play, thanks!

ionas619 says ...
Apr 22, 2012 @ 5:27pm

its good

jeroenimooo says ...
Apr 23, 2012 @ 8:02pm

Space donuts!!! Though sometimes there were to many donuts and less other food D: Nice game :)

Hume says ...
Apr 23, 2012 @ 8:06pm

This is actually packed with features, the mechanics are smooth and predictable, and the writing is funny.

Good stuff Darien!

Darien says ...
Apr 23, 2012 @ 8:13pm

Thanks, everybody! Glad you're all enjoying it. Also: too many doughnuts? What madness is this?? ;-)

Toast says ...
Apr 23, 2012 @ 8:37pm

Fun game, if a little over-simple.

jacobalbano says ...
Apr 23, 2012 @ 9:51pm

This is awesome. :D At first I thought it was a typo for desert planet, and laughed out loud when it loaded up.

Darien says ...
Apr 24, 2012 @ 4:56am

I was hoping for that effect. :-D

davidpeter says ...
Apr 24, 2012 @ 6:55am

Good work on this! One tiny criticism: Align the text on the instructions page along a line so it's easier to read. Once again, good job!

Kimau says ...
Apr 24, 2012 @ 9:07pm

Collision boxes are a annoying and the fact the invincibility gives no indication its about to run out get me killed a lot.

Other than that a great fun game. Really enjoyed it, with a light touch of humour :)

castor says ...
Apr 24, 2012 @ 9:09pm

I enjoyed it!

Zamando says ...
Apr 24, 2012 @ 9:11pm

Nice game, you should add more feedback for the invincibility, when it's activated and not :)

schizofunky says ...
Apr 24, 2012 @ 9:12pm

Mmm donuts! Very nice game and the music was particularly cool :)

Thotep says ...
Apr 24, 2012 @ 9:17pm

I'm missing some sounds of eating donuts ;) The game would be fairer on square instead of a rectangle though.

piterlouis says ...
Apr 24, 2012 @ 9:56pm

Good game, level 8 is a hell, three tries and no pass XD

Darien says ...
Apr 24, 2012 @ 10:00pm

The rectangular window is intentional -- my thinking was that a wider field of vision to the sides would give the player a great impetus to keep rotating all the time rather than staying still.

Thanks for the feedback! Perhaps I should flash the player sprite to indicate powerups are about to run out.

Zoomyzoom says ...
Apr 24, 2012 @ 10:16pm

Would of been great if you could see above you more! otherwise, really nice

Rex Peppers says ...
Apr 24, 2012 @ 11:48pm

MMM.... donuts...

Tom 7 says ...
Apr 26, 2012 @ 1:13am

This does play smooth and I like the mood. Dodging the meteors is not so bad, but I move so slowly around the world that the other half of it is basically irrelevant to me -- if a dessert appears there, by the time I can make it all the way around, it will have definitely crashed. Maybe there should be some slower-moving desserts too?
Hi-score: 85

jeffreybiles says ...
Apr 26, 2012 @ 1:46am

First, a response to your comment: I loved monkey fight growing up. That probably was a huge subconscious influence.

Now, to your game.

My favorite part is the music. Yes, I know it's a 10-second loop that has literally 5 notes, but it still sets the mood perfectly. The donut sound was a little delayed though (people complained about this on my game as well, so if you find a cure let me know).

The gameplay was fun for a bit, but it was slow/simple/predictable enough that I didn't feel the need to play a third time. The first time through I tried to eat a comet.

And I second Tom7string's comment about the size of the world... very frustrating!

Darien says ...
Apr 26, 2012 @ 8:50pm

Hi guys! Thanks again for all the feedback. Just to let you know where I am right now: the Android port is up and running, and once I get the kinks out of it, I'm going to be adding a few more features (such as persistence across sessions, so your high scores don't reset every time you play), and then I'll do another balancing pass incorporating much of the feedback I'm getting.

Kendja says ...
Apr 28, 2012 @ 7:08am

Fun game, but works a little slow for me.

Andrew says ...
May 1, 2012 @ 12:44am

Got 56, takes a while to get going but it does get interesting.

netmute says ...
May 1, 2012 @ 7:56pm

Fun to play. Sound and music fit perfectly.
Congratulations for making a very polished game! :)

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